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by Alexander82
Sun Dec 08, 2019 3:29 pm
Forum: Human
Topic: Tavern/Adventurer Recruitment Hall
Replies: 6
Views: 83

Re: Tavern/Adventurer Recruitment Hall

I think they should be unique units non tiered and unaffected from smithing techs (as not all races have these)
by Alexander82
Sat Dec 07, 2019 6:49 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: TownCenters have own Design based on Races
Replies: 55
Views: 12166

Re: TownCenters have own Design based on Races

Savra wrote:
Wed Dec 04, 2019 5:35 am
?
I like human one

dwarven one is nice but I don't know if it fits them.

the other seem a bit raw at the moment
by Alexander82
Sat Dec 07, 2019 6:46 pm
Forum: Elf Technologies
Topic: ability for ents - ANSWERED
Replies: 5
Views: 157

Re: ability for ents

I agree. I think we can set that as ANSWERED
by Alexander82
Sat Dec 07, 2019 6:45 pm
Forum: Races
Topic: Elves should be able to build on forest tiles
Replies: 8
Views: 288

Re: Elves should be able to build on forest tiles

makazuwr32 wrote:
Wed Dec 04, 2019 6:53 am
I see.
So Elven outpost and Thorn bush were messed up a bit when @Alexander82 jsoned them. Previously they were buildable on Forest tiles.
I'll fix them in next version
by Alexander82
Sat Dec 07, 2019 6:44 pm
Forum: Others
Topic: Question about balance - ANSWERED
Replies: 6
Views: 181

Re: Question about balance

You should not compare units from different races with the same measure. Dwarves are still work in progress and they lack a lot of features (runes and gold mines to accelerate production) You also need to count what is needed for a race's unit to enter the game (e.g. how many embassy techs needed an...
by Alexander82
Sat Dec 07, 2019 6:38 pm
Forum: Reporting Issues
Topic: Flying tech no longer useful - ANSWERED
Replies: 3
Views: 87

Re: Flying tech no longer useful

I agree
by Alexander82
Tue Dec 03, 2019 8:01 pm
Forum: Reporting Issues
Topic: Cant read numbers in other languages IMPLEMENTED
Replies: 5
Views: 103

Re: Cant read numbers in other languages

I suppose that the interface can only be edited by @Stratego (dev)
by Alexander82
Tue Dec 03, 2019 7:06 am
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: TownCenters have own Design based on Races
Replies: 55
Views: 12166

Re: TownCenters have own Design based on Races

Sure, make some tries. I'd like a lot of team color for those (like on current tcs)
by Alexander82
Tue Dec 03, 2019 7:04 am
Forum: Reporting Issues
Topic: Elf outpost lost occupied image
Replies: 1
Views: 46

Re: Elf outpost lost occupied image

I see. I jsoned it lately to make it available on the elven worker's list of buildings.

I will check it later.
by Alexander82
Tue Dec 03, 2019 7:03 am
Forum: Races
Topic: Elves should be able to build on forest tiles
Replies: 8
Views: 288

Re: Elves should be able to build on forest tiles

That is something we discussed some time ago (orcs and dwarves being able to build on mountains, elves on forest and so on). I think that it would be a bit difficult to balance that on many maps because different terrains are not always evenly distributed. That would ends up with balance widely diff...
by Alexander82
Tue Dec 03, 2019 2:06 am
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Buidlings' images redesign request
Replies: 126
Views: 2438

Re: Buidlings' images redesign request

makazuwr32 wrote:
Mon Dec 02, 2019 5:38 am
I remember that but i think that amount of abilities for factory is too much.

That is why i want for it only pure magic missle (it also later should loose all its bonuses and would deal 10 damage regardless of target).
yes, it will only deal a straight damage
by Alexander82
Tue Dec 03, 2019 2:05 am
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Buidlings' images redesign request
Replies: 126
Views: 2438

Re: Buidlings' images redesign request

well non-factory towers have slots so the entrance was not useless
by Alexander82
Tue Dec 03, 2019 2:04 am
Forum: Reporting Issues
Topic: Great tree can't summon
Replies: 4
Views: 78

Re: Great tree can't summon

I have no clue. the json seems fine. I will make some testing
by Alexander82
Tue Dec 03, 2019 2:01 am
Forum: Other asset ideas (terrain, sound ...)
Topic: Dwarf sound samples
Replies: 8
Views: 979

Re: Dwarf sound samples

search wav to ogg on google

this is the first thing I've stumbled on:

https://audio.online-convert.com/convert-to-ogg
by Alexander82
Mon Dec 02, 2019 8:48 am
Forum: Reporting Issues
Topic: Flying tech no longer useful - ANSWERED
Replies: 3
Views: 87

Re: Flying tech no longer useful

I guess it is. Anyway it really doesn't have an actual use since all other (better) flying units don't really require it.
by Alexander82
Sun Dec 01, 2019 10:48 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Buidlings' images redesign request
Replies: 126
Views: 2438

Re: Buidlings' images redesign request

mmmm

what about 3 colors then?

1 base form with a magic arrow effect, 1 lightning form and 1 firebolt form

Also we need a new factory base tower (we might give it shorter range magic arrow too)
by Alexander82
Sun Dec 01, 2019 10:42 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Mutant Variants
Replies: 36
Views: 3756

Re: Mutant Variants

I want various variants, not only different dots. Possible additional debuffs (weakening attack, lowering speed or armor as variants (but only one effect in addition to dot)); I prefer not giving both dot and debuff. that would make poison much better than any spell Bleeding (exclusive) - dot + low...
by Alexander82
Sun Dec 01, 2019 6:21 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Buidlings' images redesign request
Replies: 126
Views: 2438

Re: Buidlings' images redesign request

Great.

What about using one as a replacement for mage hut?
by Alexander82
Sun Dec 01, 2019 6:19 pm
Forum: Undead
Topic: Drowned/Lacedon
Replies: 8
Views: 1026

Re: Drowned/Lacedon

If that is going to be a ghoul variant I suggest not doubling posts.
by Alexander82
Sun Dec 01, 2019 6:18 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Mutant Variants
Replies: 36
Views: 3756

Re: Mutant Variants

actually i think think that best variant with poisons is to make different "poison" effects. They will have similar appearance (dot), non stackable with itself but stackable with other poisons. I prefer, if we go for different poisons, to have totally different effects and not just dot. I have an i...
by Alexander82
Sat Nov 30, 2019 1:07 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Mutant Variants
Replies: 36
Views: 3756

Re: Mutant Variants

My suggestions: 1) change mutation concept A mutation is something that happen to a living creatures. I think we might simply call it differently 2) bleeding and poison Both effects would just be too similar and also currently we have poisonus bite for the basic ghoul. I suggest you to find somethin...
by Alexander82
Sat Nov 30, 2019 8:34 am
Forum: Undead
Topic: Wendigo
Replies: 31
Views: 1360

Re: Wendigo

If for any reason a player need a unit with a veteraning effect (e.g. Rpg maps), it will be possible to make units with veteraning effects.
by Alexander82
Sat Nov 30, 2019 8:32 am
Forum: DEVELOPER version changes
Topic: version 1.108
Replies: 6
Views: 214

Re: version 1.108

Just a correction for both undead and elven transportships.
by Alexander82
Thu Nov 28, 2019 12:01 pm
Forum: Undead
Topic: Wendigo
Replies: 31
Views: 1360

Re: Wendigo

I am thinking already to a unique ability for zurgo that will make him worth using.
by Alexander82
Thu Nov 28, 2019 11:59 am
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Mutant Variants
Replies: 36
Views: 3756

Re: Mutant Variants

Btw the replacement for current ghould is really nice and can be used right now.
by Alexander82
Thu Nov 28, 2019 11:58 am
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Mutant Variants
Replies: 36
Views: 3756

Re: Mutant Variants

Can you sum up briefly thr various effects?

Also would all ghouls cost 4 and spawn at random?

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