Search found 17 matches
- Mon May 25, 2015 8:30 pm
- Forum: Unit - water (ships)
- Topic: fire barrel/ sea mine IMPLEMENTED
- Replies: 10
- Views: 3437
Re: fire barrel/ sea mine
More or less a trap i guess. But i wanted it to be visable by all players. Wat thinking of it more like a tower/assassin combo
- Sat May 23, 2015 9:17 pm
- Forum: Unit - water (ships)
- Topic: Raft
- Replies: 65
- Views: 13574
Re: Raft
Make raft cheap and only carry flesh units. And tech upgrade to transport for same cheap price. Like how crossbow archer is basically the same as longbow archer
- Sat May 23, 2015 9:13 pm
- Forum: Unit - water (ships)
- Topic: fire barrel/ sea mine IMPLEMENTED
- Replies: 10
- Views: 3437
Re: fire barrel/ sea mine
Its a unit or a structure?? When its a structure this will only create in borderline of water and land because worker cannot swim and created things in middle of the water :D and cannot put that when its inside of transport I was thinking the fire barrel/sea mine would be a structure. something a b...
- Wed May 20, 2015 6:35 pm
- Forum: Unit - water (ships)
- Topic: Raft
- Replies: 65
- Views: 13574
Re: Raft
How about to keep transports relevant, ranged units attack from transport but not raft
- Wed May 20, 2015 6:31 pm
- Forum: Unit - water (ships)
- Topic: fire barrel/ sea mine IMPLEMENTED
- Replies: 10
- Views: 3437
Re: fire barrel/ sea mine
Was saying only 5hp because a transport cant kill it but a warship could. The idea i had was more or less protecting a flank from transport drop offs that are not protected with some fire support. Or kill units on the coastline
- Wed May 20, 2015 12:25 am
- Forum: ARCHIVED - Answered suggestions
- Topic: new unit the juggernaut - ANSWERED
- Replies: 34
- Views: 9519
Re: new unit the juggernaut
Current tie fighter stats aka flying catapult
Cost 14
Hp20/20
Attack power 30
Range 10
Armor10
Pierce armor10
Speed8
sight8
Spell resistance 80%
Sounds almost exactly like what you want to me
Cost 14
Hp20/20
Attack power 30
Range 10
Armor10
Pierce armor10
Speed8
sight8
Spell resistance 80%
Sounds almost exactly like what you want to me
- Wed May 20, 2015 12:03 am
- Forum: Unit - water (ships)
- Topic: fire barrel/ sea mine IMPLEMENTED
- Replies: 10
- Views: 3437
fire barrel/ sea mine IMPLEMENTED
Im not a big water map kind of guy but there are no water defenses. What if there was a ship you could put a builder in to go build fire barrels. They would be visible to all players and be impassable like regular units So you could set up a sort of sea wall to protect a coastline. Sort of a one tim...
- Tue May 19, 2015 2:20 pm
- Forum: IMPLEMENTED - Mounted
- Topic: chariot upgrade - IMPLEMENTED
- Replies: 52
- Views: 20938
Re: chariot upgrade
Kind of like splash damage?
- Tue May 19, 2015 2:16 pm
- Forum: ARCHIVED - Answered suggestions
- Topic: new unit the juggernaut - ANSWERED
- Replies: 34
- Views: 9519
Re: new unit the juggernaut
So you want a slow version of the tie fighter....
- Tue May 19, 2015 1:37 am
- Forum: Structures
- Topic: wagons - indication if carrying something
- Replies: 17
- Views: 4055
Re: wagons
Or the exlamation point like buildings that arent making units.
- Mon May 18, 2015 6:34 pm
- Forum: Unit - water (ships)
- Topic: Flagship
- Replies: 7
- Views: 3698
Re: Flagship
Shorter range than warship but bonus against them to do more damage or maybe fire damage like the fire archer but start at 3 instead of 5to keep from being too over powered . Theres a map in campaigns that is a huge sea battle and with a lot of warship on warship doing only 1damage at a time made th...
- Mon May 18, 2015 6:25 pm
- Forum: Unit - water (ships)
- Topic: Raft
- Replies: 65
- Views: 13574
Re: Raft
Make raft move only "x" spaces then fixed in place like a bridge. Used more like a mobile bridge than a transport.
- Mon May 18, 2015 1:49 am
- Forum: Solved/Answered
- Topic: elephant archer in stable IMPLEMENTED
- Replies: 4
- Views: 3438
elephant archer in stable IMPLEMENTED
why is elephant archer in stable but not horse archer? i can understand why you would be able to make both at either stable or archery range. but why is elephant archer at stable and horse archer is at archery range
- Mon May 18, 2015 12:56 am
- Forum: Unit - melee infantry
- Topic: Master craftsmen
- Replies: 20
- Views: 14077
Re: Master craftsmen
im new but ive read through the forum a bit and noticed people also refering to an engineer/earth mover/digger also as an ugraded builder (links below). but hows about an engineer/master craftsman that can convert DAMAGED war machines? like if somebody was able to get your catapults health to the re...
- Sun May 17, 2015 10:56 pm
- Forum: Unit - melee infantry
- Topic: Earth Mover Unit - PEND
- Replies: 6
- Views: 5337
Re: Earth Mover Unit - PEND
What about a buildable tile like "mountain path" that acts similar to the bridges that are on the maps. And arent one player specific like the ones that players build. And something similar called "open land" that can be built on forests, water, or mountains that can have buildin...
- Sun May 17, 2015 10:17 pm
- Forum: Techs
- Topic: Fire Shooting
- Replies: 6
- Views: 2556
Re: Fire Shooting
Fortressand castle already shoot pojectile that is on fire. Fire archer perk? Or create a tech for towers, fortress, and castles that takes regular archer abilities and then add fire or poison archer bonus that can be researched at each tower for upgrade. Upgrade towers to fortress using that foreve...
- Sun May 17, 2015 10:04 pm
- Forum: Closed ones
- Topic: fire archer bonuses IMPLEMENTED
- Replies: 1
- Views: 1856
fire archer bonuses IMPLEMENTED
I noticed that the fire archers dont recieve the archery mastery and archer armor bonuses