Search found 2717 matches
- Thu Dec 28, 2023 11:40 am
- Forum: Unit - supportive (buff, heal, repair etc.)
- Topic: Orthodox Priest
- Replies: 4
- Views: 450
Re: Orthodox Priest
It should be a skin for priest.
- Thu Dec 28, 2023 11:39 am
- Forum: Techs
- Topic: linothorax IMPLEMENTED
- Replies: 7
- Views: 1031
Re: linothorax
Implemented to affect [Medium Armored][Hellenic] only with 15% extra hp and +0/1 armors.
- Thu Dec 28, 2023 11:37 am
- Forum: Unit - melee infantry
- Topic: Gladiators
- Replies: 10
- Views: 1521
Re: Gladiators
Merged all the topics - two old ones with that. Cannot find the topic, I have definitely answered, but there is a quite from another, related: ... gladiators - they were showmen - gladiator fights had nothing to do with real war. They trained to fight with exotic, commonly not very effective weapons...
- Fri Oct 27, 2023 11:19 am
- Forum: Unit - ranged (like archers)
- Topic: New Handgonner unit Upgrades. Arquebusier and Musketman. ANSWERED
- Replies: 21
- Views: 1185
Re: New Handgonner unit Upgrades. Arquebusier and Musketman. ANSWERED
I set the topic to answered.
Graphics could be used as map editor units or somewhere far in the future if we could find some way to solve all discussed problems.
But it won't be brought in anytime soon, as it's being outside of AoS timeline.
Graphics could be used as map editor units or somewhere far in the future if we could find some way to solve all discussed problems.
But it won't be brought in anytime soon, as it's being outside of AoS timeline.
- Mon Oct 23, 2023 10:33 am
- Forum: Graphics
- Topic: Viking skin IMPLEMENTED
- Replies: 31
- Views: 1629
Re: Viking skin
Tried to show a bit more difference.
@DreJaDe Please tell if it's still aligned with your art style.
@DreJaDe Please tell if it's still aligned with your art style.
- Tue Oct 17, 2023 10:28 am
- Forum: Unit - melee infantry
- Topic: Sacred Band of Thebes
- Replies: 6
- Views: 563
Re: Sacred Band of Thebes
300 is still perfectly within the count of single unit.
It all depends on how strong the unit is supposed to be in contrast with it's cost.
Some greek units had the count of 400.
It all depends on how strong the unit is supposed to be in contrast with it's cost.
Some greek units had the count of 400.
- Mon Oct 16, 2023 9:52 pm
- Forum: Unit - melee infantry
- Topic: Sacred Band of Thebes
- Replies: 6
- Views: 563
Re: Sacred Band of Thebes
150 people is something around 1 unit.
An unique?
An unique?
- Fri Oct 06, 2023 1:03 pm
- Forum: Others
- Topic: Advancement Era Upgrades
- Replies: 2
- Views: 420
Re: Advancement Era Upgrades
First of all - game is not only focused on medieval. There is a lot from classical period. Secondly - not all parts of the world was advancing equally, especially if we only consider military aspect. And thirdly - there will be no early modern period (at least not soon) as that would require vomplet...
- Fri Oct 06, 2023 10:32 am
- Forum: Unit - melee infantry
- Topic: Map Editor Unit: Feudal Infantry Pack IMPLEMENTED
- Replies: 11
- Views: 549
Re: Map Editor Unit: Feudal Infantry Pack
Wait - inconvertible? That is a characteristic normally used for units representing something or someone very important for the story. Those looks like general units. 13 century units, most commonly, so assumed to be from feudal rules - are 2nd-3rd grade regular units: Broadswordsman or man-at-arms,...
- Fri Oct 06, 2023 8:36 am
- Forum: Graphics
- Topic: Dromedarii reskin and a camel for map editor IMPLEMENTED
- Replies: 10
- Views: 790
- Fri Oct 06, 2023 8:29 am
- Forum: Unit - melee infantry
- Topic: New Roman Legionary and Roman Praetorian Upgrade
- Replies: 9
- Views: 646
Re: New Roman Legionary and Roman Praetorian Upgrade
Not all cultures needs to depend on upgrades. And romans were thought to be one of those, that don't. With all fitting support units and techs - tomans should be exactly where they are needed to be - balanced. Introducing an upgrade would either make them too strong or if initial stats were nerfed i...
- Fri Oct 06, 2023 8:26 am
- Forum: Techs
- Topic: Obsidian Weapons IMPLEMENTED
- Replies: 6
- Views: 314
Re: Obsidian Weapons
Good morning, I would like to post here an idea that I had for a technology for primitive people, basically it is related to weapons made from obsidian stones that some civilizations primitives used. The technology is based on the fact that although obsidian stones were used as weapons and were ver...
- Fri Oct 06, 2023 8:24 am
- Forum: Techs
- Topic: Obsidian Weapons IMPLEMENTED
- Replies: 6
- Views: 314
Re: Obsidian Weapons
Also since they r using obsidian weapon wat if they also get an ignore armor + 1 dmg, which could also b upgraded by tech, 2 techs giving +2 dmg in the end, only affecting melee units with a new category called obsidian weapons, so not all primitive, i think clubman, swordsman, and spearman will ge...
- Fri Oct 06, 2023 8:22 am
- Forum: Unit - mounted
- Topic: New Unit: Armored Knights with Upgrade ANSWERED
- Replies: 21
- Views: 857
Re: New Unit: Armored Knights with Upgrade
A unit - so a group of knights along with some squires, servants, can always be attacked to recieve some damage. Knight unit has specific weaknesses made from long thinking of reason why some units could deal bonus damage and also ingame balance - if gameplay would be good with those weaknesses. The...
- Fri Oct 06, 2023 8:14 am
- Forum: Unit - melee infantry
- Topic: New Unit: Axeman including Axe Upgrade.
- Replies: 62
- Views: 2009
Re: New Unit: Axeman including Axe Upgrade.
Yes - I made post show images from internet, so that if anyone wishes to continue with slavic axeman or voi - some image reference would exists.
- Fri Oct 06, 2023 7:44 am
- Forum: Structures
- Topic: New Structure: Catapult Tower IMPLEMENTED
- Replies: 21
- Views: 1019
Re: New Structure: Catapult Tower
HP: 80->95 Attack Power: 16->19 Range: 7->8 Minimum Range:3 Armor: 2/4 -> 2/6 Sight: 7 Carry Capacity: 1 Action/Turn: 1 Heal Rate: 8 Miss Chance 15% * speed AOE 24%->30% on 1 range, dropped by 70%->50% each tile further. Damage bonuses copied from Catapult. So basically identical to Cannon tower, bu...
- Fri Oct 06, 2023 7:30 am
- Forum: Unit - melee infantry
- Topic: Map Editor Unit: Feudal Infantry Pack IMPLEMENTED
- Replies: 11
- Views: 549
Re: Map Editor Unit: Feudal Infantry Pack
Map editor units also need to have some reason for existence. It can be accepted if someone is a map maker and want to replace some of his units with proposed ones (or refuses to finish the map without proper unit, which is absolutely required, by his standards). It is reasonable if e.g. it's nice a...
- Thu Oct 05, 2023 12:53 pm
- Forum: Unit - melee infantry
- Topic: New Unit: Axeman including Axe Upgrade.
- Replies: 62
- Views: 2009
Re: New Unit: Axeman including Axe Upgrade.
According to descriptions - those axes were more of a bastard ones. 1.5 handed. 1.2-1.5m shaft is exactly the same length as that of a bastard sword Axes, maces or swords designed to be only 1-handed in use normally had a total length of 60-80 centimetres. Up to 1m in some cases. Weapons designed to...
- Wed Oct 04, 2023 11:41 am
- Forum: Unit - ranged (like archers)
- Topic: New Handgonner unit Upgrades. Arquebusier and Musketman. ANSWERED
- Replies: 21
- Views: 1185
Re: New Handgonner unit Upgrades. Arquebusier and Musketman.
Like mentioned above - I'd rather not bring in musket. Knowing even a bit of military history - musket was really brought in at the start of modern early period. Or it could even be said, that it brought those changes. That is outside of AoS time period. Proposed stats explain perfectly why it's out...
- Wed Oct 04, 2023 11:34 am
- Forum: Unit - melee infantry
- Topic: New Unit: Axeman including Axe Upgrade.
- Replies: 62
- Views: 2009
Re: New Unit: Axeman including Axe Upgrade.
It's not about stats. Those are almost always up to some changes anyway. Those proposed by Sombrar should be good, maybe with some slight changes. Main problem is that as Slavic - image is not fitting, name is not fitting to unit function. 2 turn Slavic unit could either "Topornik" or plur...
- Wed Oct 04, 2023 11:17 am
- Forum: Unit - ranged (like archers)
- Topic: Map Editor Unit: (FUN unit) Modern Soldier.
- Replies: 3
- Views: 473
Re: Map Editor Unit: (FUN unit) Modern Soldier.
Stats can be changed - even - they are most often changed. What matters is a general idea what unit is supposed to be used for. What sort of niche or full play perhaps it should fulfil. But bringing in any new abilities is taxing. Even if they have complete set of images, which those don't. Ability ...
- Sat Sep 30, 2023 1:09 pm
- Forum: Unit - melee infantry
- Topic: New Unit: Axeman including Axe Upgrade.
- Replies: 62
- Views: 2009
Re: New Unit: Axeman including Axe Upgrade.
Somewhat reasonable. Mentioning slavic - in Poland during uprisings peasants formed axemen units (along others), where they did use axe (often makeshift) on long 1.2-1.5m wooden shaft as main battle weapon. But such units would be rather disadvantaged against heavy or medium infantry. Classic 10th c...
- Fri Sep 29, 2023 5:50 pm
- Forum: FAQ
- Topic: How do Approve the new unit like be ACCEPTED And IMPLEMENTED.
- Replies: 5
- Views: 518
Re: How do Approve the new unit like be ACCEPTED And IMPLEMENTED.
Usually between few hours and few years. Practically any number in between. There is no people working on this game. It's fans doing things for fans. Except Stratego. He, as the only dev is providing fans a means for doing things and always keeping an eye, so that the stuff made by fans is not out o...
- Fri Sep 29, 2023 5:40 pm
- Forum: Unit - melee infantry
- Topic: New Unit: Axeman including Axe Upgrade.
- Replies: 62
- Views: 2009
Re: New Unit: Axeman including Axe Upgrade.
Screaming with bold letters wont help implementing it, there is only one person in charge Endru1241 he will read the stats and determine if its balanced or not b4 deciding to implement it Bold letters don't really bother. Multi-post does. Or mentions. Axeman (Including Upgrade units) A medieval axe...
- Tue Sep 12, 2023 1:48 pm
- Forum: New upgrades (unit, structure, technology, effect)
- Topic: AOS Easter Egg units
- Replies: 191
- Views: 22044
Re: AOS Easter Egg units
The special category would be the [Hero] category, which I'm proposing as just a name change for [Very Agile Defence], since the latter doesn't really make much sense imo. So scouts, rangers, ninjas and rams would have increased damage against him, and with the [Support] category, lasiq assassin an...
- Tue Sep 12, 2023 7:37 am
- Forum: New upgrades (unit, structure, technology, effect)
- Topic: AOS Easter Egg units
- Replies: 191
- Views: 22044
Re: AOS Easter Egg units
Abilities: Specialized Siege Overload: chance 100%; range 1; timeout 2; cooldown 3; groups: physical; lasts turns 2; Lasting on Ally, Ignores Spell Resistance, Non-Multipliable effect, Removes all effects(structural) ; effect on target: +1 speed, +40% power, +2 range [[Siege machine]], is a weapon ...
- Mon Sep 11, 2023 1:41 pm
- Forum: New upgrades (unit, structure, technology, effect)
- Topic: AOS Easter Egg units
- Replies: 191
- Views: 22044
Re: AOS Easter Egg units
Specs: Inconvertible, No attack if garrisoned, Shared Unique unit (1 per player, shared with other units with this spec) , Can not build, Can not Construct It's a code change request. Auras and effects: Siege Bonus Aura: range 1; chance 100%; Aura on Ally and/or Self, Ignores Spell Resistance, Non-...
- Mon Aug 28, 2023 5:54 pm
- Forum: New upgrades (unit, structure, technology, effect)
- Topic: AOS Easter Egg units
- Replies: 191
- Views: 22044
Re: AOS Easter Egg units
The active ability is not OK. At least description. An attack from single person, that damages whole unit and also adjacent units? So in some scenarios - even over 1000 people? Martial arts fantasy. As this is a unit - it's obvious the guys in the center (and what image would commonly show) must be ...
- Wed Aug 16, 2023 9:49 am
- Forum: Unit - mounted
- Topic: citizen cavalry
- Replies: 5
- Views: 756
Re: citizen cavalry
I was not comfortable with 3 turn full time cavalry without it.
With ability is definitely not fitting cost 3.
With ability is definitely not fitting cost 3.
- Wed Aug 16, 2023 9:33 am
- Forum: Others
- Topic: AOS ToDo List - List of code changes requests for AoS
- Replies: 50
- Views: 12863
Re: AOS ToDo List - List of code changes requests for AoS
Updated implemented list and what remains.