Search found 43 matches

by mickmackmike
Sat Aug 07, 2021 10:41 am
Forum: Others
Topic: Proposed changes to leaderboard.
Replies: 8
Views: 1602

Re: Proposed changes to leaderboard.

1. You shouldn't be able to play against a second log in that you create and then win 100 games for example. So there should be some max limit set say 30 games against any player so the system is harder to cheat. or a limit to the same map to discourage playing to fudge the leaderboard. Look without...
by mickmackmike
Tue Jul 27, 2021 3:34 am
Forum: Unit balancing
Topic: Ability for Druid to remove Geass effects
Replies: 9
Views: 815

Re: Ability for Druid to remove Geass effects

Endru thx for merging. I am playing a Celtic game to experiment the units but honestly a buff that stops a unit from moving seems to me to be completely nonsensical. (Especially where it can be activated only at range 2 from druid especially, maybe if plus 8 range you could still move it forward the...
by mickmackmike
Mon Jul 26, 2021 11:47 pm
Forum: Others
Topic: Make level 5 badge harder to achieve and keep.
Replies: 5
Views: 741

Re: Make level 5 badge harder to achieve and keep.

Stratego, the issue is that when we post a 5 badge game we get people join who are relative beginners who either quit or who are better than beginners but not at the same level. At the moment it seems like anybody can get to 5 stars within a few months of playing, so basically anybody who plays is a...
by mickmackmike
Mon Jul 26, 2021 11:11 pm
Forum: Others
Topic: Please provide option to delete the multiplayer game if nobody joins it.
Replies: 7
Views: 825

Re: Please provide option to delete the multiplayer game if nobody joins it.

TamTam doesn't the game just go open if nobody joins within a certain time period (if password or friends) then anyone can join. I might be picky about which game I join but every game seems to get joiners in the end. There is an issue where I create a game, and only after I realise it's that terrib...
by mickmackmike
Mon Jul 26, 2021 11:05 pm
Forum: Others
Topic: Option to limit or banned unit types in matches
Replies: 3
Views: 1444

PLEASE ADD Game options for units

At the moment there are simply too many unit additions to have any real use,,, as the game always falls back to which units are better. So the game has countless unit additions which most of us never use. At the moment we have Upgrades and No upgrades for multiplayer game creation. How hard would it...
by mickmackmike
Mon Jul 26, 2021 11:00 pm
Forum: Others
Topic: Kicking Opens Game to Other People
Replies: 4
Views: 1337

Re: Kicking Opens Game to Other People

Puss another option is to allow another ally to play your turn. For example after time limit is done, instead of Skip and Kick you have Skip Kick or Play and and ally can take the turn. After the second play the ally automatically takes over the players turn. This removes the issue in two AI turns w...
by mickmackmike
Mon Jul 26, 2021 10:55 pm
Forum: Others
Topic: Leaderboard / player statistics sheets
Replies: 13
Views: 2140

Re: Leaderboard / player statistics sheets

I think the more Leaderboards the better. Since the introduction of Leaderboards, there has been more challenge (for at least some) to get to the top and it means a greater challenge in the game. At the moment there are 3 leaderboards ( I still cannot figure out why I am not on star collectors as I ...
by mickmackmike
Mon Jul 26, 2021 10:45 pm
Forum: Others
Topic: Proposed changes to leaderboard.
Replies: 8
Views: 1602

Re: Proposed changes to leaderboard.

Obviously the Leaderboard is essentially be hacked Legitimately. When first introduced it showed who wasted the most time on the game,,, Zded was the winner and I was 3rd. I've gone from 3rd to about 7th but I think most of the people simply play the same map over and over and over again. At least i...
by mickmackmike
Mon Jul 26, 2021 10:30 pm
Forum: Others
Topic: Visual indicator for blacksmith upgradability
Replies: 10
Views: 894

Re: Visual indicator for blacksmith upgradability

* It goes without saying we also need visual indicator for build ability (amount) * rather than a single Icon for a boost..... if there is a description for amount of turns * In the case of Mercenaries there needs to be an indicator that shows how much time is left,, how much is boosted with money c...
by mickmackmike
Mon Jul 26, 2021 10:23 pm
Forum: Unit balancing
Topic: Ability for Druid to remove Geass effects
Replies: 9
Views: 815

DRUID's effects lock a unit from moving

I doubt that this is what is supposed to happen as one of the the 3 boosts is "move"

But yes it locks a unit from being able to move until the effect is lost.

3M
by mickmackmike
Mon Jul 26, 2021 10:04 pm
Forum: Game
Topic: Bugged crusade leader recruiting
Replies: 5
Views: 1220

Corsair bug on Spawn, automatically deletes any other close unit

I thought after about 6 months of this bug that it might be fixed, but have come on here to mention it. Maybe I am the only one that uses corsair ships!!! So when after what five turns? it gives an option to spawn another ship, if you are to click on the Money Courier Ship (one furthest right) it wi...
by mickmackmike
Mon Jul 26, 2021 9:44 pm
Forum: Others
Topic: Visual indicator for blacksmith upgradability
Replies: 10
Views: 894

Re: Visual indicator for blacksmith upgradability

Absolutely great idea. Drives me nuts that I cannot see in Unit description basic things like what does what. Really a no brainer needs to be added in.

Mike.
by mickmackmike
Mon Jul 26, 2021 9:27 pm
Forum: Others
Topic: Random TC spawn... is there a better way?
Replies: 13
Views: 1585

Re: Random TC spawn... is there a better way?

It's been a couple of years since I last posted, but this is a real issue in the game. Too many games are lost or won before the game starts simply on terrible random TC placement. This is more of an issue now as we have a lot more and a lot better group of players so TC variance is now much more of...
by mickmackmike
Sat Aug 04, 2018 3:15 am
Forum: Multiplayer discussions
Topic: DUNEIX
Replies: 26
Views: 8195

Re: DUNEIX

A comment from the outside but it would be good to have somewhat set tcs on certain maps to ensure an even start... there are many maps I start with 4 players or two and I am playing good players (Goose, papabear, Ninj , etc) fundamentally you can determine the outcome of the game from start positio...
by mickmackmike
Sat Aug 04, 2018 3:01 am
Forum: Multiplayer discussions
Topic: Carrot Cup 2017!
Replies: 449
Views: 125471

Re: Carrot Cup 2017! --Ongoing--

Hi when you guys end up getting to 2018 start :lol: i would like to put my name down on the list of players.

Mike,,, (aka 3M)

Tamtam Duneix etal, feels like a while since last played you guys.
by mickmackmike
Sat Aug 04, 2018 2:50 am
Forum: Others
Topic: BADGE request for badge level to be done over completed turn
Replies: 14
Views: 3221

Re: BADGE request for badge level to be done over completed turn

I play three times a day avg,,, and yet have lowest badge again due to game glitch or start skips. One game i withdrew in to make the game even for the other two... then was glitch skipped twice by CONDOR.. Start a game and takes a few days to get joiners and you get skipped... to make up for that o...
by mickmackmike
Sat Aug 04, 2018 2:41 am
Forum: Multiplayer discussions
Topic: Regular Tournaments --- Looking for more Competitors
Replies: 5
Views: 3198

Re: Regular Tournaments --- Looking for more Competitors

Another option is to run off a facebook messenger... we have a group of about 8 regulars and this seems to work easily to find out why someone is away or starting games.. Mike. I scrapped the email idea above only had a few and yes best to join existing which imissed on the forum here..
by mickmackmike
Sat Aug 04, 2018 2:32 am
Forum: Gameplay & UI
Topic: new conversion idea: loyalty meter
Replies: 37
Views: 8302

Re: new conversion idea: loyalty meter

I am not sure how the equation works, what i know is dometimes you try 5 conversions and not one works... The only part of the game that has unpredictability isthe priest tech. Now obviously if someone isnt playing on a fixed battey they can just kill the battery restart and try it untill they get t...
by mickmackmike
Sat Aug 04, 2018 2:09 am
Forum: Other
Topic: Inroducing myself and Russian AOS cup
Replies: 109
Views: 36556

Re: Inroducing myself and Russian AOS cup

Todays update mentioned to still can join so if this is the case am happy to put my name down. One basic issue is that maps and tc placement often determine game outcome among fairly equal players.. having set even maps would be helpful....... Problem with the forum is you have to go on here to chec...
by mickmackmike
Mon Feb 12, 2018 5:18 pm
Forum: New game types in the game (like capture the flag)
Topic: Multiplayer - Play for your Allie on skip/kick IMPLEMENTED
Replies: 22
Views: 5339

Re: Multiplayer - Play for your Allie on skip/kick IMPLEMENT

Thx stratego... for the implementation. ... Havent experienced it in multiplay yet but reading the above one possible implementation is for take over all tcs and buildings but the players pieces still play AI....
by mickmackmike
Mon Feb 12, 2018 5:06 pm
Forum: Other discussions about the game
Topic: Extract to single player
Replies: 1
Views: 2048

Re: Extract to single player

Given the option...... to play or resign (win) without the penalty....
by mickmackmike
Mon Feb 12, 2018 5:02 pm
Forum: Gameplay & UI
Topic: new conversion idea: loyalty meter
Replies: 37
Views: 8302

Re: Conversion Meter

I think something like this makes sense. I recently played a small map no upgrades water map and sent 4 priests in a wagon and second transport to convert 3 catapults... Didn't convert one and that was the game.... ... ... It would be good if conversion was somewhat more predictable...
by mickmackmike
Wed Jan 17, 2018 11:27 am
Forum: Unit balancing
Topic: turtle ship vs cannon ship - IMPLEMENTED
Replies: 39
Views: 6742

Re: turtle ship vs cannon ship - ANSWERED

Theres something to be said here as i dont think i have ever played a sea battle where anybody has used a turtle ship other than a relative newb.. Anyone for armoured light horse or the three turn hatamoto, or elephants for that matter??? There is a bunch of good units there which dont get used beca...
by mickmackmike
Wed Jan 17, 2018 11:15 am
Forum: ARCHIVED - Answered suggestions
Topic: Engineers Capacity to Build- ANSWERED
Replies: 1
Views: 1895

Re: Engineers Capacity to Build Moats, Cut trees, extend lan

Recently 4 of us played a game that went for four months unable to navigate.... one player had more castle space through ease of there geography, but to win still took that long....If the engineer could cut trees..... or create a woodchopper or moat builder....
?????
by mickmackmike
Wed Jan 17, 2018 11:06 am
Forum: Others
Topic: BADGE request for badge level to be done over completed turn
Replies: 14
Views: 3221

Re: BADGE request for badge level to be done over completed

Fundamentally it would be nice to have ranking where you set the highest shield and people played... As opposed to played 3-4 turns then withdraw without penalty thus destroying the game for everyone else and making the winner whoever is closest to double there tcs a few turns into the game...... I ...
by mickmackmike
Wed Jan 17, 2018 10:47 am
Forum: Others
Topic: BADGE request for badge level to be done over completed turn
Replies: 14
Views: 3221

Re: BADGE request for badge level to be done over completed

Lets get back to the point here.... There is a problem with the way the badge system is done if you play only a few games for average 2-3 months playing hundreds of turns but loose your badge because you took an international flight, had a great date! Had a family death, or whatever. Even for me the...
by mickmackmike
Wed Jan 17, 2018 10:25 am
Forum: New game types in the game (like capture the flag)
Topic: Multiplayer - King option
Replies: 3
Views: 2407

Re: Multiplayer - King option

I noticed now it was mentioned elsewhere. If the king had special powers it would force him out in the open.. and if hidden that too is still part of the fun because you have to find him... It could be a multiplayer option which would help a game end early without defeating the full force... Same co...
by mickmackmike
Wed Jan 17, 2018 10:09 am
Forum: Multiplayer discussions
Topic: Regular Tournaments --- Looking for more Competitors
Replies: 5
Views: 3198

Re: Regular Tournaments --- Looking for more Competitors

Yeah, i just discovered and had my oversight pointed out to me!!!!!! Will do when i get some time handy!!!!! Mike.
by mickmackmike
Wed Dec 27, 2017 11:35 am
Forum: Others
Topic: BADGE request for badge level to be done over completed turn
Replies: 14
Views: 3221

BADGE request for badge level to be done over completed turn

* My suggestion is that badge level is done not over completed games to skips but completed turns so a player who has say an average of 30 turns to a skip has highest badge, another idea to add on this is that there would be a minimum of completed turns to attain the next badge... so for each badge ...
by mickmackmike
Wed Dec 27, 2017 10:11 am
Forum: Dev asks for Help
Topic: Social Media Writers
Replies: 13
Views: 9584

Re: Social Media Writers

If you wanted to add me that would be no issue. I am admin on age of strategy multiplayers page on facebook which was started by sayenwhitemag so there would be multiplayer discussions b4 aos chat ... I started one similar with the same thought in mind then found out there was his dead for about a y...

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