Search found 3986 matches

by COOLguy
Sat Sep 15, 2018 1:42 pm
Forum: OFF Topics
Topic: How can i get the email of the dev? (Ps im new)
Replies: 4
Views: 188

Re: How can i get the email of the dev? (Ps im new)

Can we post the aos admin email publicly?
by COOLguy
Tue Sep 11, 2018 12:07 am
Forum: Unit - infantry
Topic: Crusader recruitment centers
Replies: 6
Views: 123

Re: Crusader recruitment centers

Different from churches?
by COOLguy
Tue Sep 11, 2018 12:05 am
Forum: Structures
Topic: Catapult Tower
Replies: 4
Views: 555

Re: Catapult Tower

we can finally get rid of catapult getting garrisoned in towers and castles Nah that would just screw all the players who play defensively. Telling them that if they play defense they can't protect their most vulnerable units? You gotta use the mobility you have to defeat them. He has to defend eve...
by COOLguy
Mon Sep 10, 2018 11:59 pm
Forum: Implementeds
Topic: Too much iteration in this game ANSWERED
Replies: 17
Views: 2918

Re: Too much iteration in this game ANSWERED

I agree - maybe the only solution is to make smarter maps? smaller maps that have fewer units on it?
by COOLguy
Wed Sep 05, 2018 12:10 am
Forum: Unit balancing
Topic: Worker Rebalancing (or heavy catapult)
Replies: 18
Views: 383

Re: Worker Rebalancing

Yes that is the hope of most defensive style players :)

There is not much u can do vs catapult and siege army. If you really don't like siege, I guess you can invest in ornithopters :)
by COOLguy
Mon Sep 03, 2018 7:54 pm
Forum: Others
Topic: portraits/ character faces for map editor
Replies: 19
Views: 293

Re: portraits/ character faces for map editor

Add image in map text
by COOLguy
Mon Sep 03, 2018 7:54 pm
Forum: DEVELOPER version changes
Topic: version v1.065
Replies: 34
Views: 1763

Re: version v1.064

Updated to new version and it no longer pops up
by COOLguy
Mon Sep 03, 2018 7:51 pm
Forum: Others
Topic: portraits/ character faces for map editor
Replies: 19
Views: 293

Re: portraits/ character faces for map editor

You can do this already with html. Probably should format them smaller with transparency. post them here and then link it in the html of the map. Users will see the picture if they are online.
by COOLguy
Mon Sep 03, 2018 7:48 pm
Forum: Unit balancing
Topic: Worker Rebalancing (or heavy catapult)
Replies: 18
Views: 383

Re: Worker Rebalancing

No then your problem is because you are at a stalemate. Both sides are too strong. The only way to break the stalemate is to increase production and the only producers that are not tied to towns are workers. Population limit would eventually end your spam problem. :) Its a fascinating economic thoug...
by COOLguy
Sun Sep 02, 2018 12:30 pm
Forum: New upgrades (unit, structure, technology, effect)
Topic: Easter Egg units
Replies: 21
Views: 282

Re: Easter Egg units

Yes, like ready player one :)

They should not be vital to the game but optional. Still would be huge bragging rights to the players who found it.

I like the idea of former units
by COOLguy
Sun Sep 02, 2018 12:28 pm
Forum: Main Menu
Topic: Message on startup IMPLEMENTED
Replies: 15
Views: 714

Re: Message on startup IMPLEMENTED

Wow good job! I'm glad you solved it
by COOLguy
Thu Aug 23, 2018 12:08 pm
Forum: OFF Topics
Topic: Member Activity
Replies: 41
Views: 1465

Re: Member Activity

a bit spotty but let me know if you need me
by COOLguy
Wed Aug 15, 2018 12:01 pm
Forum: Dev asks for Help
Topic: Improving controls - multiselect
Replies: 24
Views: 2315

Re: Improving controls - multiselect

I like the manual. Because I would probably accidentally tell them to move. And i can tap faster than 1 or 2 sec
by COOLguy
Sun Aug 12, 2018 1:22 am
Forum: OFF Topics
Topic: Spam is ded
Replies: 1
Views: 130

Re: Удивительная подборка

:pirate:
by COOLguy
Sun Aug 12, 2018 1:22 am
Forum: Other discussions about the game
Topic: unit reskins? a new way to add content?
Replies: 6
Views: 336

Re: unit reskins? a new way to add content?

I would rather keep it this way. Diverse stats is best. We can keep it both ways what I an suggesting is that for units that dont have any special abilities or effects they could work as a reskin and even if you want it to be stronger you can edit it with triggers. Like if I want my archers to look...
by COOLguy
Fri Aug 10, 2018 12:33 pm
Forum: DEVELOPER version changes
Topic: version v1.063
Replies: 19
Views: 867

Re: version v1.063

Ayush Tiwari wrote:
Thu Aug 09, 2018 2:04 pm
godOfKings wrote:
Thu Aug 09, 2018 7:47 am
Lol :lol: , u better learn some jsons and may b fix any error u find to make this a reality now
There must be a teacher on this forum(I can still figure it out myself)
U can email me for help or go thru under the hood training
by COOLguy
Fri Aug 10, 2018 12:32 pm
Forum: FAQ
Topic: Bonuses?
Replies: 8
Views: 497

Re: Bonuses?

Lol yeah my math was bad. Follow the formula
by COOLguy
Thu Aug 09, 2018 3:42 am
Forum: FAQ
Topic: Bonuses?
Replies: 8
Views: 497

Re: Bonuses?

Belfry777 wrote:
Thu Aug 09, 2018 3:21 am
How do you calculate bonuses? 200% + 5 power is = to what? Thanks!
200% bonus * 5 power = 10 potential damage - 2 armor = 8 damage dealt
by COOLguy
Thu Aug 09, 2018 2:27 am
Forum: Needs, priorities - Which way would you like the roadmap?
Topic: Multiplayer related
Replies: 22
Views: 302

Re: Multiplayer related

No not gems! Like from this article: As Mahalo struggled to retain users, another Q&A site began to boom. Quora, launched in 2010 by two former Facebook employees, quickly grew in popularity. Unlike Mahalo, Quora did not offer a single cent to anyone answering questions. Why then, have users stayed ...
by COOLguy
Wed Aug 08, 2018 1:10 am
Forum: Unit - infantry
Topic: arquebusier - ACCEPTED
Replies: 72
Views: 715

Re: arquebusier (another powder unit)-ACCEPTED

Stratego (dev) wrote:
Fri Aug 03, 2018 5:29 am
and here again - i dont remember accepting it... read the rules about flagging topics.

but this can be accepted if Coolguy thinks so, and i see no coding there.
I did not edit that title. Please read the rules about the Mod tags for the titles.

However, I will accept this topic
by COOLguy
Wed Aug 08, 2018 1:02 am
Forum: Unit - ranged (like archers)
Topic: musketeer reskin
Replies: 19
Views: 290

Re: musketeer reskin

Why not take the ingame unit and just recolor it?
by COOLguy
Wed Aug 08, 2018 12:59 am
Forum: Needs, priorities - Which way would you like the roadmap?
Topic: Multiplayer related
Replies: 22
Views: 302

Re: Multiplayer related

makazuwr32 wrote:
Mon Aug 06, 2018 6:53 am
I mean it may take some time for accepting map by stratego.
Why not social currency to encourage the community to make and approve good maps? like spiceworks or quora?
by COOLguy
Wed Aug 08, 2018 12:49 am
Forum: Techs
Topic: Scorched Earth
Replies: 14
Views: 298

Re: Scorched Earth

I like this too
by COOLguy
Wed Aug 08, 2018 12:48 am
Forum: Techs
Topic: spacious chariots - ACCEPTED
Replies: 64
Views: 2787

Re: spacious chariots

Like this one. Nice job everyone sorting this out!
by COOLguy
Wed Aug 08, 2018 12:46 am
Forum: Voting
Topic: July Vote
Replies: 3
Views: 146

Re: July Vote

Viking Berserker wins! It will be put in
by COOLguy
Wed Aug 08, 2018 12:45 am
Forum: Unit - mounted
Topic: reiter (late medieval knight)
Replies: 19
Views: 293

Re: reiter (late medieval knight)

What was the time frame for this? It sounds like it might be a little after medieval ?
by COOLguy
Wed Aug 08, 2018 12:43 am
Forum: Unit - mounted
Topic: Shield Knight upgrade - ACCEPTED
Replies: 14
Views: 196

Re: Shield Knight upgrade

Great work on this unit! ACCEPTED!!
by COOLguy
Wed Aug 08, 2018 12:41 am
Forum: Unit - mounted
Topic: Dromedarii- auxiliary pack addin - ACCEPTED
Replies: 12
Views: 177

Re: Dromedarii- new addition to auxiliary

Nice! I like this
by COOLguy
Sun Aug 05, 2018 4:16 am
Forum: New upgrades (unit, structure, technology, effect)
Topic: NOTIFY COOLguy!
Replies: 64
Views: 1774

Re: NOTIFY COOLguy!

Wow that is a lot. I will try to do it tomorrow night. Thanks for all the hard work on this!
by COOLguy
Tue Jul 31, 2018 4:05 pm
Forum: Scaledfolk
Topic: Kobold Emperor? -Request
Replies: 10
Views: 187

Re: Kobold Emperor? -Request

Moved to where?

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