Search found 30 matches

by mickmackmike
Sat Aug 04, 2018 3:15 am
Forum: Multiplayer discussions
Topic: DUNEIX
Replies: 26
Views: 2592

Re: DUNEIX

A comment from the outside but it would be good to have somewhat set tcs on certain maps to ensure an even start... there are many maps I start with 4 players or two and I am playing good players (Goose, papabear, Ninj , etc) fundamentally you can determine the outcome of the game from start positio...
by mickmackmike
Sat Aug 04, 2018 3:01 am
Forum: Multiplayer discussions
Topic: Carrot Cup 2017! --Ongoing--
Replies: 447
Views: 59037

Re: Carrot Cup 2017! --Ongoing--

Hi when you guys end up getting to 2018 start :lol: i would like to put my name down on the list of players.

Mike,,, (aka 3M)

Tamtam Duneix etal, feels like a while since last played you guys.
by mickmackmike
Sat Aug 04, 2018 2:50 am
Forum: Others
Topic: BADGE request for badge level to be done over completed turn
Replies: 14
Views: 427

Re: BADGE request for badge level to be done over completed turn

I play three times a day avg,,, and yet have lowest badge again due to game glitch or start skips. One game i withdrew in to make the game even for the other two... then was glitch skipped twice by CONDOR.. Start a game and takes a few days to get joiners and you get skipped... to make up for that o...
by mickmackmike
Sat Aug 04, 2018 2:41 am
Forum: Multiplayer discussions
Topic: Regular Tournaments --- Looking for more Competitors
Replies: 5
Views: 427

Re: Regular Tournaments --- Looking for more Competitors

Another option is to run off a facebook messenger... we have a group of about 8 regulars and this seems to work easily to find out why someone is away or starting games.. Mike. I scrapped the email idea above only had a few and yes best to join existing which imissed on the forum here..
by mickmackmike
Sat Aug 04, 2018 2:32 am
Forum: Gameplay & UI
Topic: new conversion idea: loyalty meter
Replies: 37
Views: 1965

Re: new conversion idea: loyalty meter

I am not sure how the equation works, what i know is dometimes you try 5 conversions and not one works... The only part of the game that has unpredictability isthe priest tech. Now obviously if someone isnt playing on a fixed battey they can just kill the battery restart and try it untill they get t...
by mickmackmike
Sat Aug 04, 2018 2:09 am
Forum: Other
Topic: Inroducing myself and Russian AOS cup
Replies: 84
Views: 4288

Re: Inroducing myself and Russian AOS cup

Todays update mentioned to still can join so if this is the case am happy to put my name down. One basic issue is that maps and tc placement often determine game outcome among fairly equal players.. having set even maps would be helpful....... Problem with the forum is you have to go on here to chec...
by mickmackmike
Mon Feb 12, 2018 5:18 pm
Forum: New game types in the game (like capture the flag)
Topic: Multiplayer - Play for your Allie on skip/kick IMPLEMENTED
Replies: 22
Views: 979

Re: Multiplayer - Play for your Allie on skip/kick IMPLEMENT

Thx stratego... for the implementation. ... Havent experienced it in multiplay yet but reading the above one possible implementation is for take over all tcs and buildings but the players pieces still play AI....
by mickmackmike
Mon Feb 12, 2018 5:06 pm
Forum: Other discussions about the game
Topic: Extract to single player
Replies: 1
Views: 590

Re: Extract to single player

Given the option...... to play or resign (win) without the penalty....
by mickmackmike
Mon Feb 12, 2018 5:02 pm
Forum: Gameplay & UI
Topic: new conversion idea: loyalty meter
Replies: 37
Views: 1965

Re: Conversion Meter

I think something like this makes sense. I recently played a small map no upgrades water map and sent 4 priests in a wagon and second transport to convert 3 catapults... Didn't convert one and that was the game.... ... ... It would be good if conversion was somewhat more predictable...
by mickmackmike
Wed Jan 17, 2018 11:27 am
Forum: Unit balancing
Topic: turtle ship vs cannon ship - IMPLEMENTED
Replies: 37
Views: 1875

Re: turtle ship vs cannon ship - ANSWERED

Theres something to be said here as i dont think i have ever played a sea battle where anybody has used a turtle ship other than a relative newb.. Anyone for armoured light horse or the three turn hatamoto, or elephants for that matter??? There is a bunch of good units there which dont get used beca...
by mickmackmike
Wed Jan 17, 2018 11:15 am
Forum: ARCHIVED - Answered suggestions
Topic: Engineers Capacity to Build- ANSWERED
Replies: 1
Views: 250

Re: Engineers Capacity to Build Moats, Cut trees, extend lan

Recently 4 of us played a game that went for four months unable to navigate.... one player had more castle space through ease of there geography, but to win still took that long....If the engineer could cut trees..... or create a woodchopper or moat builder....
?????
by mickmackmike
Wed Jan 17, 2018 11:06 am
Forum: Others
Topic: BADGE request for badge level to be done over completed turn
Replies: 14
Views: 427

Re: BADGE request for badge level to be done over completed

Fundamentally it would be nice to have ranking where you set the highest shield and people played... As opposed to played 3-4 turns then withdraw without penalty thus destroying the game for everyone else and making the winner whoever is closest to double there tcs a few turns into the game...... I ...
by mickmackmike
Wed Jan 17, 2018 10:47 am
Forum: Others
Topic: BADGE request for badge level to be done over completed turn
Replies: 14
Views: 427

Re: BADGE request for badge level to be done over completed

Lets get back to the point here.... There is a problem with the way the badge system is done if you play only a few games for average 2-3 months playing hundreds of turns but loose your badge because you took an international flight, had a great date! Had a family death, or whatever. Even for me the...
by mickmackmike
Wed Jan 17, 2018 10:25 am
Forum: New game types in the game (like capture the flag)
Topic: Multiplayer - King option
Replies: 3
Views: 358

Re: Multiplayer - King option

I noticed now it was mentioned elsewhere. If the king had special powers it would force him out in the open.. and if hidden that too is still part of the fun because you have to find him... It could be a multiplayer option which would help a game end early without defeating the full force... Same co...
by mickmackmike
Wed Jan 17, 2018 10:09 am
Forum: Multiplayer discussions
Topic: Regular Tournaments --- Looking for more Competitors
Replies: 5
Views: 427

Re: Regular Tournaments --- Looking for more Competitors

Yeah, i just discovered and had my oversight pointed out to me!!!!!! Will do when i get some time handy!!!!! Mike.
by mickmackmike
Wed Dec 27, 2017 11:35 am
Forum: Others
Topic: BADGE request for badge level to be done over completed turn
Replies: 14
Views: 427

BADGE request for badge level to be done over completed turn

* My suggestion is that badge level is done not over completed games to skips but completed turns so a player who has say an average of 30 turns to a skip has highest badge, another idea to add on this is that there would be a minimum of completed turns to attain the next badge... so for each badge ...
by mickmackmike
Wed Dec 27, 2017 10:11 am
Forum: Dev asks for Help
Topic: Social Media Writers
Replies: 12
Views: 3070

Re: Social Media Writers

If you wanted to add me that would be no issue. I am admin on age of strategy multiplayers page on facebook which was started by sayenwhitemag so there would be multiplayer discussions b4 aos chat ... I started one similar with the same thought in mind then found out there was his dead for about a y...
by mickmackmike
Wed Dec 27, 2017 9:10 am
Forum: Multiplayer discussions
Topic: Regular Tournaments --- Looking for more Competitors
Replies: 5
Views: 427

Regular Tournaments --- Looking for more Competitors

I have an email list for about 8 of us regular mutiplayers and all are keen for some sort of regular tournament.. We have a suggestion to run a no upgrade and upgrade games simultaneously. Will start when we have a half a dozen more or so... If you want to be added in e-mail aostournament@gmail.com ...
by mickmackmike
Wed Dec 27, 2017 8:42 am
Forum: New game types in the game (like capture the flag)
Topic: Multiplayer - Play for your Allie on skip/kick IMPLEMENTED
Replies: 22
Views: 979

Re: Multiplayer - Play for your Allie when they are on skip/

No because one option is that.."when your Allie is late playing there turn you are given another equivalent period to play the turn. "
by mickmackmike
Sat Dec 02, 2017 1:52 pm
Forum: New game types in the game (like capture the flag)
Topic: Multiplayer Option - Swap Places / Flip the Board
Replies: 0
Views: 351

Multiplayer Option - Swap Places / Flip the Board

Some games are very lopsided for one reason or another... You are much better than the other player normally.

At a point you both decide,,, you swap places..

To me this would be awesome option in many games i have played in the past.

Mike.
by mickmackmike
Sat Dec 02, 2017 1:49 pm
Forum: New game types in the game (like capture the flag)
Topic: Multiplayer - Form Alliances Mid Game
Replies: 0
Views: 278

Multiplayer - Form Alliances Mid Game

There has been many times when I have been in a 4-6 player game when essentially because one player is going to win the game we then decide to fight against the common enemy. - It could be done in such a way that all players agree including the one winning the game... It really does add a new challe...
by mickmackmike
Sat Dec 02, 2017 1:46 pm
Forum: New game types in the game (like capture the flag)
Topic: Multiplayer - Play for your Allie on skip/kick IMPLEMENTED
Replies: 22
Views: 979

Multiplayer - Play for your Allie on skip/kick IMPLEMENTED

Options * when your Ally Multiplayer withdraws, you are given the option to take over his army. * When your Allie is late playing there turn you are given the option of playing his turn skip or kick or when your Allie is late playing there turn you are given another equivalent period to play the tur...
by mickmackmike
Sat Dec 02, 2017 1:34 pm
Forum: New game types in the game (like capture the flag)
Topic: Multiplayer - King option
Replies: 3
Views: 358

Multiplayer - King option

Similar concept to the game Risk when you capture the hidden capital and gain the other players pieces. In multiplayer option where you would start with a King plus,,, light horse engineers etc maybe a few subjects??? Dogs??? Peasants??? You could assign the King to have No Powers (first hit kill) ...
by mickmackmike
Sat Dec 02, 2017 1:05 pm
Forum: Structures
Topic: New structure - Tunnels.
Replies: 9
Views: 3855

Re: New structure - Tunnels.

maybe there would be less coding if there is no tunnel but simply that the engineer can dig rock back to normal ground or dig a hole in the opponents wall and be seen in a visible way...

3M
by mickmackmike
Sat Dec 02, 2017 1:00 pm
Forum: ARCHIVED - Answered suggestions
Topic: Food supply ANSWERED
Replies: 7
Views: 3445

Re: Food supply ANSWERED

The money courier, is kind of like that for mercernaries.... Got to keep feeding them.......... Maybe we need a building to produce Mercanaries,,,, if there were mercanary upgrades then maybe the concept of the money courier would be more useful... I have tried to use the units several times,,,, but...
by mickmackmike
Sat Dec 02, 2017 12:55 pm
Forum: ARCHIVED - Answered suggestions
Topic: Engineers Capacity to Build- ANSWERED
Replies: 1
Views: 250

Engineers Capacity to Build- ANSWERED

I had a quick look to see whether this hadn't been discussed before so apologize if it has. But if an engineer could clear land/make water/ cut trees etc in say 8 moves would be very very useful. Don't make it easy,,, ten moves if it has to be,, but that it is actually possible that an engineer can ...
by mickmackmike
Sat Dec 02, 2017 12:27 pm
Forum: ARCHIVED - Answered suggestions
Topic: upgrades for Hoplites, Legionnaires, etc? - ANSWERED
Replies: 3
Views: 1798

Re: Why no blacksmith upgrades for Hoplites, Legionnaires, e

Maybe they should have half upgrades applied at least,,,,,, At least in multiplayer almost nobody uses Roman units,, sometimes only because the building is stronger and you are in the map middle but that is the only time I have seen them used recently,,,,, Even in the start of the game,,, because ha...
by mickmackmike
Sat Dec 02, 2017 12:15 pm
Forum: ARCHIVED - Answered suggestions
Topic: Dragon? - ANSWERED
Replies: 4
Views: 2183

Re: Dragon? - ANSWERED

Maybe St George killed a Dinosaur but they didn't know what to call it? I have heard that argument before. If you look into it there is a tonne of written evidence of creatures matching dinosaur descriptions before people knew what to call them.... Just doesn't fit with current scientific ideology i...
by mickmackmike
Sat Dec 02, 2017 7:21 am
Forum: Multiplayer discussions
Topic: Best players of AoS
Replies: 75
Views: 8200

Re: Best players of AoS

Duneix i will admit i played pretty average in our few games together... I am still trying to figure that out. As i havent ever lost that bad playing multiplayer since i started playing... So its the same thing, hard to find good competition... Most my games are now 2vs2 3vs3 etc for that reason... ...
by mickmackmike
Tue Mar 03, 2015 6:29 am
Forum: Campaign map discussions
Topic: Nyadhos, Paths of the Dead analysis
Replies: 15
Views: 5196

Re: Nyadhos, Paths of the Dead analysis

I have completed every map on this game, so there are none left to play, up till this one "paths of the dead" many months ago when I last really tried I did a google search with nothing come up, so on trying just now I came up with this post now which is nice. I have been close several times killing...

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