Search found 6787 matches

by Alexander82
Mon Jan 20, 2020 3:29 am
Forum: Game Definition .JSON
Topic: Game definition jsons - Effect definition json
Replies: 41
Views: 3904

Re: Game definition jsons - Effect definition json

new kind of effects: public static final int SYSTEM_SPECIAL_EFFECT_RELOCATE = 118; // used to "teleport" the caster unit to the target location, target is read by the green environmental floating action. public static final int SYSTEM_SPECIAL_EFFECT_REVEAL = 119; // used to reveal a spot on target ...
by Alexander82
Sat Jan 18, 2020 10:34 pm
Forum: Human
Topic: Tavern/Adventurer Recruitment Hall
Replies: 13
Views: 260

Re: Tavern/Adventurer Recruitment Hall

About flavor I would like tavern units to stand a bit out of their races. They might be renegades or adventurers that avoid being part of a army or units with a backstory that led them to become adventurers. More in general no regular soldiers that could look awkward in a army made by an enemy race.
by Alexander82
Thu Jan 16, 2020 1:21 am
Forum: Undead
Topic: The Phantom Update
Replies: 200
Views: 8885

Re: The Phantom Update

At the moment I haven't discussed yet the changes needed for phantoms on the discord grouèp. I know that there are a few things to change but in general I don't want to make them much ability-intensive Btw, about the overseer I thought at first that it was a reskin for the crusher. What kind of unit...
by Alexander82
Tue Jan 14, 2020 12:31 am
Forum: Undead
Topic: The Phantom Update
Replies: 200
Views: 8885

Re: The Phantom Update

here is the unit discussion but it is still "legless"so it is different than other phantom units.
by Alexander82
Tue Jan 14, 2020 12:26 am
Forum: Undead
Topic: The Phantom Update
Replies: 200
Views: 8885

Re: The Phantom Update

Well... humans in chainmail still move by 3 tiles. Anyway maybe we might have more ghost-like units for that, like the hypnotic specter I had made some time ago.
by Alexander82
Mon Jan 13, 2020 3:46 am
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Buidlings' images redesign request
Replies: 174
Views: 4649

Re: Buidlings' images redesign request

I think you should try making more frames in between. If you are too busy do you want me to try?
by Alexander82
Mon Jan 13, 2020 3:41 am
Forum: Undead
Topic: Skull cove- Undead docks - IMPLEMENTED
Replies: 97
Views: 6134

Re: Skull cove- Undead docks - IMPLEMENTED

ok, i'll correct it in next version
by Alexander82
Mon Jan 13, 2020 3:40 am
Forum: Undead
Topic: The Phantom Update
Replies: 200
Views: 8885

Re: The Phantom Update

I've always stated I never say no to map editor content. Feel free to make as many design as you wish for that purpose.

About fast units for phantoms I will think about it mut I don't really think speed is what they are made for.
by Alexander82
Sun Jan 12, 2020 6:52 pm
Forum: Undead
Topic: The Phantom Update
Replies: 200
Views: 8885

Re: The Phantom Update

A lot of posts on the topic... Btw we have a few more pending knights that need scripting and undeads already rely a lot on cavalry. I don't feel right now that phantoms NEED cavalry as the whole undead race has a bunch of them and that also makes it a bit too allergic to pointed sticks. I don't rea...
by Alexander82
Sun Jan 12, 2020 6:45 pm
Forum: Human
Topic: Geomancer
Replies: 22
Views: 1913

Re: Geomancer

We had in project a druid type for the forest hut sub, should this belong to the same sub?

That kind of magic and the unit look would also fit well for the sandwalkers sub
by Alexander82
Sun Jan 12, 2020 6:43 pm
Forum: Undead
Topic: Decrepited castle
Replies: 5
Views: 137

Re: Decrepited castle

what about "Ancient Castle Ruins" r something similar for the name?
by Alexander82
Sun Jan 12, 2020 6:42 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Buidlings' images redesign request
Replies: 174
Views: 4649

Re: Buidlings' images redesign request

Btw @Savra Might I ask you to make race specific post for the redesigns? I'd like to start putting them in game.

Also I would like animated lava for orcish ones if you can do it.
by Alexander82
Sun Jan 12, 2020 6:40 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Buidlings' images redesign request
Replies: 174
Views: 4649

Re: Buidlings' images redesign request

I love your tunnels. Your a great artist!

My only concern is that you might not recognize team color on on vertical tiles as they would overlap one with the other so you might put team color on the tips of the peaks (a flag?)
by Alexander82
Sun Jan 12, 2020 6:38 pm
Forum: Undead
Topic: Skull cove- Undead docks - IMPLEMENTED
Replies: 97
Views: 6134

Re: Skull cove- Undead docks - IMPLEMENTED

Which part? If you want I can remake it.
by Alexander82
Sun Jan 12, 2020 6:36 pm
Forum: Races
Topic: Orcs imba - ANSWERED
Replies: 11
Views: 600

Re: Orcs imba - ANSWERED

wip

they will be probably the most civilized sub of the orcish race. Unlocking them won't be the cheapest sub so that will avoid any balance issue.
by Alexander82
Tue Jan 07, 2020 10:19 am
Forum: Undead
Topic: The Phantom Update
Replies: 200
Views: 8885

Re: The Phantom Update

Juggernaut seems fine for 2h swordsman type unit with a good attack

I don't like the bull knight concept to begin with and as I told you before I prefer them being not mounted.
by Alexander82
Mon Jan 06, 2020 9:04 pm
Forum: Undead
Topic: The Phantom Update
Replies: 200
Views: 8885

Re: The Phantom Update

@Savra I think you might make more fames for the animation or it might be too fast in game
by Alexander82
Mon Jan 06, 2020 9:02 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Buidlings' images redesign request
Replies: 174
Views: 4649

Re: Buidlings' images redesign request

They look more like railrods at the moment. What about making them look more like tunnel tents?

Image

You don't actually see inside the tunnel as it is underground but you can see the shape it takes
by Alexander82
Mon Jan 06, 2020 8:59 pm
Forum: Races
Topic: Orcs imba - ANSWERED
Replies: 11
Views: 600

Re: Orcs imba - ANSWERED

Maybe we should implement already a few minotaur units and make them as a sub as soon as possible then. I'll see what I can do.
by Alexander82
Sun Jan 05, 2020 12:51 am
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Buidlings' images redesign request
Replies: 174
Views: 4649

Re: Buidlings' images redesign request

Lynx Shafir wrote:
Fri Jan 03, 2020 9:54 am
We should make the tunnels too
I totally agree
by Alexander82
Sat Jan 04, 2020 11:09 pm
Forum: Undead
Topic: The Phantom Update
Replies: 200
Views: 8885

Re: The Phantom Update

curse on hit will be removed with revamp anyway
by Alexander82
Wed Jan 01, 2020 5:50 am
Forum: OFF Topics
Topic: Happy New Year
Replies: 9
Views: 197

Re: Happy New Year

Happy new year guys! I wish you all to fulfill your dreams!
by Alexander82
Tue Dec 31, 2019 10:17 pm
Forum: Races
Topic: Orcs imba - ANSWERED
Replies: 11
Views: 600

Re: Orcs imba - ANSWERED

I'm almost done (still some fixes are something I can't really do by myself)
by Alexander82
Thu Dec 26, 2019 11:38 am
Forum: Races
Topic: Skeletons having dodge - ANSWERED
Replies: 4
Views: 220

Re: Skeletons having dodge

Definitely not. Maybe only some dodge for ranged weapons since an arrow might actually pass through their ribcage but not melee attacks (especially slashing and crushing ones). Also for the same reason of them being "nothing" and the fact that you can have them for free I would strongly reduce their...
by Alexander82
Wed Dec 25, 2019 8:00 am
Forum: OFF Topics
Topic: Merry Christmas!
Replies: 4
Views: 141

Merry Christmas!

I wish you all to have good holidays with your families and loved ones!
by Alexander82
Wed Dec 25, 2019 7:59 am
Forum: OFF Topics
Topic: Wanted to say hi.....
Replies: 19
Views: 852

Re: Wanted to say hi.....

Hi! Welcome back here!
by Alexander82
Sun Dec 22, 2019 2:53 pm
Forum: Undead
Topic: Necro mage
Replies: 7
Views: 265

Re: Necro mage

Btw I would also change the name.

Maybe something related to illusions or fading.

Go to advanced search