Search found 7963 matches

by Alexander82
Thu Dec 10, 2020 10:45 pm
Forum: Archived - Other
Topic: Neutrals attacking certain sides depending on the power.
Replies: 8
Views: 1443

Re: Neutrals attacking certain sides depending on the power.

I think that the idea of some kind of "guardian creep" is not bad.

In some maps they might act as some sort of obstacle that can prevent early rushes until you are strong enough to dispose of them.
by Alexander82
Thu Dec 10, 2020 2:04 pm
Forum: Archived - Reporting Issues
Topic: Cemetery reaper has no aura effect any more IMPLEMENTED
Replies: 6
Views: 1614

Re: Cemetery reaper has no aura effect any more

Huttensohn wrote: Thu Dec 10, 2020 6:31 am yeah, quite weak, but also a cheap leader.
Yes but I meant specifically its spell. I'd like it to resurrect multiple zombies at once. Otherwise it would make much more sense to make necromancers and liches.
by Alexander82
Thu Dec 10, 2020 2:00 pm
Forum: Archived - Reporting Issues
Topic: Unicorn Town watch too weak?
Replies: 10
Views: 1844

Re: Unicorn Town watch too weak?

The elven mounted units' speed is based on their mounts (all elven mounting unicorns, for example, get 6 speed). The stats are decided using specific criterias (every mount add a certain amount of hp and attack). The town watch should also be affected by the elven dodge techs. Remember to compare it...
by Alexander82
Thu Dec 10, 2020 12:14 am
Forum: Archived - Reporting Issues
Topic: Cemetery reaper has no aura effect any more IMPLEMENTED
Replies: 6
Views: 1614

Re: Cemetery reaper has no aura effect any more

What effect had his aura? It is a pretty old unit and I don't know it that much (it should be, however, improved as I've always found it pretty weak).
by Alexander82
Wed Dec 09, 2020 10:03 pm
Forum: Archived - Reporting Issues
Topic: Whiplash no longer works - ANSWERED
Replies: 12
Views: 1756

Re: Whiplash no longer works

This is a bug and it will be fixed. Thank for the report.
by Alexander82
Wed Dec 09, 2020 1:55 am
Forum: Closed ones
Topic: Minotaurs and Uruks Balancing OBSOLETE
Replies: 26
Views: 4082

Re: Increase in the cost of minotaur archers and uruk hai

Imperials will get extra armor/shield values anyway and their archer will be brought to 10 range so that should definitely make it a better archer. The ability of minotaurs have a long cooldown so you should compared them baed more on their actual speed (or by making an average of their speed) and l...
by Alexander82
Tue Dec 08, 2020 11:13 pm
Forum: Archived - Reporting Issues
Topic: Troll ball thrower melee or ranged fighter?
Replies: 13
Views: 2267

Re: Troll ball thrower melee or ranged fighter?

Huttensohn wrote: Tue Dec 08, 2020 10:04 pm afaik, there is no other thrower that can be buffed with trample, so I agree with Savra that it should be removed
I already wrote that this will be fixed so both spells won't work on them as well. You can consider the topic ANSWERED.
by Alexander82
Tue Dec 08, 2020 11:11 pm
Forum: Archived - Balancing
Topic: Reduced damage and lives for orcs and their friends - ANSWERED
Replies: 26
Views: 2907

Re: Reduced damage and lives for orcs and their friends.

In general the upscale got most of our time later I'm working on buildings right now and later I'll focus again on spells. The best bet against orc for most races will be avoiding the impact rather than going headlong against tanky units. In general headhuntera have higher dodge as they are the mos...
by Alexander82
Tue Dec 08, 2020 9:57 pm
Forum: Archived - Reporting Issues
Topic: Troll ball thrower melee or ranged fighter?
Replies: 13
Views: 2267

Re: Troll ball thrower melee or ranged fighter?

Huttensohn wrote: Tue Dec 08, 2020 8:05 pm is it affected by trample?
If it is counted as melee I suppose it is. You can check by setting up a map in the editor anyway.
by Alexander82
Tue Dec 08, 2020 9:56 pm
Forum: Closed ones
Topic: Minotaurs and Uruks Balancing OBSOLETE
Replies: 26
Views: 4082

Re: Increase in the cost of minotaur archers and uruk hai

Anchar wrote: Tue Dec 08, 2020 7:59 pm What about the minotaur archer? It is much more dangerous and profitable than the imperial and Uruk Hai.
Do you really think so? I remember that it had a lower attack value than uruk archers.
by Alexander82
Tue Dec 08, 2020 6:25 pm
Forum: Closed ones
Topic: Minotaurs and Uruks Balancing OBSOLETE
Replies: 26
Views: 4082

Re: Increase in the cost of minotaur archers and uruk hai

I'm not sure about extra smithing for the glade units as they already have both good stats and dodge (that is % based and totally avoid the damage).

Glades, anyway, will be probably revised later in both abilities and cost.
by Alexander82
Tue Dec 08, 2020 4:22 pm
Forum: Closed ones
Topic: Minotaurs and Uruks Balancing OBSOLETE
Replies: 26
Views: 4082

Re: Increase in the cost of minotaur archers and uruk hai

I would try the extra range on imperial archer and aee how it affect the elves vs humans balance.
by Alexander82
Tue Dec 08, 2020 4:06 pm
Forum: Closed ones
Topic: Minotaurs and Uruks Balancing OBSOLETE
Replies: 26
Views: 4082

Re: Increase in the cost of minotaur archers and uruk hai

I wanted that as well but I was waiting the upscale as I wanted me to avoid too high armor values with the old system (many units already took 1 damage).
by Alexander82
Tue Dec 08, 2020 3:51 pm
Forum: Archived - Balancing
Topic: Reduced damage and lives for orcs and their friends - ANSWERED
Replies: 26
Views: 2907

Re: Reduced damage and lives for orcs and their friends.

In general the upscale got most of our time later I'm working on buildings right now and later I'll focus again on spells. The best bet against orc for most races will be avoiding the impact rather than going headlong against tanky units. In general headhuntera have higher dodge as they are the most...
by Alexander82
Tue Dec 08, 2020 3:47 pm
Forum: Closed ones
Topic: Minotaurs and Uruks Balancing OBSOLETE
Replies: 26
Views: 4082

Re: Increase in the cost of minotaur archers and uruk hai

In truth my idea was to give extra range to the imperial archer. Makazuwr32 opposed this. I agreed to upscale the uruk archer's cost but I wanted to raise the attack proportionally (as it has no special abilities of any kind, no diehard no resurrection tweak, and thus it is better as a 3 turns dispo...
by Alexander82
Tue Dec 08, 2020 3:17 pm
Forum: Archived - Other
Topic: More flexible network game settings.
Replies: 4
Views: 1311

Re: More flexible network game settings.

I guess we might add a setting whit 6 checkbox where you can enable/disable races. That is something that @Stratego (dev) should decide though.
by Alexander82
Tue Dec 08, 2020 3:15 pm
Forum: Archived - Reporting Issues
Topic: Troll ball thrower melee or ranged fighter?
Replies: 13
Views: 2267

Re: Troll ball thrower melee or ranged fighter?

The unit is a thrower while its ability is counted as melee. I will fix it so that he won't be affected by double strike.
by Alexander82
Tue Dec 08, 2020 1:56 pm
Forum: Archived - Reporting Issues
Topic: Has burning been upscaled properly? ANSWERED
Replies: 17
Views: 2372

Re: Has burning been upscaled properly? ANSWERED

I must note that this is a balance problem, since trolls, vampires, rams are now indestructible and can walk with at least 15 effects in a row as if nothing had happened. I think that we can upscale fire by x4 instead x3 as it is needed to kill these tanky units. Damage in general have been upscale...
by Alexander82
Thu Dec 03, 2020 8:16 pm
Forum: Archived - Dwarven Units, Buildings
Topic: dwarf tower range — ARCHIVED
Replies: 12
Views: 2064

Re: dwarf tower range

They will have rune of fire on many of their units that will work as burning weapon for single turn (when you used it). We could make a rune Smith that could apply runes that give structures permanent burning weapon but it can't be stacked with other weapon runes. I think that it would be easyer to...
by Alexander82
Thu Dec 03, 2020 3:46 pm
Forum: Archived - Dwarven Units, Buildings
Topic: dwarf tower range — ARCHIVED
Replies: 12
Views: 2064

Re: dwarf tower range

I think that, later, arrow based towers will have a +2 to range through techs, while gunpowder based towers might get an extra +4. Since the race is still under construction that have been left in the to-do list though.
by Alexander82
Thu Dec 03, 2020 12:08 pm
Forum: Reporting Issues
Topic: Your army has been destroyed
Replies: 3
Views: 1176

Re: Your army has been destroyed

Try sending the map to @Stratego (dev)
by Alexander82
Wed Dec 02, 2020 4:04 pm
Forum: Closed ones
Topic: Dwarves rework MOSTLY DONE
Replies: 150
Views: 18517

Re: Dwarves rework

dwarves have 3 already planned subraces: Slayers, Defenders and Gnomes.
by Alexander82
Tue Dec 01, 2020 11:05 pm
Forum: Human Technologies
Topic: Teleport(or blink) For Mages
Replies: 30
Views: 4509

Re: Teleport(or blink) For Mages

We have already an adept unit that will be implemented after all this transition phase will be over. It will have a magic barrier (not an armor buff but a barrier that will keep enemies at bay making them unable to pass), the magic arrow spell and the disarmor spell. It will be a cheap unit, so it w...
by Alexander82
Tue Dec 01, 2020 11:54 am
Forum: DEVELOPER version changes
Topic: version 1.136
Replies: 9
Views: 1595

Re: version 1.136

Can you also check effect of strengthen (for others)? For example Midonik unit has it. I suggest, for hero units, to make their own version of spells and effects, instead of the one already in game. Temporarily I suggest to give all of them 6 abilitypower or mor to affect the spells that are now ba...
by Alexander82
Tue Dec 01, 2020 11:51 am
Forum: Human Technologies
Topic: Teleport(or blink) For Mages
Replies: 30
Views: 4509

Re: Teleport(or blink) For Mages

Anyway we have 3 options in my opinion 1) make that spell less powerful and/or with higher cd 2) increase the unit's and tech's costs and give that spell as it was suggested 3) consider giving this spell to a whole different unit that might be using a different kind of magic or just a different (and...
by Alexander82
Tue Dec 01, 2020 11:44 am
Forum: Archived - Reporting Issues
Topic: clear visión disenchant and thunder storm and slow IMPLEMENTED
Replies: 23
Views: 2899

Re: clear visión disenchant and thunder storm and slow

Slowing has no bugs. We remade the effect to have miss chance but now it is a lot more powerful than it was.
by Alexander82
Tue Dec 01, 2020 11:42 am
Forum: Human Technologies
Topic: Teleport(or blink) For Mages
Replies: 30
Views: 4509

Re: Teleport(or blink) For Mages

makazuwr32 wrote: Tue Dec 01, 2020 6:10 am spell range of blink should be (Caster's SR -2) or 2-4
We can't do that. Daniel forbid me to put negative values in effects (I did it once and had to change everything else later).
by Alexander82
Mon Nov 30, 2020 6:42 pm
Forum: Archived - Reporting Issues
Topic: clear visión disenchant and thunder storm and slow IMPLEMENTED
Replies: 23
Views: 2899

Re: clear visión disenchant and thunder storm and slow

Maybe if you used the right units' names we might actually be sure of how to reproduce that. Anyway Stratego (dev) I think that this is a problem related enchantments that use abilitypower. Orcish strengthen grants 3*abilitypower strength to the target unit but it seems, if we can confirm that repor...
by Alexander82
Mon Nov 30, 2020 4:34 pm
Forum: Archived - Reporting Issues
Topic: clear visión disenchant and thunder storm and slow IMPLEMENTED
Replies: 23
Views: 2899

Re: clear visión disenchant and thunder storm and slow

I know that this may be off-topic, but since we are talking about spells, then I want to say that the skill of the warfell mage human with the purple crystal icon (analogous to a magic shot) does 10 damage instead of 30. Yes, since crystals will be undergoing a few changes we didn't update them yet.
by Alexander82
Mon Nov 30, 2020 11:22 am
Forum: Human Technologies
Topic: Teleport(or blink) For Mages
Replies: 30
Views: 4509

Re: Teleport(or blink) For Mages

The jump ability (unless we set it with a specific casting range) is influenced by the casting range of the unit. Since casters are, with the exceptions of mounted templars and hospitalers), slow units. Such a spell would influence a lot th survival and utility of such units and in my opinion, if im...

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