Search found 69 matches

by Calibear
Wed Aug 26, 2015 4:55 am
Forum: Gameplay & UI
Topic: DIPLOMACY
Replies: 16
Views: 6225

Re: DIPLOMACY

I'm terribly sorry admin, I took alot your time in my stubborness. Forum Rules is now updated because of me. I don't feel bad or good but, its better than nothing then. I didn't notice I am changing the thread, also I didn't look ahead in this existing post. I went disagree-ing on the diplomacy unit...
by Calibear
Fri Aug 21, 2015 6:37 pm
Forum: Others
Topic: Mercenaries, the building, the hiring, and the cost
Replies: 10
Views: 1022

Re: Mercenary Tavern

Here's my topic, I posted it on others: http://ageofstrategy.net/viewtopic.php?f=7&t=1932
by Calibear
Fri Aug 21, 2015 5:49 pm
Forum: Others
Topic: Mercenaries, the building, the hiring, and the cost
Replies: 10
Views: 1022

Mercenary Tavern

This recently being discussed, so the other topics should be merged here.
If someone can make an Image for it, I'm delighted to see.
Here we hire the mercenaries.
Available only in Multiplayer.
Pre existing on the map like TCs and can't be built by workers.
by Calibear
Fri Aug 21, 2015 4:05 pm
Forum: Maps, campaigns
Topic: Map Request
Replies: 7
Views: 3404

Map Request to Deptusi

Hello Deptusi, I'm Calibear. I wanted to request a map, its biblical so I think its historical.
I request for David vs Goliath map. I think the slingers (range unit) to be useful in taking down goliath. I will listen to any suggestions and changes if wanted on this map. Thanks!
by Calibear
Fri Aug 21, 2015 3:42 pm
Forum: OFF Topics
Topic: Please forgive me.
Replies: 1
Views: 862

Please forgive me.

God, please forgive me for all thy sins I have spread upon this forum. Forgive me as I offend others when I'm posting my words and opinion. Forgive me for my insolence as I post without thinking it through. Please spare me for teh punishment upon us by admin. Amen. Who am I? Am I a jaggernaught slau...
by Calibear
Fri Aug 21, 2015 3:22 pm
Forum: Unit - infantry
Topic: Sapper (Saboteur)
Replies: 90
Views: 7943

That is why it is a great idea

It is your idea Darkknight, I see gold in your idea so I want to make it great.
As much as possible, I'm trying my best so I can make use of least used units.

P.S I'm sending this post via flying scout (Hawk/Eagle).
by Calibear
Fri Aug 21, 2015 3:17 pm
Forum: Closed ones
Topic: Crossbowman vs Archer Range - ANSWERED
Replies: 8
Views: 1617

Re: Crossbowman vs Archer Range

I think you see my point here, my physics is doubting me on that upgrade.
by Calibear
Fri Aug 21, 2015 3:13 pm
Forum: Unit - infantry
Topic: Sapper (Saboteur)
Replies: 90
Views: 7943

Re: digger

Its like hitting two stones with one bird (Chuck Norris)
So I can get my shades back 8-) (Yeahhhhhh!)
by Calibear
Fri Aug 21, 2015 3:07 pm
Forum: Closed ones
Topic: Crossbowman vs Archer Range - ANSWERED
Replies: 8
Views: 1617

Crossbowman vs Archer Range - ANSWERED

I don't know if it is just me or I noticed something. The bows of crossbows are smaller than Bows of archers, should not that mean crossbowman have less range than archers? Its like the larger the bow, the farther the range. (The arrow also affects the range) So If I upgrade archers to crossbowmen, ...
by Calibear
Fri Aug 21, 2015 2:31 pm
Forum: Unit - infantry
Topic: Sapper (Saboteur)
Replies: 90
Views: 7943

Re: digger

Yes, but in a game with "fog" enabled, you could load the digger into a cart or ram. It could be at the opponents defense structures before the archers have a chance. Maybe we can not alow tunnelers to enter carts or rams. Let's see if that could balance the tunnelers. The Merc tavern is not built ...
by Calibear
Fri Aug 21, 2015 2:17 pm
Forum: Unit - infantry
Topic: Sapper (Saboteur)
Replies: 90
Views: 7943

Digging the digger

I'm sorry as you find me ridiculous. I'm not trying to change the entire game. Yes, the mercenaries are fighting for money and the mercenary tavern can be accesed by both new and old players. Yes, the stone walls are used to keep players in a certain area but the mercenary and the tavern is only ava...
by Calibear
Fri Aug 21, 2015 1:17 pm
Forum: Implementeds
Topic: Better color mark for units - IMPLEMENTED
Replies: 13
Views: 3270

Not Colorblind, My Bad

My Apologies, I didn't see the cause so I jumped to a conclusion. BTW I didn't mention colorblinds don't see colors, I have something on parenthesis (Orange vs Yellow or Blue vs light blue) Maybe we have different way in perspective/reading in this language we use (Not all of us are English/American...
by Calibear
Fri Aug 21, 2015 12:34 pm
Forum: Others
Topic: Mercenaries, the building, the hiring, and the cost
Replies: 10
Views: 1022

Heads up for New Players who want to play Multiplayer

I would propose the Mercenary Idea so for the Gemless Players don't need to collect gems to unlock upgrades especially in multiplayer. Since the Money Courier is less used, I would suggest to decrease its Gem Cost so New Players will easily buy this one and head straight multiplayin. (Making it free...
by Calibear
Fri Aug 21, 2015 12:25 pm
Forum: Unit - infantry
Topic: Sapper (Saboteur)
Replies: 90
Views: 7943

Tunnelers can make our ideas flow better

Yeah Stone Walls are pre existing and removed by triggers. But these walls will provide competition in Multiplayer. I want to make a map, Each players have their own TCs as usual but I will put a ton of TCs at center of the map and its surrounded by these walls so no one can reach it easily unless t...
by Calibear
Fri Aug 21, 2015 12:14 pm
Forum: Unit - infantry
Topic: Sapper (Saboteur)
Replies: 90
Views: 7943

Defense is possible, you'll see why

In order to get a Tunneler, You need a Money Courier and maybe a wagon I have my topic "Mercenaries, the building, the hiring and the cost" for you to read the mechanics. Tunneler can only built by Money Courier+Mercs Tavern (you need both of them) And before you get to the Mercs Tavern, you might f...
by Calibear
Fri Aug 21, 2015 12:01 pm
Forum: Unit - infantry
Topic: Sapper (Saboteur)
Replies: 90
Views: 7943

Havent seen an impenetrable defense?

ejm29 haven't seen the Thickest WALLS yet. Didnt you see the STONE WALLS on some Campaigns and FAN maps? Those walls have 1000 ARMOR and 1000 PIERCE ARMOR. Sieges and Dat ASSassin can't break those. And we want those to be break by Tunnelers! By the laws of Physics, no walls will remain standing in ...
by Calibear
Fri Aug 21, 2015 11:45 am
Forum: Implementeds
Topic: Better color mark for units - IMPLEMENTED
Replies: 13
Views: 3270

Add support for colorblinds

He just said all units. Colorblind confirmed, he needs help. It will be easy but still a lot of work for admin, Replacing the Campaigns and FAN maps which used color red on units is really help holyris to distinguish the color RED vs GREEN. I suggest the replacement color to be PINK (although sounds...
by Calibear
Fri Aug 21, 2015 9:43 am
Forum: Others
Topic: Mercenaries, the building, the hiring, and the cost
Replies: 10
Views: 1022

To all Suggestions for Mercenary Units

Yes and they "MUST" be 0 Spell Resistance, others should take note of it when they are going to create other types of Merc Units.
So far we have Marauder and Tunneler recently, and more to go. 8-)
by Calibear
Fri Aug 21, 2015 7:05 am
Forum: Others
Topic: Mercenaries, the building, the hiring, and the cost
Replies: 10
Views: 1022

Re: Mercenaries, the building, the hiring, and the cost

Hmmm, Let's make it MOAR rarer then ;)
The number of taverns will be HALF of the total number of players
So that the Competition adds flavour to the Multiplayer

If the number of players are odd numbers (Let's say 3 or 5)
That will be more rare (Turned as 1 or 2 respectively).
by Calibear
Fri Aug 21, 2015 6:54 am
Forum: Unit - infantry
Topic: Sapper (Saboteur)
Replies: 90
Views: 7943

Yeah, the OP Siren nearly deafen me XD

You're right mate, Let's leave a little hp for balance.
I really went too much as the OP Sirens were too loud. Hahaha :lol:

But anyways, were digging in the topic. Let's see what others say to this 8-)
by Calibear
Fri Aug 21, 2015 6:44 am
Forum: Unit - infantry
Topic: Sapper (Saboteur)
Replies: 90
Views: 7943

Time to sound the OP Sirens

I would like to put it in mercenaries' tavern so players will decrease their focus on capturing TCs (A better mentality and approach on strategy) You can read the topic "Mercenaries, the building, the hiring and the cost" Let's add some special feature in this unit: The player will select one wall f...
by Calibear
Fri Aug 21, 2015 6:29 am
Forum: Unit - infantry
Topic: Sapper (Saboteur)
Replies: 90
Views: 7943

Request for Topic Rename

I would like to request to rename the Topic "Digger" as "New Unit: Tunneller"
Pleaase? Thanks! :D

The unit description will be:
Tunneller - they are miners hired to demolish thick walls and risk his life for a better wage.
Now this Topic will dig in 8-)
by Calibear
Fri Aug 21, 2015 6:21 am
Forum: Unit - infantry
Topic: Sapper (Saboteur)
Replies: 90
Views: 7943

We aint diggin, We are TUNNELLERS

Some historical accounts there are Muslims destroyed a Christian fortress/Outpost (Not just tower, a lot of walls and towers). The Muslims hired Tunnellers to dig underneath the walls and they set smoked the digged perimeter underneath, resulting the moisture of the walls become less and it started ...
by Calibear
Fri Aug 21, 2015 5:38 am
Forum: Structures
Topic: New structure - Tunnels.
Replies: 9
Views: 3855

Woah man, woah...

Too modern mate, the terrorits/rebels used tunnels to prevent being hit by airstrikes and long range missles. Putting an Elephant in a tunnel is like threading the needle. Woah man seriously, in medieval times they are a technique in destroying thick walls and not for transporting siege equipment. A...
by Calibear
Fri Aug 21, 2015 5:24 am
Forum: Gameplay & UI
Topic: DIPLOMACY
Replies: 16
Views: 6225

Re: DIPLOMACY

So if we have a mutiplayer of 3, diplomacy won't work (Hah! odd numbers!)
If we have a multiplayer of 5, truce can be at 2 players max.
And so on, let the tacticians steal the pot of gems of leprechaun!

And there you have it, I think my suggestion fits here...
by Calibear
Fri Aug 21, 2015 5:21 am
Forum: Gameplay & UI
Topic: DIPLOMACY
Replies: 16
Views: 6225

Re: DIPLOMACY

Since others request the turn off option, we could just decline the truce offer. To balance the diplomacy function, here we go! If anyone wants to play outnumbered, they will have to start with teams assigned (Like team 1 is you only and team 2 is 5 players if you masochist enough). The diplomacy fu...
by Calibear
Fri Aug 21, 2015 5:16 am
Forum: Gameplay & UI
Topic: DIPLOMACY
Replies: 16
Views: 6225

Re: DIPLOMACY

Let's say we started on a multiplayer game of 4 and they decided to put bet. Playes are A, B, C, and D. They all started as free for all (which means they all enemy to each other) Here, the "DIPLOMACY" Function will play. Player A offered truce (ally contract) to Player B If Player B accepts it, the...
by Calibear
Fri Aug 21, 2015 5:12 am
Forum: Gameplay & UI
Topic: DIPLOMACY
Replies: 16
Views: 6225

Re: DIPLOMACY

The "Diplomacy Unit" TOPIC will be merge to here so traffic/moderation is solved.
BTW I will copy the suggestion here...
by Calibear
Fri Aug 21, 2015 5:07 am
Forum: Implementeds
Topic: Better color mark for units - IMPLEMENTED
Replies: 13
Views: 3270

Maybe not a better color, but better support for special ppl

I see Flags and Unit Icons to be bad, coz they add more images and somehow clutter the entire stategic view. Since there are no Nations/Races in AOS, flags won't do. Unit icons, that would represent thousands or hundreds (1 unit per Icon). Doc Calibear find your problem, you might be COLORBLIND. Sin...
by Calibear
Fri Aug 21, 2015 4:51 am
Forum: Others
Topic: I see a vision of ahead... The future...
Replies: 9
Views: 5980

I see a vision of ahead... The future...

I'm sorry but I can't see that Warcraft Strategy would reach its birth. AOF seemed as a better "warcraft version" of AOS and it is about to swallow the entire Warcraft Strategy. Before that happens, I would suggest to merge the Warcraft strategy to AOF since the races, units and story are really sim...

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