Search found 9 matches

by MageMarauder
Thu Jul 03, 2014 8:49 pm
Forum: Others
Topic: Special items/weapons, and marketplace
Replies: 43
Views: 7938

Re: Special items/weapons, and marketplace

This will surely lead to more campaign options for leveling up a hero and what not like that. But we do not want hero play to dominate the original idea.
by MageMarauder
Thu Jul 03, 2014 8:44 pm
Forum: Closed ones
Topic: Elephants - OP? - ANSWERED
Replies: 18
Views: 9767

Re: Elephants - OP? - ANSWERED

I haven't gotten to elephants yet so I have no clue what you guys speak of. I have only destroyed hard AI elephants with lots of pikemen.
by MageMarauder
Thu Jul 03, 2014 7:18 pm
Forum: Introduction (WAR design leader: DooM223)
Topic: Warcraft
Replies: 13
Views: 10102

Re: Warcraft

Sorry if I like this app more in the long run :P
by MageMarauder
Thu Jul 03, 2014 7:02 pm
Forum: Dev asks for Help
Topic: Translations
Replies: 129
Views: 37814

Re: Translations

Has the English version been fixed yet or no? I rarely read the in-game text and just like to slew my enemies. But I can help with your English grammar and spell check.
by MageMarauder
Thu Jul 03, 2014 6:58 pm
Forum: Others
Topic: Better to avoid inactive players rather than creating new un
Replies: 3
Views: 1219

Re: Better to avoid inactive players rather than creating ne

Another factor to this is controlling the timer between turns. Maybe have it be able to be set by the host at a minimum of 3 hours or whatever the creator specifies. This will speed up game play but some turns will be missed during sleep hours of course which would be a problem. Just providing playe...
by MageMarauder
Thu Jul 03, 2014 6:50 pm
Forum: Others
Topic: Special items/weapons, and marketplace
Replies: 43
Views: 7938

Re: Special items/weapons, and marketplace

You would surely need an option in the multi-player game creation menu to have heroes active or de-active if you were to implement this feature. Not everyone would want to play with a hero due to being probably very powerful with items.
by MageMarauder
Thu Jul 03, 2014 6:09 pm
Forum: Unit balancing
Topic: Catapult splash damage
Replies: 1
Views: 1627

Re: Catapult splash damage

Actually sounds like a great idea giving the game a realistic standpoint on the matter.
by MageMarauder
Thu Jul 03, 2014 6:07 pm
Forum: Introduction (WAR design leader: DooM223)
Topic: Warcraft
Replies: 13
Views: 10102

Re: Warcraft

Will this game be loadable from the Age of Strategy App or will there be a separate app for this spinoff?
by MageMarauder
Thu Jul 03, 2014 1:56 am
Forum: Introduction (WAR design leader: DooM223)
Topic: Warcraft
Replies: 13
Views: 10102

Re: Warcraft

Is this even Legal or what? If so I want to help. I love Warcraft.

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