Search found 154 matches

by Endru1241
Mon Sep 16, 2019 8:54 pm
Forum: Unit balancing
Topic: Skirmisher redesign
Replies: 26
Views: 213

Re: Skirmisher redesign

Renamed and added base one for better comparison:
by Endru1241
Mon Sep 16, 2019 8:14 pm
Forum: Unit balancing
Topic: Skirmisher redesign
Replies: 26
Views: 213

Re: Skirmisher redesign

I though metal rimming will be more noticable.

Will this help?
by Endru1241
Mon Sep 16, 2019 7:35 pm
Forum: Unit balancing
Topic: Skirmisher redesign
Replies: 26
Views: 213

Re: Skirmisher redesign

OK, putting these (my images polished based by patroid's):
by Endru1241
Mon Sep 16, 2019 6:33 pm
Forum: Techs
Topic: Improved wheels
Replies: 8
Views: 30

Re: Improved wheels

+1 for mantlets especially.
makazuwr32 wrote:
Mon Sep 16, 2019 5:54 pm
Maybe also this can unlock better wagons for productio .
Like faster? Or armored? Or with greater capacity?
by Endru1241
Mon Sep 16, 2019 6:27 pm
Forum: Campaign map discussions
Topic: No Gems for maps from AoS fans?
Replies: 6
Views: 25

Re: No Gems for maps from AoS fans?

Sorry puss. But the gems there were even more unbalanced, than in campaigns. Few maps are easy and fast to finish, while some require over hundred turns and careful thinking (sometimes lucky prediction). One map (don't remember which one) had me set back by 30+ turns of moving after 100+ turn, becau...
by Endru1241
Mon Sep 16, 2019 5:42 pm
Forum: Campaign map discussions
Topic: No Gems for maps from AoS fans?
Replies: 6
Views: 25

Re: No Gems for maps from AoS fans?

No. He ment "maps from fans" exactly. Just now checked AoW. It does pay gold.
AoS fans maps giving gems was turned off, after adding many campaigns (probably people complaining about excess of gems).
I still remember getting my first gems from Levin maps.
by Endru1241
Mon Sep 16, 2019 3:47 pm
Forum: Unit - ranged (like archers)
Topic: Horse archer third upgrade
Replies: 4
Views: 30

Re: Horse archer third upgrade

While I am not especially firm on the need of horse archer next upgrade - they would need at least crossbow-arbalest upgrade stats, thus melee armor and hp to at least survive unboosted halbeldier and heavy lancer (as arbalest survives heavy knight/hussar). Halbeldiers and defenders both definitely ...
by Endru1241
Mon Sep 16, 2019 3:22 pm
Forum: Techs
Topic: Improved wheels
Replies: 8
Views: 30

Re: Improved wheels

Really. I don't wanna see 4 speed rams. They are fast enough as they are (that would be 9 effective range with wagon). Heavy catapult being more mobile is also not a very good perspective. The only thing I could agree to is chariot. They were not really slower than cavalry, nor that much less manuve...
by Endru1241
Mon Sep 16, 2019 2:20 pm
Forum: Campaign map discussions
Topic: Heir To The Throne-feedback
Replies: 22
Views: 5697

Re: Heir To The Throne-feedback

Well, I was missing the trigger. I beated enemy at 24th turn, after two or three tries got to 18 turns. All this while ignoring going to the north with theodoric. So, my bad.

Now using the correct way - I see it's pretty simple and doable in under 15 turns.
by Endru1241
Mon Sep 16, 2019 4:56 am
Forum: Unit - ranged (like archers)
Topic: Horse archer third upgrade
Replies: 4
Views: 30

Re: Horse archer third upgrade

Just look at other archery upgrades. 7 range is reserved for longbow. No ranged unit ever gets speed (only ballista, but it's siege machine). Why would it suddenly get so much armor? So if we'll be doing 3rd upgrade in the future, I'd say 33 hp, 1/0 armor, 7power. Rest of the stats the same as 2nd o...
by Endru1241
Sun Sep 15, 2019 10:34 pm
Forum: Unit balancing
Topic: Shielder/Defender Bonuses
Replies: 11
Views: 53

Re: Shielder/Defender Bonuses

One more thing - If he's too weak I would rather add him ATTACK_FULL_COUNTER.
by Endru1241
Sun Sep 15, 2019 10:23 pm
Forum: Unit - mounted
Topic: Hun Raider - ACCEPTED
Replies: 41
Views: 4797

Re: Hun Raider - ACCEPTED

Graphics torch sprite; { "idString":"SPRITE_ARROW_TORCH", "addRotation": 0.1f, "onLayer":"HIGHLIGHT", "texture": { "idString": "TEXTURE_ARROW_TORCH", "imgName":"projectiles/torch.png", "imgColumns":1, "withColoring":"true" } } Gonna test it. Edit: Small mistakes
by Endru1241
Sun Sep 15, 2019 9:20 pm
Forum: Unit balancing
Topic: Shielder/Defender Bonuses
Replies: 11
Views: 53

Re: Shielder/Defender Bonuses

It's true. But swordsman can stall 1 archer only 3 turns, while staying in TC. 2 archers take TC in second turn. Shielder can stall 4 archers indefinitely. Just as skirmisher. On the other hand skirmisher dies from 1 light cavalry attack or 1 swordsman with 1 pikeman or 2 swordsman's. Shielder can s...
by Endru1241
Sun Sep 15, 2019 4:35 pm
Forum: Unit balancing
Topic: Shielder/Defender Bonuses
Replies: 11
Views: 53

Re: Shielder/Defender Bonuses

Which unit can do the same? I don't have much experience - I mainly see stats. And from what i know: Shielders are best 2 turn unit trainable in TC to be put in first slot. What's more - their potential counters - cavalry and anti-infantry footmen (celts, macemen) are easily dealt with other 2-turn ...
by Endru1241
Sun Sep 15, 2019 4:23 pm
Forum: Game Definition .JSON
Topic: Game definition jsons - Effect definition json
Replies: 33
Views: 2657

Re: Game definition jsons - Effect definition json

There is no list of "effectTriggers", that's set when "effectBehaviour":"TRIGGERED_EFFECT".
That would be helpful.

Applicable effects ids put in "trnSystemSpecialEffectID" could also help.
by Endru1241
Sun Sep 15, 2019 2:24 pm
Forum: Units/techs/effects
Topic: Polishable unit images in AOS
Replies: 11
Views: 117

Re: Polishable unit images in AOS

I forgot to say this - I corrected 2 white pixels and head a little, and it's already in.
by Endru1241
Fri Sep 13, 2019 6:00 pm
Forum: Unit balancing
Topic: Skirmisher redesign
Replies: 26
Views: 213

Re: Skirmisher redesign

I'm actually fine with any of them except the first two and the ones looking like current original at the center. Current ones looks like a halfling and while we're shortening too tall units, we should also change ones too short. The first two have frontal position and look kinda like slinger/old ax...
by Endru1241
Fri Sep 13, 2019 5:28 pm
Forum: Unit - mounted
Topic: Missionary upgrade
Replies: 10
Views: 74

Re: Missionary upgrade

I don't see reason to penalize missionary by not increasing Spell Range and convert chance At least from 30%- 50% And spell rng to 3... For both heal and convert Otherwise, why even upgrade him? Convert range is already 3 in base missionary stats. My json brings upgraded one heal range to 3. He has...
by Endru1241
Fri Sep 13, 2019 3:29 pm
Forum: Unit balancing
Topic: Ballista (no range increase)
Replies: 1
Views: 19

Re: Ballista (no range increase)

Well, it gets speed instead - so it becomes a little more assault weapon than defensive. Although it would be great to target ground - it could be done by ability like fireball, but with parameter making it affected by pierce armor. Base damage = ballista splash damage (8 for normal ballista, 10 for...
by Endru1241
Fri Sep 13, 2019 3:06 pm
Forum: Unit balancing
Topic: Foot melee units bonuses vs battering rams
Replies: 4
Views: 30

Re: Foot melee units bonuses vs battering rams

I didn't write it. But that's my intention.
There is new category of units - siege machine armored - and it's only battering rams (right now).
Cavalry has now has double bonus vs armored siege.
And medium infantry should have +200% against this new category.
by Endru1241
Thu Sep 12, 2019 7:41 pm
Forum: Unit balancing
Topic: Foot melee units bonuses vs battering rams
Replies: 4
Views: 30

Foot melee units bonuses vs battering rams

Foot melee units (e.g. swordsman) have bonus against siege machines +100%, cavalry (most of them) have +50%. Cavalry has +100% bonus vs battering rams. Cavalier deals 30 base damage to battering rams. Man-at-Arms deals 28. Melee foot units are supposed to be good against siege machines. Conclusion: ...
by Endru1241
Thu Sep 12, 2019 6:03 pm
Forum: Unit - mounted
Topic: Missionary upgrade
Replies: 10
Views: 74

Missionary upgrade

Upgrade for the missionary: Why? Because after all upgrades it's the weakest healer of all. My proposition: +1 heal range, +8 heal, +20% conversion resistance - upgrades from priest upgrade tech. Definitely no conversion range increases and no speed increases! Conversion chance should also stay the ...
by Endru1241
Thu Sep 12, 2019 5:36 pm
Forum: Needs, priorities - Which way would you like the roadmap?
Topic: Collecting ideas
Replies: 2
Views: 238

Re: Collecting ideas

Idea probably Gameplay related: Making json way to configure AI behaviour - "difficulty" I am basing it on numerous requests: http://www.androidutils.com/forum/viewtopic.php?f=8&t=3634&sid=57b5580a145ed7b5b859364088c47e27 http://www.androidutils.com/forum/viewtopic.php?f=8&t=5198&sid=57b5580a145ed7b...
by Endru1241
Thu Sep 12, 2019 5:06 pm
Forum: Others
Topic: Option to limit or banned unit types in matches
Replies: 1
Views: 24

Re: Option to limit or banned unit types in matches

I think it's a fine idea - just currently impossible/hard to make because the dev got his hands full with coding.

You could see what's done and what is planned in: viewforum.php?f=213&sid=4834adf487512df ... 11e8d5b74e
by Endru1241
Tue Sep 10, 2019 8:05 pm
Forum: Structures
Topic: Nordic Hall IMPLEMENTED
Replies: 34
Views: 2516

Re: Nordic Hall

Adding Vouglier, his upgrade tech and new tech to Nordic Hall.
by Endru1241
Tue Sep 10, 2019 8:04 pm
Forum: Unit balancing
Topic: Rebalance for Axeman IMPLEMENTED
Replies: 27
Views: 2118

Re: Rebalance for Axeman

Stats remain the same. Axe throwers are getting new tech - Balanced Throwing Axes - +1 power +1 range (additionally to upgrade).
Upgrade will be researchable in Nordic Hall
by Endru1241
Tue Sep 10, 2019 5:22 pm
Forum: Unit balancing
Topic: Poison Stacking? IMPLEMENTED
Replies: 49
Views: 4089

Re: Poison Stacking?

% damage requires coding. By pure effect there could be % bonus to base effect damage against a unit or category of units. And well, battering rams were supposed to be impervious to arrows, yet there is fire archer. Pikeman were supposed to effective against cavalry, yet there is cavalier who one-hi...
by Endru1241
Mon Sep 09, 2019 9:50 pm
Forum: Unit balancing
Topic: Skirmisher redesign
Replies: 26
Views: 213

Re: Skirmisher redesign

There was something wrong with team coloring.
by Endru1241
Mon Sep 09, 2019 9:15 pm
Forum: Units/techs/effects
Topic: New axe thrower appereance IMPLEMENTED
Replies: 85
Views: 875

Re: New textures are looking soo bad.

StormSaint373 wrote:
Mon Sep 09, 2019 8:26 pm
These ones, I think...
Yes. Exactly.
by Endru1241
Mon Sep 09, 2019 8:25 pm
Forum: Units/techs/effects
Topic: New axe thrower appereance IMPLEMENTED
Replies: 85
Views: 875

Re: New textures are looking soo bad.

Put in assets pack.

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