Search found 68 matches
- Wed Aug 26, 2015 4:55 am
- Forum: Gameplay & UI
- Topic: DIPLOMACY
- Replies: 16
- Views: 9365
Re: DIPLOMACY
I'm terribly sorry admin, I took alot your time in my stubborness. Forum Rules is now updated because of me. I don't feel bad or good but, its better than nothing then. I didn't notice I am changing the thread, also I didn't look ahead in this existing post. I went disagree-ing on the diplomacy unit...
- Fri Aug 21, 2015 6:37 pm
- Forum: Others
- Topic: Mercenaries, the building, the hiring, and the cost
- Replies: 10
- Views: 3159
Re: Mercenary Tavern
Here's my topic, I posted it on others: http://ageofstrategy.net/viewtopic.php?f=7&t=1932
- Fri Aug 21, 2015 5:49 pm
- Forum: Others
- Topic: Mercenaries, the building, the hiring, and the cost
- Replies: 10
- Views: 3159
Mercenary Tavern
This recently being discussed, so the other topics should be merged here.
If someone can make an Image for it, I'm delighted to see.
Here we hire the mercenaries.
Available only in Multiplayer.
Pre existing on the map like TCs and can't be built by workers.
If someone can make an Image for it, I'm delighted to see.
Here we hire the mercenaries.
Available only in Multiplayer.
Pre existing on the map like TCs and can't be built by workers.
- Fri Aug 21, 2015 4:05 pm
- Forum: Maps, campaigns
- Topic: Map Request
- Replies: 7
- Views: 5956
Map Request to Deptusi
Hello Deptusi, I'm Calibear. I wanted to request a map, its biblical so I think its historical.
I request for David vs Goliath map. I think the slingers (range unit) to be useful in taking down goliath. I will listen to any suggestions and changes if wanted on this map. Thanks!
I request for David vs Goliath map. I think the slingers (range unit) to be useful in taking down goliath. I will listen to any suggestions and changes if wanted on this map. Thanks!
- Fri Aug 21, 2015 3:42 pm
- Forum: OFF Topics
- Topic: Please forgive me.
- Replies: 1
- Views: 1858
Please forgive me.
God, please forgive me for all thy sins I have spread upon this forum. Forgive me as I offend others when I'm posting my words and opinion. Forgive me for my insolence as I post without thinking it through. Please spare me for teh punishment upon us by admin. Amen. Who am I? Am I a jaggernaught slau...
- Fri Aug 21, 2015 3:22 pm
- Forum: Unit - melee infantry
- Topic: Sapper (Saboteur)
- Replies: 90
- Views: 19414
That is why it is a great idea
It is your idea Darkknight, I see gold in your idea so I want to make it great.
As much as possible, I'm trying my best so I can make use of least used units.
P.S I'm sending this post via flying scout (Hawk/Eagle).
As much as possible, I'm trying my best so I can make use of least used units.
P.S I'm sending this post via flying scout (Hawk/Eagle).
- Fri Aug 21, 2015 3:17 pm
- Forum: Closed ones
- Topic: Crossbowman vs Archer Range - ANSWERED
- Replies: 8
- Views: 4258
Re: Crossbowman vs Archer Range
I think you see my point here, my physics is doubting me on that upgrade.
- Fri Aug 21, 2015 3:13 pm
- Forum: Unit - melee infantry
- Topic: Sapper (Saboteur)
- Replies: 90
- Views: 19414
Re: digger
Its like hitting two stones with one bird (Chuck Norris)
So I can get my shades back (Yeahhhhhh!)
So I can get my shades back (Yeahhhhhh!)
- Fri Aug 21, 2015 3:07 pm
- Forum: Closed ones
- Topic: Crossbowman vs Archer Range - ANSWERED
- Replies: 8
- Views: 4258
Crossbowman vs Archer Range - ANSWERED
I don't know if it is just me or I noticed something. The bows of crossbows are smaller than Bows of archers, should not that mean crossbowman have less range than archers? Its like the larger the bow, the farther the range. (The arrow also affects the range) So If I upgrade archers to crossbowmen, ...
- Fri Aug 21, 2015 2:31 pm
- Forum: Unit - melee infantry
- Topic: Sapper (Saboteur)
- Replies: 90
- Views: 19414
Re: digger
Yes, but in a game with "fog" enabled, you could load the digger into a cart or ram. It could be at the opponents defense structures before the archers have a chance. Maybe we can not alow tunnelers to enter carts or rams. Let's see if that could balance the tunnelers. The Merc tavern is ...
- Fri Aug 21, 2015 2:17 pm
- Forum: Unit - melee infantry
- Topic: Sapper (Saboteur)
- Replies: 90
- Views: 19414
Digging the digger
I'm sorry as you find me ridiculous. I'm not trying to change the entire game. Yes, the mercenaries are fighting for money and the mercenary tavern can be accesed by both new and old players. Yes, the stone walls are used to keep players in a certain area but the mercenary and the tavern is only ava...
- Fri Aug 21, 2015 1:17 pm
- Forum: Implementeds
- Topic: Better color mark for units - IMPLEMENTED
- Replies: 13
- Views: 6203
Not Colorblind, My Bad
My Apologies, I didn't see the cause so I jumped to a conclusion. BTW I didn't mention colorblinds don't see colors, I have something on parenthesis (Orange vs Yellow or Blue vs light blue) Maybe we have different way in perspective/reading in this language we use (Not all of us are English/American...
- Fri Aug 21, 2015 12:34 pm
- Forum: Others
- Topic: Mercenaries, the building, the hiring, and the cost
- Replies: 10
- Views: 3159
Heads up for New Players who want to play Multiplayer
I would propose the Mercenary Idea so for the Gemless Players don't need to collect gems to unlock upgrades especially in multiplayer. Since the Money Courier is less used, I would suggest to decrease its Gem Cost so New Players will easily buy this one and head straight multiplayin. (Making it free...
- Fri Aug 21, 2015 12:25 pm
- Forum: Unit - melee infantry
- Topic: Sapper (Saboteur)
- Replies: 90
- Views: 19414
Tunnelers can make our ideas flow better
Yeah Stone Walls are pre existing and removed by triggers. But these walls will provide competition in Multiplayer. I want to make a map, Each players have their own TCs as usual but I will put a ton of TCs at center of the map and its surrounded by these walls so no one can reach it easily unless t...
- Fri Aug 21, 2015 12:14 pm
- Forum: Unit - melee infantry
- Topic: Sapper (Saboteur)
- Replies: 90
- Views: 19414
Defense is possible, you'll see why
In order to get a Tunneler, You need a Money Courier and maybe a wagon I have my topic "Mercenaries, the building, the hiring and the cost" for you to read the mechanics. Tunneler can only built by Money Courier+Mercs Tavern (you need both of them) And before you get to the Mercs Tavern, y...
- Fri Aug 21, 2015 12:01 pm
- Forum: Unit - melee infantry
- Topic: Sapper (Saboteur)
- Replies: 90
- Views: 19414
Havent seen an impenetrable defense?
ejm29 haven't seen the Thickest WALLS yet. Didnt you see the STONE WALLS on some Campaigns and FAN maps? Those walls have 1000 ARMOR and 1000 PIERCE ARMOR. Sieges and Dat ASSassin can't break those. And we want those to be break by Tunnelers! By the laws of Physics, no walls will remain standing in ...
- Fri Aug 21, 2015 11:45 am
- Forum: Implementeds
- Topic: Better color mark for units - IMPLEMENTED
- Replies: 13
- Views: 6203
Add support for colorblinds
He just said all units. Colorblind confirmed, he needs help. It will be easy but still a lot of work for admin, Replacing the Campaigns and FAN maps which used color red on units is really help holyris to distinguish the color RED vs GREEN. I suggest the replacement color to be PINK (although sounds...
- Fri Aug 21, 2015 9:43 am
- Forum: Others
- Topic: Mercenaries, the building, the hiring, and the cost
- Replies: 10
- Views: 3159
To all Suggestions for Mercenary Units
Yes and they "MUST" be 0 Spell Resistance, others should take note of it when they are going to create other types of Merc Units.
So far we have Marauder and Tunneler recently, and more to go.
So far we have Marauder and Tunneler recently, and more to go.
- Fri Aug 21, 2015 7:05 am
- Forum: Others
- Topic: Mercenaries, the building, the hiring, and the cost
- Replies: 10
- Views: 3159
Re: Mercenaries, the building, the hiring, and the cost
Hmmm, Let's make it MOAR rarer then
The number of taverns will be HALF of the total number of players
So that the Competition adds flavour to the Multiplayer
If the number of players are odd numbers (Let's say 3 or 5)
That will be more rare (Turned as 1 or 2 respectively).
The number of taverns will be HALF of the total number of players
So that the Competition adds flavour to the Multiplayer
If the number of players are odd numbers (Let's say 3 or 5)
That will be more rare (Turned as 1 or 2 respectively).
- Fri Aug 21, 2015 6:54 am
- Forum: Unit - melee infantry
- Topic: Sapper (Saboteur)
- Replies: 90
- Views: 19414
Yeah, the OP Siren nearly deafen me XD
You're right mate, Let's leave a little hp for balance.
I really went too much as the OP Sirens were too loud. Hahaha
But anyways, were digging in the topic. Let's see what others say to this
I really went too much as the OP Sirens were too loud. Hahaha
But anyways, were digging in the topic. Let's see what others say to this
- Fri Aug 21, 2015 6:44 am
- Forum: Unit - melee infantry
- Topic: Sapper (Saboteur)
- Replies: 90
- Views: 19414
Time to sound the OP Sirens
I would like to put it in mercenaries' tavern so players will decrease their focus on capturing TCs (A better mentality and approach on strategy) You can read the topic "Mercenaries, the building, the hiring and the cost" Let's add some special feature in this unit: The player will select ...
- Fri Aug 21, 2015 6:29 am
- Forum: Unit - melee infantry
- Topic: Sapper (Saboteur)
- Replies: 90
- Views: 19414
Request for Topic Rename
I would like to request to rename the Topic "Digger" as "New Unit: Tunneller"
Pleaase? Thanks!
The unit description will be:
Tunneller - they are miners hired to demolish thick walls and risk his life for a better wage.
Now this Topic will dig in
Pleaase? Thanks!
The unit description will be:
Tunneller - they are miners hired to demolish thick walls and risk his life for a better wage.
Now this Topic will dig in
- Fri Aug 21, 2015 6:21 am
- Forum: Unit - melee infantry
- Topic: Sapper (Saboteur)
- Replies: 90
- Views: 19414
We aint diggin, We are TUNNELLERS
Some historical accounts there are Muslims destroyed a Christian fortress/Outpost (Not just tower, a lot of walls and towers). The Muslims hired Tunnellers to dig underneath the walls and they set smoked the digged perimeter underneath, resulting the moisture of the walls become less and it started ...
- Fri Aug 21, 2015 5:38 am
- Forum: Structures
- Topic: New structure - Tunnels.
- Replies: 21
- Views: 8948
Woah man, woah...
Too modern mate, the terrorits/rebels used tunnels to prevent being hit by airstrikes and long range missles. Putting an Elephant in a tunnel is like threading the needle. Woah man seriously, in medieval times they are a technique in destroying thick walls and not for transporting siege equipment. A...
- Fri Aug 21, 2015 5:24 am
- Forum: Gameplay & UI
- Topic: DIPLOMACY
- Replies: 16
- Views: 9365
Re: DIPLOMACY
So if we have a mutiplayer of 3, diplomacy won't work (Hah! odd numbers!)
If we have a multiplayer of 5, truce can be at 2 players max.
And so on, let the tacticians steal the pot of gems of leprechaun!
And there you have it, I think my suggestion fits here...
If we have a multiplayer of 5, truce can be at 2 players max.
And so on, let the tacticians steal the pot of gems of leprechaun!
And there you have it, I think my suggestion fits here...
- Fri Aug 21, 2015 5:21 am
- Forum: Gameplay & UI
- Topic: DIPLOMACY
- Replies: 16
- Views: 9365
Re: DIPLOMACY
Since others request the turn off option, we could just decline the truce offer. To balance the diplomacy function, here we go! If anyone wants to play outnumbered, they will have to start with teams assigned (Like team 1 is you only and team 2 is 5 players if you masochist enough). The diplomacy fu...
- Fri Aug 21, 2015 5:16 am
- Forum: Gameplay & UI
- Topic: DIPLOMACY
- Replies: 16
- Views: 9365
Re: DIPLOMACY
Let's say we started on a multiplayer game of 4 and they decided to put bet. Playes are A, B, C, and D. They all started as free for all (which means they all enemy to each other) Here, the "DIPLOMACY" Function will play. Player A offered truce (ally contract) to Player B If Player B accep...
- Fri Aug 21, 2015 5:12 am
- Forum: Gameplay & UI
- Topic: DIPLOMACY
- Replies: 16
- Views: 9365
Re: DIPLOMACY
The "Diplomacy Unit" TOPIC will be merge to here so traffic/moderation is solved.
BTW I will copy the suggestion here...
BTW I will copy the suggestion here...
- Fri Aug 21, 2015 5:07 am
- Forum: Implementeds
- Topic: Better color mark for units - IMPLEMENTED
- Replies: 13
- Views: 6203
Maybe not a better color, but better support for special ppl
I see Flags and Unit Icons to be bad, coz they add more images and somehow clutter the entire stategic view. Since there are no Nations/Races in AOS, flags won't do. Unit icons, that would represent thousands or hundreds (1 unit per Icon). Doc Calibear find your problem, you might be COLORBLIND. Sin...
- Fri Aug 21, 2015 3:57 am
- Forum: Others
- Topic: Mercenaries, the building, the hiring, and the cost
- Replies: 10
- Views: 3159
Re: Mercenaries, the building, the hiring, and the cost
Yes, they should enter teh tavern similar to vending masheens and coin slots. BTW we need to hear admin if this could be possible/ easy enough. I am thinking of the tavern like capturing a TC but instead the Money Couriers are the only ones who can enter (So no one can garrison or hide at the tavern...