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by Alexander82
Mon Feb 18, 2019 10:35 pm
Forum: Elf
Topic: Nymph expansion
Replies: 19
Views: 407

Re: Nymph expansion

Waterwalk - target friendly unit gains +2 speed in water; can't target water units and ships, lasts 3 turns. It is not possibile as far as I know Units can have waterwalk added as a % of their current speed E.g. Waterwalk 50% will give a unit half his speed value on water tiles. An elf warrior shal...
by Alexander82
Sat Feb 16, 2019 7:57 pm
Forum: Elf
Topic: Spriggans
Replies: 4
Views: 45

Re: Spriggans

I agree... no lembas
by Alexander82
Sat Feb 16, 2019 7:55 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Argent Pavaise Crossbowman
Replies: 15
Views: 163

Re: Argent Pavaise Crossbowman

But I agree with tankhead. It is basically a high bonus against an entire race.

If we add a 300% bonus we should lower the base stat when usin silver bolts or just give a lower bonus
by Alexander82
Sat Feb 16, 2019 7:49 pm
Forum: Human Technologies
Topic: Warfell Crystal Tech.
Replies: 2
Views: 17

Re: Warfell Crystal Tech.

Great sum-up!

Also we need to plan other crystals and a tech tree to research them
by Alexander82
Sat Feb 16, 2019 7:43 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Sergeant - FINALIZED
Replies: 97
Views: 6779

Re: Sergeant - FINALIZED

Can't you just create more auras?

He simply gain different auras with level up

You don't have a single effect but multiple effects

That will require more jsons but it is the eaayer way
by Alexander82
Sat Feb 16, 2019 7:41 pm
Forum: Technologies, Spells & Abilities
Topic: Not be affected by option. ANSWERED
Replies: 7
Views: 62

Re: Not be affected by option.

What about a list in effect jsons like

Idontaffect: unit list, and so on...
by Alexander82
Thu Feb 14, 2019 7:50 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Argent Pavaise Crossbowman
Replies: 15
Views: 163

Re: Argent Pavaise Crossbowman

I meant that you lose the ordinary 50% against infantry but you get a bonus against undeads and such
by Alexander82
Thu Feb 14, 2019 7:33 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Argent Pavaise Crossbowman
Replies: 15
Views: 163

Re: Argent Pavaise Crossbowman

Maybe just change bonuses
by Alexander82
Thu Feb 14, 2019 7:15 pm
Forum: Undead
Topic: Dead Nobles
Replies: 10
Views: 127

Re: Dead Nobles

It might make sense this way. We should also plan stats carefully, tough
by Alexander82
Thu Feb 14, 2019 7:13 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Argent Pavaise Crossbowman
Replies: 15
Views: 163

Re: Argent Pavaise Crossbowman

General Brave wrote:
Thu Feb 14, 2019 6:51 pm
I guess it may involve silver bolt.
:mrgreen:
by Alexander82
Thu Feb 14, 2019 6:39 pm
Forum: Others
Topic: Ask for favour
Replies: 28
Views: 169

Re: Ask for favour

Thanks General. I will need your help to adjust every json needed
by Alexander82
Thu Feb 14, 2019 5:57 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Argent Pavaise Crossbowman
Replies: 15
Views: 163

Re: Argent Pavaise Crossbowman

Now I have to go.

I already have ideas for this one, so wait for later.
by Alexander82
Thu Feb 14, 2019 5:45 pm
Forum: Human
Topic: Argent Svardestave
Replies: 12
Views: 68

Re: Argent Svardestave

It is needed
by Alexander82
Thu Feb 14, 2019 5:40 pm
Forum: Human Technologies
Topic: Argent Spells and abilities
Replies: 10
Views: 101

Re: Argent Spells and abilities

No problem for basic animations. I can do those easily. I was thinking a straight damage since is a totally different weapon with hos own bonus For example every unit can employ a simple one handed sword with attack 5 no other bonus aside the one for undeads. Since damage is 5 the bonus might be lik...
by Alexander82
Thu Feb 14, 2019 5:36 pm
Forum: Others
Topic: Ask for favour
Replies: 28
Views: 169

Re: Ask for favour

I assume we can go on then.

We should basically adjust everything about scalefolks and dwarves

I'll write down guidelines soon so you can make your suggestions based on those races logic.
by Alexander82
Thu Feb 14, 2019 5:20 pm
Forum: Human Technologies
Topic: Argent Spells and abilities
Replies: 10
Views: 101

Re: Argent Spells and abilities

We might also add a glow or some sparkles to blessed silver blades (or simply just add it into the description. After all silver is basically another gray metal)
by Alexander82
Thu Feb 14, 2019 5:18 pm
Forum: Human Technologies
Topic: Argent Spells and abilities
Replies: 10
Views: 101

Re: Argent Spells and abilities

I mean that is simply less hard than steel and the stance change would allow to balance the first form to be an efficient unit, while the second form with the backup weapon will make it not efficient against normal units but extra efficient against undeads. Of course, any unit made this way should h...
by Alexander82
Thu Feb 14, 2019 4:59 pm
Forum: Human
Topic: Argent Svardestave
Replies: 12
Views: 68

Re: Argent Svardestave

I answered in the general post. Tell me if you like the idea of a double set of weapons.

Maybe an extra sword/mace for everyone (so they have basically the normal stats for their main weapon and edited stat/bonus for the sub anti-undeads weapon)
by Alexander82
Thu Feb 14, 2019 4:57 pm
Forum: Human Technologies
Topic: Argent Spells and abilities
Replies: 10
Views: 101

Re: Argent Spells and abilities

What about a trasformation?

They have certain stats when using steel and id you transform them to make them use silver weapons they have low attack (like 3 or 4) but a high (500%?) bonus against undeads?
by Alexander82
Thu Feb 14, 2019 4:49 pm
Forum: Human
Topic: Argent Svardestave
Replies: 12
Views: 68

Re: Argent Svardestave

Why don't you lower attack more but increse noticeably the undead bonus?

Silver weapons are not much effective against steel armors
by Alexander82
Thu Feb 14, 2019 4:47 pm
Forum: Others
Topic: Ask for favour
Replies: 28
Views: 169

Re: Ask for favour

Btw... Another reason I didn't argument My first role as a design leader is also to take care of the look of the game and the units made (those that are part of the base set, that had to be expanded cause od the addition of many subraces proposals) were meant exactly to look as they are and also man...
by Alexander82
Thu Feb 14, 2019 4:40 pm
Forum: Others
Topic: Ask for favour
Replies: 28
Views: 169

Re: Ask for favour

I'm posting here my proposal I've also sent privately It wasn't something personal. I want active forumers but creating a parallel organization created more chaos. I alway said people that I haven't nothing against creating other variants from other design leader. When I wasn't leader I alway referr...
by Alexander82
Thu Feb 14, 2019 3:54 pm
Forum: Others
Topic: Ask for favour
Replies: 28
Views: 169

Re: Ask for favour

You know that I couldn't be active for serious reasons. That's why I couldn't always read every long answer promptly (and Discord doesn't always show me notifications). That didn't mean you could do as you please. I can't always be forced to stay hours on discord, even more that I had an important c...
by Alexander82
Thu Feb 14, 2019 3:34 pm
Forum: Others
Topic: New specActions/things.
Replies: 7
Views: 95

Re: New specActions/things.

I'd like to implement fortitude and reflex save so we can implement ranger and orc slaver
by Alexander82
Thu Feb 14, 2019 3:32 pm
Forum: Undead
Topic: Strzyga IMPLEMENTED
Replies: 38
Views: 800

Re: Strzyga

You can go on.

We should test her stats but we can adjust those later
by Alexander82
Thu Feb 14, 2019 3:30 pm
Forum: Others
Topic: Ask for favour
Replies: 28
Views: 169

Re: Ask for favour

.
by Alexander82
Thu Feb 14, 2019 3:23 pm
Forum: Others
Topic: Ask for favour
Replies: 28
Views: 169

Re: Ask for favour

I don't really like nerfing in general. I always told you that we can scale things differently (for example reduce goblin grenade damage) and make other adjustments (making goblin grenade start grayed to avoid spamming it since low cost units are more likely to die before they can use it. You just s...
by Alexander82
Thu Feb 14, 2019 3:17 pm
Forum: Human Technologies
Topic: Argent Spells and abilities
Replies: 10
Views: 101

Re: Argent Spells and abilities

For example they might employ blessed silver weapons (they are called argent, after all) Thst means that they would deal low damage on normal units but a high bonus against undeads, wetewolves, demons and such units. For example the voulgier-like unit can have a single action, lower attack but an hi...
by Alexander82
Thu Feb 14, 2019 3:07 pm
Forum: Others
Topic: Ask for favour
Replies: 28
Views: 169

Re: Ask for favour

Let's make things clear: You don't want to work with me You just self claimed being the balancer and made people implement your modifications without asking Every time I told you to wait because there were many things planned, you didn't listen and continued complaining and sent me links with extrem...
by Alexander82
Thu Feb 14, 2019 2:16 pm
Forum: Dwarf
Topic: Blackwater - Archived
Replies: 13
Views: 248

Re: Blackwater - Archived

Archived

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