Search found 17 matches

by cakidtraptinid
Mon May 25, 2015 8:30 pm
Forum: Unit - water (ships)
Topic: fire barrel/ sea mine IMPLEMENTED
Replies: 10
Views: 2109

Re: fire barrel/ sea mine

More or less a trap i guess. But i wanted it to be visable by all players. Wat thinking of it more like a tower/assassin combo
by cakidtraptinid
Sat May 23, 2015 9:17 pm
Forum: Unit - water (ships)
Topic: Raft
Replies: 65
Views: 9317

Re: Raft

Make raft cheap and only carry flesh units. And tech upgrade to transport for same cheap price. Like how crossbow archer is basically the same as longbow archer
by cakidtraptinid
Sat May 23, 2015 9:13 pm
Forum: Unit - water (ships)
Topic: fire barrel/ sea mine IMPLEMENTED
Replies: 10
Views: 2109

Re: fire barrel/ sea mine

Its a unit or a structure?? When its a structure this will only create in borderline of water and land because worker cannot swim and created things in middle of the water :D and cannot put that when its inside of transport I was thinking the fire barrel/sea mine would be a structure. something a b...
by cakidtraptinid
Wed May 20, 2015 6:35 pm
Forum: Unit - water (ships)
Topic: Raft
Replies: 65
Views: 9317

Re: Raft

How about to keep transports relevant, ranged units attack from transport but not raft
by cakidtraptinid
Wed May 20, 2015 6:31 pm
Forum: Unit - water (ships)
Topic: fire barrel/ sea mine IMPLEMENTED
Replies: 10
Views: 2109

Re: fire barrel/ sea mine

Was saying only 5hp because a transport cant kill it but a warship could. The idea i had was more or less protecting a flank from transport drop offs that are not protected with some fire support. Or kill units on the coastline
by cakidtraptinid
Wed May 20, 2015 12:25 am
Forum: ARCHIVED - Answered suggestions
Topic: new unit the juggernaut - ANSWERED
Replies: 34
Views: 6262

Re: new unit the juggernaut

Current tie fighter stats aka flying catapult

Cost 14
Hp20/20
Attack power 30
Range 10
Armor10
Pierce armor10
Speed8
sight8
Spell resistance 80%

Sounds almost exactly like what you want to me
by cakidtraptinid
Wed May 20, 2015 12:03 am
Forum: Unit - water (ships)
Topic: fire barrel/ sea mine IMPLEMENTED
Replies: 10
Views: 2109

fire barrel/ sea mine IMPLEMENTED

Im not a big water map kind of guy but there are no water defenses. What if there was a ship you could put a builder in to go build fire barrels. They would be visible to all players and be impassable like regular units So you could set up a sort of sea wall to protect a coastline. Sort of a one tim...
by cakidtraptinid
Tue May 19, 2015 2:20 pm
Forum: IMPLEMENTED - Mounted
Topic: chariot upgrade - IMPLEMENTED
Replies: 52
Views: 16025

Re: chariot upgrade

Kind of like splash damage?
by cakidtraptinid
Tue May 19, 2015 2:16 pm
Forum: ARCHIVED - Answered suggestions
Topic: new unit the juggernaut - ANSWERED
Replies: 34
Views: 6262

Re: new unit the juggernaut

So you want a slow version of the tie fighter....
by cakidtraptinid
Tue May 19, 2015 1:37 am
Forum: Structures
Topic: wagons - indication if carrying something
Replies: 17
Views: 2657

Re: wagons

Or the exlamation point like buildings that arent making units.
by cakidtraptinid
Mon May 18, 2015 6:34 pm
Forum: Unit - water (ships)
Topic: Flagship
Replies: 7
Views: 2563

Re: Flagship

Shorter range than warship but bonus against them to do more damage or maybe fire damage like the fire archer but start at 3 instead of 5to keep from being too over powered . Theres a map in campaigns that is a huge sea battle and with a lot of warship on warship doing only 1damage at a time made th...
by cakidtraptinid
Mon May 18, 2015 6:25 pm
Forum: Unit - water (ships)
Topic: Raft
Replies: 65
Views: 9317

Re: Raft

Make raft move only "x" spaces then fixed in place like a bridge. Used more like a mobile bridge than a transport.
by cakidtraptinid
Mon May 18, 2015 1:49 am
Forum: Solved/Answered
Topic: elephant archer in stable IMPLEMENTED
Replies: 4
Views: 2534

elephant archer in stable IMPLEMENTED

why is elephant archer in stable but not horse archer? i can understand why you would be able to make both at either stable or archery range. but why is elephant archer at stable and horse archer is at archery range
by cakidtraptinid
Mon May 18, 2015 12:56 am
Forum: Unit - infantry
Topic: Master craftsmen
Replies: 20
Views: 11810

Re: Master craftsmen

im new but ive read through the forum a bit and noticed people also refering to an engineer/earth mover/digger also as an ugraded builder (links below). but hows about an engineer/master craftsman that can convert DAMAGED war machines? like if somebody was able to get your catapults health to the re...
by cakidtraptinid
Sun May 17, 2015 10:56 pm
Forum: Unit - infantry
Topic: Earth Mover Unit - PEND
Replies: 6
Views: 4435

Re: Earth Mover Unit - PEND

What about a buildable tile like "mountain path" that acts similar to the bridges that are on the maps. And arent one player specific like the ones that players build. And something similar called "open land" that can be built on forests, water, or mountains that can have buildings put on later. Som...
by cakidtraptinid
Sun May 17, 2015 10:17 pm
Forum: Techs
Topic: Fire Shooting
Replies: 6
Views: 1939

Re: Fire Shooting

Fortressand castle already shoot pojectile that is on fire. Fire archer perk? Or create a tech for towers, fortress, and castles that takes regular archer abilities and then add fire or poison archer bonus that can be researched at each tower for upgrade. Upgrade towers to fortress using that foreve...
by cakidtraptinid
Sun May 17, 2015 10:04 pm
Forum: Closed ones
Topic: fire archer bonuses IMPLEMENTED
Replies: 1
Views: 1066

fire archer bonuses IMPLEMENTED

I noticed that the fire archers dont recieve the archery mastery and archer armor bonuses

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