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by Alexander82
Sun Apr 07, 2019 1:15 pm
Forum: Races
Topic: Scalefolk rework
Replies: 14
Views: 437

Re: Scalefolk rework

Lynx Shafir wrote:
Sat Mar 30, 2019 10:02 am
Also can we work with shamanic and nature magic?
yes but only minor for now
by Alexander82
Thu Apr 04, 2019 9:56 am
Forum: DEVELOPER version changes
Topic: version 1.085
Replies: 12
Views: 225

Re: version 1.085

Balancing and bugfixing is not less important than putting new units in game...
by Alexander82
Wed Apr 03, 2019 8:32 pm
Forum: Races
Topic: Scaledfolks - Dragons and reptiles - MERGED
Replies: 406
Views: 49309

Re: Scaledfolks - Dragons and reptiles - MERGED

Yes. Draconians would definitely belong to scalefolks.
by Alexander82
Tue Mar 26, 2019 11:12 am
Forum: Dwarf Technologies
Topic: Dwarven blacksmith tech tree
Replies: 52
Views: 2227

Re: Dwarven blacksmith tech tree

Yes, I'd go with the same progression
by Alexander82
Tue Mar 26, 2019 11:12 am
Forum: Races
Topic: Scalefolk rework
Replies: 14
Views: 437

Re: Scalefolk rework

You got the point!

The concept I had was to make them the melee counterpart for elves
by Alexander82
Tue Mar 26, 2019 11:11 am
Forum: Races
Topic: Dwarves rework
Replies: 17
Views: 244

Re: Dwarves rework

7) gnomes with their tecnology Does this mean that gnomes will be part of dwarves normally (like currently trolls and other giants of orcs) or they must be researchable like warfell for humans? I think we might give only some basic technologic units without a contract, but i will be definitely need...
by Alexander82
Tue Mar 26, 2019 11:04 am
Forum: Dwarf Technologies
Topic: Dwarven blacksmith tech tree
Replies: 52
Views: 2227

Re: Dwarven blacksmith tech tree

I generally prefer for upgrades to look like the previous version of the unit.

They might still be used tough.

Also I'd like the basic unit to have a common style like I did for humans. Also I approve the defender expansion.
by Alexander82
Tue Mar 26, 2019 10:56 am
Forum: Dwarf Technologies
Topic: Dwarven blacksmith tech tree
Replies: 52
Views: 2227

Re: Dwarven blacksmith tech tree

I think it should work. Do you agree?
by Alexander82
Tue Mar 26, 2019 10:53 am
Forum: Dwarf Technologies
Topic: Dwarven blacksmith tech tree
Replies: 52
Views: 2227

Re: Dwarven blacksmith tech tree

Yep. I agree, that is why I was going with +6/+6 and dodge
by Alexander82
Tue Mar 26, 2019 10:49 am
Forum: Dwarf Technologies
Topic: Dwarven blacksmith tech tree
Replies: 52
Views: 2227

Re: Dwarven blacksmith tech tree

If you want we might even make them be like

+1/+1 armor +5/+5 dodge each

You generally are the one that wants to avoid too high armor values, so I took that out of the equation

I'm perfectly fine with a +4/+4 armor too if the units' cost is high enough xD
by Alexander82
Tue Mar 26, 2019 10:45 am
Forum: Others
Topic: Dodge revamp
Replies: 26
Views: 508

Re: Dodge revamp

i'll consider that
by Alexander82
Tue Mar 26, 2019 10:44 am
Forum: Dwarf Technologies
Topic: Dwarven blacksmith tech tree
Replies: 52
Views: 2227

Re: Dwarven blacksmith tech tree

I think that the first 2 are ok to stay like human techs. the second 2 can be different because the deflection might come thanks to the hardness of the material that makes penetration of a blow more difficult (they can't be basically broken by other races' weapons). also I forgot to mention that the...
by Alexander82
Tue Mar 26, 2019 10:39 am
Forum: Others
Topic: Dodge revamp
Replies: 26
Views: 508

Re: Dodge revamp

I wouldn't touch the cost of core units since they affect a lot of units. Maybe some of the techs that affect only a few units (like rock throwing) It is true that elves need more turns but I wouldn't make a direct comparison with other races since every race works in a different way (we might make ...
by Alexander82
Tue Mar 26, 2019 10:33 am
Forum: Dwarf Technologies
Topic: Dwarven blacksmith tech tree
Replies: 52
Views: 2227

Re: Dwarven blacksmith tech tree

1) technically yes but I understand that the final values might be too high so we might give additional levels a different bonus like only a +1 armor and a +1 p.armor (like elven armors) or a deflecting rate (like a 5% dodge melee and dodge ranged each)



2) Yes
by Alexander82
Tue Mar 26, 2019 10:22 am
Forum: Others
Topic: Dodge revamp
Replies: 26
Views: 508

Re: Dodge revamp

I think that a better dodge would make them better in the previous stages of the game
by Alexander82
Tue Mar 26, 2019 10:21 am
Forum: Dwarf Technologies
Topic: Dwarven blacksmith tech tree
Replies: 52
Views: 2227

Re: Dwarven blacksmith tech tree

I will check all jsons and units to see if they are set properly
by Alexander82
Tue Mar 26, 2019 10:19 am
Forum: Others
Topic: New Parameters: Mana/MP.
Replies: 25
Views: 410

Re: New Parameters: Mana/MP.

It is not a complete no but I think there is no reason to do it without overcomplicating thinkgs that are already working.
by Alexander82
Tue Mar 26, 2019 10:18 am
Forum: Others
Topic: Dodge revamp
Replies: 26
Views: 508

Re: Dodge revamp

I'm against the "regardless" if intended as a "totally ignore bonus".

Maybe a tech to make them act as ni my first post.

Mybe 2 or 3 tech levels to allow them to retain more dodge progressively.

I'll think about it.
by Alexander82
Tue Mar 26, 2019 10:15 am
Forum: Races
Topic: Dwarves rework
Replies: 17
Views: 244

Re: Dwarves rework

I think they might cost 3. We might just have 1 or 2 cost 2 units but their mayn army should basically have at least a +1 cost over human units of the same kind. I know it might slow down their start but they also have the best workers so they can afford to produce less of them in favor of more units.
by Alexander82
Tue Mar 26, 2019 10:12 am
Forum: Others
Topic: Dodge revamp
Replies: 26
Views: 508

Re: Dodge revamp

Don't worry too much about stats. We can still adjust them and I didn't intend the rework mainly for archers/headhunters (right now I think that they are easy enough to kill with fire alone) but as a general logic (that might, obviously, need some stat adjustment in critical cases). For example an i...
by Alexander82
Tue Mar 26, 2019 10:02 am
Forum: Races
Topic: Dwarves rework
Replies: 17
Views: 244

Re: Dwarves rework

Seems like a complete rework on units. Then Imo Dwarven warrior Dwarven billman Dwarven crossbow man And any other unit that cost 2 should be bumped to 3 with the perk tho of buff stats. Should I make seperate topics on rework on units separately? I think we can discuss here the army structure but ...
by Alexander82
Tue Mar 26, 2019 10:01 am
Forum: Races
Topic: Dwarves rework
Replies: 17
Views: 244

Re: Dwarves rework

Orcs subrace and most of other subraces in game will become as warfell (subfactions unlocked with techs)

So gnomes should act mainly toward that way too
by Alexander82
Tue Mar 26, 2019 9:45 am
Forum: Dwarf Technologies
Topic: Dwarven blacksmith tech tree
Replies: 52
Views: 2227

Re: Dwarven blacksmith tech tree

Tankhead wrote:
Tue Mar 26, 2019 9:03 am
I prefer the way that isn't like humans.
Isn't it already implemented? This way we can just add the additional levels
by Alexander82
Tue Mar 26, 2019 9:44 am
Forum: Dwarf Technologies
Topic: Dwarven blacksmith tech tree
Replies: 52
Views: 2227

Re: Dwarven blacksmith tech tree

makazuwr32 wrote:
Tue Mar 26, 2019 8:56 am
I prefer first variant for ranged->barrel->heavy artillery
Agreed
by Alexander82
Tue Mar 26, 2019 9:38 am
Forum: Races
Topic: Dwarves rework
Replies: 17
Views: 244

Dwarves rework

I'll give the guidelines for the dwarven race. 1) 2 upgrade levels as humans and orcs 2) unit costs should be generally higher than humans because they will end up being stronger than humans 3) only divine magic and rune magic, no offence magic since they shouldn't be able to use it 4) statwise they...
by Alexander82
Tue Mar 26, 2019 9:30 am
Forum: Races
Topic: Dwarf concept
Replies: 5
Views: 118

Re: Dwarf concept

Guys I'm opening another topic so I'm locking that one.
by Alexander82
Tue Mar 26, 2019 9:28 am
Forum: Others
Topic: Clans, factions
Replies: 5
Views: 119

Re: Clans, factions

I think that the idea of the clan chat might be nice.

Maybe keeping the clan might require a continous gem fueling. That would be good to give a use to extra gems.
by Alexander82
Tue Mar 26, 2019 9:26 am
Forum: Others
Topic: Commands
Replies: 9
Views: 200

Re: Commands

If it is really going to do it, would be great :D
by Alexander82
Tue Mar 26, 2019 9:25 am
Forum: Others
Topic: New Parameters: Mana/MP.
Replies: 25
Views: 410

Re: New Parameters: Mana/MP.

Whoa guys, I couldn't really read everything xD. Anyway I like the idea of mana but I'm not sure how this would affect balance. Should it coexist with cooldown? Also, right now, we can balance very strong effect/magics with the cooldown. I suppose that wouldn't be that easy with mana. How long would...
by Alexander82
Tue Mar 26, 2019 9:09 am
Forum: Reporting Issues
Topic: Some techs need a little description
Replies: 2
Views: 92

Re: Some techs need a little description

Feel free to help here :mrgreen:

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