Search found 43 matches
- Sat Aug 07, 2021 10:41 am
- Forum: Others
- Topic: Proposed changes to leaderboard.
- Replies: 8
- Views: 1602
Re: Proposed changes to leaderboard.
1. You shouldn't be able to play against a second log in that you create and then win 100 games for example. So there should be some max limit set say 30 games against any player so the system is harder to cheat. or a limit to the same map to discourage playing to fudge the leaderboard. Look without...
- Tue Jul 27, 2021 3:34 am
- Forum: Unit balancing
- Topic: Ability for Druid to remove Geass effects
- Replies: 9
- Views: 815
Re: Ability for Druid to remove Geass effects
Endru thx for merging. I am playing a Celtic game to experiment the units but honestly a buff that stops a unit from moving seems to me to be completely nonsensical. (Especially where it can be activated only at range 2 from druid especially, maybe if plus 8 range you could still move it forward the...
- Mon Jul 26, 2021 11:47 pm
- Forum: Others
- Topic: Make level 5 badge harder to achieve and keep.
- Replies: 5
- Views: 741
Re: Make level 5 badge harder to achieve and keep.
Stratego, the issue is that when we post a 5 badge game we get people join who are relative beginners who either quit or who are better than beginners but not at the same level. At the moment it seems like anybody can get to 5 stars within a few months of playing, so basically anybody who plays is a...
- Mon Jul 26, 2021 11:11 pm
- Forum: Others
- Topic: Please provide option to delete the multiplayer game if nobody joins it.
- Replies: 7
- Views: 825
Re: Please provide option to delete the multiplayer game if nobody joins it.
TamTam doesn't the game just go open if nobody joins within a certain time period (if password or friends) then anyone can join. I might be picky about which game I join but every game seems to get joiners in the end. There is an issue where I create a game, and only after I realise it's that terrib...
- Mon Jul 26, 2021 11:05 pm
- Forum: Others
- Topic: Option to limit or banned unit types in matches
- Replies: 3
- Views: 1444
PLEASE ADD Game options for units
At the moment there are simply too many unit additions to have any real use,,, as the game always falls back to which units are better. So the game has countless unit additions which most of us never use. At the moment we have Upgrades and No upgrades for multiplayer game creation. How hard would it...
- Mon Jul 26, 2021 11:00 pm
- Forum: Others
- Topic: Kicking Opens Game to Other People
- Replies: 4
- Views: 1337
Re: Kicking Opens Game to Other People
Puss another option is to allow another ally to play your turn. For example after time limit is done, instead of Skip and Kick you have Skip Kick or Play and and ally can take the turn. After the second play the ally automatically takes over the players turn. This removes the issue in two AI turns w...
- Mon Jul 26, 2021 10:55 pm
- Forum: Others
- Topic: Leaderboard / player statistics sheets
- Replies: 13
- Views: 2140
Re: Leaderboard / player statistics sheets
I think the more Leaderboards the better. Since the introduction of Leaderboards, there has been more challenge (for at least some) to get to the top and it means a greater challenge in the game. At the moment there are 3 leaderboards ( I still cannot figure out why I am not on star collectors as I ...
- Mon Jul 26, 2021 10:45 pm
- Forum: Others
- Topic: Proposed changes to leaderboard.
- Replies: 8
- Views: 1602
Re: Proposed changes to leaderboard.
Obviously the Leaderboard is essentially be hacked Legitimately. When first introduced it showed who wasted the most time on the game,,, Zded was the winner and I was 3rd. I've gone from 3rd to about 7th but I think most of the people simply play the same map over and over and over again. At least i...
- Mon Jul 26, 2021 10:30 pm
- Forum: Others
- Topic: Visual indicator for blacksmith upgradability
- Replies: 10
- Views: 894
Re: Visual indicator for blacksmith upgradability
* It goes without saying we also need visual indicator for build ability (amount) * rather than a single Icon for a boost..... if there is a description for amount of turns * In the case of Mercenaries there needs to be an indicator that shows how much time is left,, how much is boosted with money c...
- Mon Jul 26, 2021 10:23 pm
- Forum: Unit balancing
- Topic: Ability for Druid to remove Geass effects
- Replies: 9
- Views: 815
DRUID's effects lock a unit from moving
I doubt that this is what is supposed to happen as one of the the 3 boosts is "move"
But yes it locks a unit from being able to move until the effect is lost.
3M
But yes it locks a unit from being able to move until the effect is lost.
3M
- Mon Jul 26, 2021 10:04 pm
- Forum: Game
- Topic: Bugged crusade leader recruiting
- Replies: 5
- Views: 1220
Corsair bug on Spawn, automatically deletes any other close unit
I thought after about 6 months of this bug that it might be fixed, but have come on here to mention it. Maybe I am the only one that uses corsair ships!!! So when after what five turns? it gives an option to spawn another ship, if you are to click on the Money Courier Ship (one furthest right) it wi...
- Mon Jul 26, 2021 9:44 pm
- Forum: Others
- Topic: Visual indicator for blacksmith upgradability
- Replies: 10
- Views: 894
Re: Visual indicator for blacksmith upgradability
Absolutely great idea. Drives me nuts that I cannot see in Unit description basic things like what does what. Really a no brainer needs to be added in.
Mike.
Mike.
- Mon Jul 26, 2021 9:27 pm
- Forum: Others
- Topic: Random TC spawn... is there a better way?
- Replies: 13
- Views: 1585
Re: Random TC spawn... is there a better way?
It's been a couple of years since I last posted, but this is a real issue in the game. Too many games are lost or won before the game starts simply on terrible random TC placement. This is more of an issue now as we have a lot more and a lot better group of players so TC variance is now much more of...
- Sat Aug 04, 2018 3:15 am
- Forum: Multiplayer discussions
- Topic: DUNEIX
- Replies: 26
- Views: 8195
Re: DUNEIX
A comment from the outside but it would be good to have somewhat set tcs on certain maps to ensure an even start... there are many maps I start with 4 players or two and I am playing good players (Goose, papabear, Ninj , etc) fundamentally you can determine the outcome of the game from start positio...
- Sat Aug 04, 2018 3:01 am
- Forum: Multiplayer discussions
- Topic: Carrot Cup 2017!
- Replies: 449
- Views: 125471
Re: Carrot Cup 2017! --Ongoing--
Hi when you guys end up getting to 2018 start i would like to put my name down on the list of players.
Mike,,, (aka 3M)
Tamtam Duneix etal, feels like a while since last played you guys.
Mike,,, (aka 3M)
Tamtam Duneix etal, feels like a while since last played you guys.
- Sat Aug 04, 2018 2:50 am
- Forum: Others
- Topic: BADGE request for badge level to be done over completed turn
- Replies: 14
- Views: 3221
Re: BADGE request for badge level to be done over completed turn
I play three times a day avg,,, and yet have lowest badge again due to game glitch or start skips. One game i withdrew in to make the game even for the other two... then was glitch skipped twice by CONDOR.. Start a game and takes a few days to get joiners and you get skipped... to make up for that o...
- Sat Aug 04, 2018 2:41 am
- Forum: Multiplayer discussions
- Topic: Regular Tournaments --- Looking for more Competitors
- Replies: 5
- Views: 3198
Re: Regular Tournaments --- Looking for more Competitors
Another option is to run off a facebook messenger... we have a group of about 8 regulars and this seems to work easily to find out why someone is away or starting games.. Mike. I scrapped the email idea above only had a few and yes best to join existing which imissed on the forum here..
- Sat Aug 04, 2018 2:32 am
- Forum: Gameplay & UI
- Topic: new conversion idea: loyalty meter
- Replies: 37
- Views: 8302
Re: new conversion idea: loyalty meter
I am not sure how the equation works, what i know is dometimes you try 5 conversions and not one works... The only part of the game that has unpredictability isthe priest tech. Now obviously if someone isnt playing on a fixed battey they can just kill the battery restart and try it untill they get t...
- Sat Aug 04, 2018 2:09 am
- Forum: Other
- Topic: Inroducing myself and Russian AOS cup
- Replies: 109
- Views: 36556
Re: Inroducing myself and Russian AOS cup
Todays update mentioned to still can join so if this is the case am happy to put my name down. One basic issue is that maps and tc placement often determine game outcome among fairly equal players.. having set even maps would be helpful....... Problem with the forum is you have to go on here to chec...
- Mon Feb 12, 2018 5:18 pm
- Forum: New game types in the game (like capture the flag)
- Topic: Multiplayer - Play for your Allie on skip/kick IMPLEMENTED
- Replies: 22
- Views: 5339
Re: Multiplayer - Play for your Allie on skip/kick IMPLEMENT
Thx stratego... for the implementation. ... Havent experienced it in multiplay yet but reading the above one possible implementation is for take over all tcs and buildings but the players pieces still play AI....
- Mon Feb 12, 2018 5:06 pm
- Forum: Other discussions about the game
- Topic: Extract to single player
- Replies: 1
- Views: 2048
Re: Extract to single player
Given the option...... to play or resign (win) without the penalty....
- Mon Feb 12, 2018 5:02 pm
- Forum: Gameplay & UI
- Topic: new conversion idea: loyalty meter
- Replies: 37
- Views: 8302
Re: Conversion Meter
I think something like this makes sense. I recently played a small map no upgrades water map and sent 4 priests in a wagon and second transport to convert 3 catapults... Didn't convert one and that was the game.... ... ... It would be good if conversion was somewhat more predictable...
- Wed Jan 17, 2018 11:27 am
- Forum: Unit balancing
- Topic: turtle ship vs cannon ship - IMPLEMENTED
- Replies: 39
- Views: 6742
Re: turtle ship vs cannon ship - ANSWERED
Theres something to be said here as i dont think i have ever played a sea battle where anybody has used a turtle ship other than a relative newb.. Anyone for armoured light horse or the three turn hatamoto, or elephants for that matter??? There is a bunch of good units there which dont get used beca...
- Wed Jan 17, 2018 11:15 am
- Forum: ARCHIVED - Answered suggestions
- Topic: Engineers Capacity to Build- ANSWERED
- Replies: 1
- Views: 1895
Re: Engineers Capacity to Build Moats, Cut trees, extend lan
Recently 4 of us played a game that went for four months unable to navigate.... one player had more castle space through ease of there geography, but to win still took that long....If the engineer could cut trees..... or create a woodchopper or moat builder....
?????
?????
- Wed Jan 17, 2018 11:06 am
- Forum: Others
- Topic: BADGE request for badge level to be done over completed turn
- Replies: 14
- Views: 3221
Re: BADGE request for badge level to be done over completed
Fundamentally it would be nice to have ranking where you set the highest shield and people played... As opposed to played 3-4 turns then withdraw without penalty thus destroying the game for everyone else and making the winner whoever is closest to double there tcs a few turns into the game...... I ...
- Wed Jan 17, 2018 10:47 am
- Forum: Others
- Topic: BADGE request for badge level to be done over completed turn
- Replies: 14
- Views: 3221
Re: BADGE request for badge level to be done over completed
Lets get back to the point here.... There is a problem with the way the badge system is done if you play only a few games for average 2-3 months playing hundreds of turns but loose your badge because you took an international flight, had a great date! Had a family death, or whatever. Even for me the...
- Wed Jan 17, 2018 10:25 am
- Forum: New game types in the game (like capture the flag)
- Topic: Multiplayer - King option
- Replies: 3
- Views: 2407
Re: Multiplayer - King option
I noticed now it was mentioned elsewhere. If the king had special powers it would force him out in the open.. and if hidden that too is still part of the fun because you have to find him... It could be a multiplayer option which would help a game end early without defeating the full force... Same co...
- Wed Jan 17, 2018 10:09 am
- Forum: Multiplayer discussions
- Topic: Regular Tournaments --- Looking for more Competitors
- Replies: 5
- Views: 3198
Re: Regular Tournaments --- Looking for more Competitors
Yeah, i just discovered and had my oversight pointed out to me!!!!!! Will do when i get some time handy!!!!! Mike.
- Wed Dec 27, 2017 11:35 am
- Forum: Others
- Topic: BADGE request for badge level to be done over completed turn
- Replies: 14
- Views: 3221
BADGE request for badge level to be done over completed turn
* My suggestion is that badge level is done not over completed games to skips but completed turns so a player who has say an average of 30 turns to a skip has highest badge, another idea to add on this is that there would be a minimum of completed turns to attain the next badge... so for each badge ...
- Wed Dec 27, 2017 10:11 am
- Forum: Dev asks for Help
- Topic: Social Media Writers
- Replies: 13
- Views: 9584
Re: Social Media Writers
If you wanted to add me that would be no issue. I am admin on age of strategy multiplayers page on facebook which was started by sayenwhitemag so there would be multiplayer discussions b4 aos chat ... I started one similar with the same thought in mind then found out there was his dead for about a y...