Search found 525 matches

by Endru1241
Fri Jan 10, 2020 8:53 pm
Forum: Gameplay & UI
Topic: Ease of managing the many units - auto waypoint
Replies: 35
Views: 401

Re: Ease of managing the many units - auto waypoint

Idea: bar is road representation and unit is moving through it.
My primitive sketch:
by Endru1241
Wed Jan 08, 2020 10:35 pm
Forum: Gameplay & UI
Topic: Ease of managing the many units - auto waypoint
Replies: 35
Views: 401

Re: Ease of managing the many units - auto waypoint

H) seems to an equilibrium.
Perfect for speed of commands, intuitive, easy to use.
by Endru1241
Tue Jan 07, 2020 5:38 pm
Forum: Unit - infantry
Topic: unit: net thrower man - ACCEPTED
Replies: 66
Views: 24545

Re: unit: net thrower man - ACCEPTED

as far as i know 15 hp is lowest amount below which ability with this tag has same chance as it usually has (in case of 100% - 100%, in case of 37% - 37%) and 50 hp is highest above which it has guaranteed miss (even in case of 100% chance ability). and between those 2 values chance is slowly decre...
by Endru1241
Tue Jan 07, 2020 5:29 pm
Forum: Gameplay & UI
Topic: Ease of managing the many units - auto waypoint
Replies: 35
Views: 401

Re: Ease of managing the many units - auto waypoint

Wait a moment. With "touch and delay" setting set as short it's 0.5s at max (on some phones 0.2s). So by simple calculation You must select and deselect 1200 times to achieve 10 minutes. It's 2.5 additional selects for each owned unit on average. I don't think it's standard. Meanwhile 99% players ar...
by Endru1241
Tue Jan 07, 2020 4:20 pm
Forum: Unit Design
Topic: Unit Design - Unit Propery sheet - Spec unit actions
Replies: 6
Views: 184

Re: Unit Design - Unit Propery sheet - Spec unit actions

ATTACK_COUNTER_NO_BONUS_VS_BONUS on unit makes it deal counterattack damage without %bonus against attacker which also have %bonus vs defender. When Vougleier attacks Knight (which has this spec) it gets counter damage without +50% bonus. Basically it's the old engine mode (before recent counter cha...
by Endru1241
Tue Jan 07, 2020 2:44 pm
Forum: Unit - infantry
Topic: Herbalist
Replies: 13
Views: 851

Re: Herbalist

I think the immuity is not possible rn unfortunately , but I'm not 100% sure It would been an important aspect of her.. If so I'll think some unique replacement I must check img hight may be it's bit tall. Effect immunity is defined by category and it's processed on the start of the game, so it's i...
by Endru1241
Tue Jan 07, 2020 2:30 pm
Forum: Graphics
Topic: Berserker redesign
Replies: 14
Views: 206

Re: Berserker redesign

Here's with bear hide If want me to add some other clothing let me know. Chestplate? It's flattering you like the Wolf one. Who would thought aos gets "werewolves" sooner than Aof ;) Maybe chestplate with short sleeves (so chest and left shoulder colored/buffed) - I don't know which would look bett...
by Endru1241
Tue Jan 07, 2020 2:27 pm
Forum: Graphics
Topic: Immortal reskin
Replies: 16
Views: 225

Re: Immortal reskin

Lynx Shafir wrote:
Wed Jan 01, 2020 11:50 am
L.
It looks awesome.

Will You also do archer one or maybe we'll just give him shoot arrow ability instead of his archer transformation ?
by Endru1241
Tue Jan 07, 2020 1:48 pm
Forum: Unit - infantry
Topic: unit: net thrower man - ACCEPTED
Replies: 66
Views: 24545

Re: unit: net thrower man - ACCEPTED

If it's spell, then we could use Flesh and Blood category for allowing cast and RESISTED_BY_HP spec added - percentage chance to cast would be higher vs low HP units. Strong infantry/ weaker cavalry would have regular chance and very small chance for elephants. I just don't know exact values (how RE...
by Endru1241
Tue Jan 07, 2020 1:00 pm
Forum: Main menu
Topic: Costumize army option
Replies: 3
Views: 76

Re: Costumize army option

I asked about something like this some time ago.
Stratego said it won't be implemented.
But alternative skins system is considered as a part of normal shop upgrades - E.g. You could buy for some gems alternative skin for a unit, maybe a pack of skins.
by Endru1241
Tue Jan 07, 2020 8:14 am
Forum: Gameplay & UI
Topic: Ease of managing the many units - auto waypoint
Replies: 35
Views: 401

Re: Ease of managing the many units - auto waypoint

When I may be a little late and it's a sole opinion additionally, but I think option a), b) and c) looks the best if I understand them right. It makes unit management faster, like indented and at the same time allows for removing waypoint in case of mistake. It may be that I just see some problems w...
by Endru1241
Fri Dec 27, 2019 10:19 am
Forum: Techs
Topic: Crusades(Newest)
Replies: 2
Views: 70

Re: Crusades(Newest)

I don't know how could crusader army units be related to peasants. If one cannot train peasants into regular spearman units, then how could conversion to more specialized armies be possible? Besides - church and cathedral are already quite good buildings, so adding new game changing ability could de...
by Endru1241
Fri Dec 27, 2019 10:04 am
Forum: Others
Topic: Ranged focus
Replies: 1
Views: 61

Re: Ranged focus

That is not true - since I am helping with AoS updates it's been: 5 melee foot 3 ranged (+1 tech) 2 mounted 2 siege 4 ships 3 supportive 13 buildings + 3 traps Anyway aside from skirmisher balance changes I don't even plan much for ranged units. Maybe mongolian horse archer upgrade, another more cos...
by Endru1241
Fri Dec 27, 2019 9:30 am
Forum: Gameplay & UI
Topic: Prison planet problem ANSWERED
Replies: 2
Views: 75

Re: Prison planet problem

It's not prison planet related actually.
It's just, that elephants are no longer affected by camel aura.
Camel fear is limited to horse category, so incuding light cavalry, heavy cavalry and chariots.
by Endru1241
Fri Dec 27, 2019 9:20 am
Forum: DEVELOPER version changes
Topic: version 1.108
Replies: 21
Views: 908

Re: version 1.108

Sure, Endru1241 please tell me if the new terrain is ready to put in AOF and i will put in - thanks! The terrain itself seems ready, but I had to change most of units movement definitions to allow moving with lower modifier, so it's quite some work. Every unit has speed and terrain modifiers define...
by Endru1241
Fri Dec 20, 2019 8:03 am
Forum: DEVELOPER version changes
Topic: version 1.108
Replies: 21
Views: 908

Re: version 1.108

Every unit has speed and terrain modifiers defined in their stats. Terrain modifiers gives more movement, the higher they are - 2.0 means double movement, 0.5 half of it, so it's probably movement divisor. When unit moves through more than one terrain type the speed is proportional. E.g. Knight havi...
by Endru1241
Thu Dec 19, 2019 1:24 pm
Forum: Graphics
Topic: Berserker redesign
Replies: 14
Views: 206

Re: Berserker redesign

Yeah I think his ability needs change. Current - bulky image with helmet and cape changed to hooded bear cloak would be the best. Your graphic work on the other hand I would like to implement as a different unit - the image is great and I really like it. I don't think there is a need for shirt if it...
by Endru1241
Thu Dec 19, 2019 12:41 pm
Forum: Other asset ideas (terrain, sound ...)
Topic: Lava tiles
Replies: 40
Views: 4501

Re: Lava tiles

I meant to put it in before, but finally skipped it because of the need of resizing.
You did the job, so making it into game is not a problem.
I'm gonna test it, just to make sure and it'll be in the next update.
by Endru1241
Wed Dec 18, 2019 9:52 pm
Forum: Techs
Topic: War paint and/or Tatooes
Replies: 8
Views: 246

Re: War paint and/or Tatooes

Affect most of nordic Hall units Affects most NH units Celts,/picts, Scythe Vikings ,(though the last one has few evidence, but they will get blacksmith for sure) Among those listed by You it's fine flavour-wise, but I think +2 power to them is too much. And +3 almost insane. Atl-atl stats are alre...
by Endru1241
Wed Dec 18, 2019 9:39 pm
Forum: Graphics
Topic: Berserker redesign
Replies: 14
Views: 206

Re: Berserker redesign

While I agree, that horned helmets were not used, but cape was very common outfit used by Nordic people.
Meanwhile most definitely none of their warriors ever fought with bare chest - it would be suicide not only in battle, but mostly while travelling considering the climate of that times.
by Endru1241
Wed Dec 18, 2019 8:57 pm
Forum: Techs
Topic: War paint and/or Tatooes
Replies: 8
Views: 246

Re: War paint and/or Tatooes

Images are great, but I wonder about stats.
E.g. Celtic Warrior would get +8 additional damage to infantry with that bonus, Vouglier additional +10 vs mounted.
Maybe it should be moderated somehow.
by Endru1241
Wed Dec 18, 2019 8:18 pm
Forum: Graphics
Topic: Berserker redesign
Replies: 14
Views: 206

Re: Berserker redesign

Berserker redesign by Lynx Shafir » Today, 09:19 Thinking of old one isn't terrifying nor the most historical accurate, made this design But Berserker current image is historically correct - they wore armor and bear skin cape. They had religious worship practices related to bears. The name itself i...
by Endru1241
Mon Dec 16, 2019 10:17 pm
Forum: Maps
Topic: The Flames of Revenge (Kingdom Come Campaign)
Replies: 7
Views: 4144

Re: The Flames of Revenge (Kingdom Come Campaign)

The fixed map is already implemented - it will be in the next update.
by Endru1241
Mon Dec 16, 2019 5:42 am
Forum: Campaign map discussions
Topic: Kingdom Come Campaign: Your Opinions and Thoughts
Replies: 108
Views: 50927

Re: Kingdom Come Campaign: Your Opinions and Thoughts

This is an old version of the map. The newest version is in the map market, as there was no option at the time to submit it as a campaign map. If the developer is reading this: Is it possible to replace the campaign map called "The Flames Of Revenge", with the version in the Map Market (which is al...
by Endru1241
Mon Dec 16, 2019 5:37 am
Forum: Techs
Topic: Kunai weapon thower for ninja
Replies: 3
Views: 100

Re: Kunai weapon thower for ninja

So, ignoring armor? Because as I recall there is no strongly armored units with low p.armor. It could be then made as 1 damage with +400% bonus vs alive to prevent too much building/siege damage. No matter what exact stats will be set images are needed. Kunai projectile, ability icon, tech icon. I a...
by Endru1241
Mon Dec 16, 2019 5:24 am
Forum: Unit - infantry
Topic: Battlefield Blacksmith
Replies: 47
Views: 632

Re: Battlefield Blacksmith

I don't set up gem prices. Stratego himself does that, as he is the only one having full control over gem balance (including bringing in campaigns). About worker bonus - normally both abilities will affect war units - it's like that for every other buff. I also don't think users will attack with wor...
by Endru1241
Sun Dec 15, 2019 9:05 pm
Forum: Unit - infantry
Topic: Battlefield Blacksmith
Replies: 47
Views: 632

Re: Battlefield Blacksmith

Of course makazuwr32. The entire purpose of this unit is early buff, so I don't think any tech is desired. It should be normal unit recruitable straight after buying shop item for gems. Correction. Te idea behind and one of purposes of this unit is early buff, so I don't think any tech is desired. I...
by Endru1241
Sun Dec 15, 2019 9:03 pm
Forum: Techs
Topic: Smoke bomb for ninja
Replies: 7
Views: 151

Re: Smoke bomb for ninja

Ok. With GoK idea it's implementable.
Now only images left.
For projectile it can use musket bullet with angle added - I can do it.
But explosion animation, indicator for blinded status and tech icon are needed.
I posted sample images to get what exactly is needed.
by Endru1241
Sun Dec 15, 2019 7:49 pm
Forum: Unit - infantry
Topic: Battlefield Blacksmith
Replies: 47
Views: 632

Re: Battlefield Blacksmith

Brown I'm a bit confused on the positions so I think you should edit it because if I did I might ruin the unit's face :lol: I made it. Hmmm maybe he a batlee blacksmither i suggest one status for him Hp:18 Ark:8 Armor:2/2 Sigh:4 Rng:1 Action:1 Speed:3 Extra information:carry a one hand hammer,use a...
by Endru1241
Fri Dec 13, 2019 7:33 am
Forum: Structures
Topic: Observatory
Replies: 3
Views: 113

Re: Observatory

So the only idea I had is out.

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