So, +1/+1 ?
I cann't see the stadistic from the app because it's doesn't work on my device
Search found 13 matches
- Sun Jul 26, 2015 6:54 pm
- Forum: Structures
- Topic: New Structure: Academy
- Replies: 11
- Views: 5591
- Thu Jul 23, 2015 6:12 pm
- Forum: Structures
- Topic: New Structure: Academy
- Replies: 11
- Views: 5591
Re: New Structure: Academy
Here the stats!
Academy
Cost: 1
Hp: 40/40
Attack power: 0
Range: 0
Armour: 0
Pierce Armour: 0
Speed: 0
Sight: 3
Action/Turn: 1/1
Carry capacity: 0
Spell resistance: 100%
Size: 2x2
Builders: (Only Worker)
What did you think?
Academy
Cost: 1
Hp: 40/40
Attack power: 0
Range: 0
Armour: 0
Pierce Armour: 0
Speed: 0
Sight: 3
Action/Turn: 1/1
Carry capacity: 0
Spell resistance: 100%
Size: 2x2
Builders: (Only Worker)
What did you think?
- Wed Jul 22, 2015 11:49 pm
- Forum: Structures
- Topic: New Structure: Academy
- Replies: 11
- Views: 5591
New Structure: Academy
It's a new idea about a building! I think that it's good if you can have a building that can train all the upgraded units that you have (broadswordman, heavy catapult, and many other). Can't carry units, and not produce any unit (like the blacksmith and the advance center). Have a size of 2x2 Then, ...
- Sun Jul 05, 2015 3:44 am
- Forum: Map Design
- Topic: Map design - Modifying built in maps with ondevice mapeditor
- Replies: 25
- Views: 12631
Re: Map design - Units in the on-device mapeditor
Thank you!Dgkfadomo777 wrote:You have to press the option load account. Its strange but that makes it work
Now I can acces
=)
- Thu Jul 02, 2015 3:48 am
- Forum: Map Design
- Topic: Map design - Modifying built in maps with ondevice mapeditor
- Replies: 25
- Views: 12631
Re: Map design - Units in the on-device mapeditor
No, Daniel must first activate it to your multiplayer account. My player name is: Marga Ok, message Daniel and he can activate your account to access the editor. Hi! Just like Daniel says, I already have it activated... how I can acces to the map design? When I found that "editor mode"? T...
- Tue Jun 30, 2015 5:34 pm
- Forum: Map Design
- Topic: Map design - Modifying built in maps with ondevice mapeditor
- Replies: 25
- Views: 12631
Re: Map design - Units in the on-device mapeditor
Hi! I don't understand it at all...
All the players with the DEV version can use the mapeditor?
When I can find it?
My player name is: Marga
All the players with the DEV version can use the mapeditor?
When I can find it?
My player name is: Marga
- Sun Jun 28, 2015 2:19 am
- Forum: Campaign map discussions
- Topic: Trials: Arena of Heroes
- Replies: 25
- Views: 14541
Re: Trials: Arena of Heroes
Hi!
I play this campaign.
The first level are some easy, but it's funny anywhere
=)X
I play this campaign.
The first level are some easy, but it's funny anywhere
=)X
- Sat Jun 27, 2015 4:22 pm
- Forum: Dev asks for Help
- Topic: WANTED: Finish the Unfinished campaigns of "Master" Deptusi
- Replies: 34
- Views: 13826
Re: WANTED: Finish the Unfinished campaigns of "Master" Dept
And I found another issue!
- In the "Family Meeting" map, when I end the first on turn, say that I win!
- In the "Family Meeting" map, when I end the first on turn, say that I win!
- Sat Jun 27, 2015 2:52 pm
- Forum: Dev asks for Help
- Topic: WANTED: Finish the Unfinished campaigns of "Master" Deptusi
- Replies: 34
- Views: 13826
Re: WANTED: Finish the Unfinished campaigns of "Master" Dept
Hi! I recently download the DEV version, and start playing the "Brother's war" campaign. It's wonderful! I like it too much. Now I playing the "The warning" map. And I found this issues: - In the "The Northern Villages" map, all the four northern TC can't produce any un...
- Thu Jun 25, 2015 5:44 am
- Forum: Archived - Other
- Topic: flying units
- Replies: 3
- Views: 1846
Re: flying units
Hi!
Isn't necesary that a flying unit goes down to attack. For example, the TIE fighter shoot a green beam,so don't go to the floor. And the ornytopter ca drop down some object as stone or a cristal bottle with some chemical inside.
I hope that make you undertand my point of wiev on this theme
=)
Isn't necesary that a flying unit goes down to attack. For example, the TIE fighter shoot a green beam,so don't go to the floor. And the ornytopter ca drop down some object as stone or a cristal bottle with some chemical inside.
I hope that make you undertand my point of wiev on this theme
=)
- Wed Jun 24, 2015 5:36 pm
- Forum: Solved/Answered
- Topic: AoS doesn't work in a phone ANSWERED
- Replies: 1
- Views: 2041
AoS doesn't work in a phone ANSWERED
Hi! I try to install AoS from the PlayStore in a Samsumg Pocket. It install it normal, and let me start the app and go to the menu. But, when I try to open a map, put the screen black and the app stopped. I try to uninstall and re-install the app so many times, but the problem is the same. What can ...
- Wed Jun 24, 2015 5:27 pm
- Forum: Other discussions about the game
- Topic: Machinery
- Replies: 10
- Views: 6677
Re: Machinery
I have a problem with gatlings. There needs to be an option to tell UI to shoot multiple arrows at a single target, because shooting 25 arrows at one guy gets very boring. It would be useful if there is a horde of weak units, but 25 times may be overkill. (That's why I am against any unit with more...
- Wed Jun 24, 2015 4:36 pm
- Forum: Dev asks for Help
- Topic: Translations
- Replies: 167
- Views: 95100
Re: Translations
Hi! Im native from Argentina,and I can traslate to spanish! I see that the spanish traslate are incomplete. Thw game have most of the text in english yet. And no one of the text that appears before start a map have spanish traslate. My email: alanm_25@hotmail.com