Search found 7726 matches

by Alexander82
Tue Sep 22, 2020 10:01 pm
Forum: Undead Technologies
Topic: Zombie ability: dismember
Replies: 10
Views: 35

Re: Zombie ability: dismember

Savra wrote:
Tue Sep 22, 2020 9:59 pm
Except how does one cut a zombie in half with a javelin, spear, or arrow?

Anyway, aside the technical here, maybe it should be a % thing.
It just represents a zombie that is badly damaged but still moves. Anyway no problem, forget about the idea. When a zombie dies, it dies.
by Alexander82
Tue Sep 22, 2020 10:00 pm
Forum: Elf
Topic: Peryton rider
Replies: 63
Views: 823

Re: Peryton rider

ok
by Alexander82
Tue Sep 22, 2020 9:12 pm
Forum: Undead Technologies
Topic: Zombie ability: dismember
Replies: 10
Views: 35

Re: Zombie ability: dismember

Btw... what about half zombies as well? I think that when a zombie die we might have the upper half of the zombie be able to attack and move by 1 tile/turn. Why not just give them die hard instead? I think it doesn't fit well hte unit. Also I like the visual effect of zombies cut in half that conti...
by Alexander82
Tue Sep 22, 2020 9:11 pm
Forum: Elf
Topic: Peryton rider
Replies: 63
Views: 823

Re: Peryton rider

I'm not convinced yet. I'm reconsidering the old stance (I think it makes the mount bigger, that for glades is better).
by Alexander82
Tue Sep 22, 2020 6:05 pm
Forum: Undead Technologies
Topic: Summons for the cursed knights: Familiars
Replies: 21
Views: 241

Re: Summons for the cursed knights: Familiars

I think that these summons should act more like small additions than as main source of damage. I suggest not to make a yeti (that is a living primal creature and doesn't fit the race). I don't understand what the "bags" is. I like the idea of rats (this one can have no cd as it would be mostly to in...
by Alexander82
Tue Sep 22, 2020 5:44 pm
Forum: Undead Technologies
Topic: Zombie ability: dismember
Replies: 10
Views: 35

Re: Zombie ability: dismember

Image
by Alexander82
Tue Sep 22, 2020 5:43 pm
Forum: Undead Technologies
Topic: Zombie ability: dismember
Replies: 10
Views: 35

Re: Zombie ability: dismember

Btw... what about half zombies as well? I think that when a zombie die we might have the upper half of the zombie be able to attack and move by 1 tile/turn.
by Alexander82
Tue Sep 22, 2020 5:42 pm
Forum: Undead Technologies
Topic: Zombie ability: dismember
Replies: 10
Views: 35

Re: Zombie ability: dismember

If we make them sacrifice fir 5 corpses it will mean that 5 units can heal though. Also if we make the unit used for cannibalize we can't give it a "corpse" as well.
by Alexander82
Tue Sep 22, 2020 4:41 pm
Forum: Undead Technologies
Topic: Zombie ability: dismember
Replies: 10
Views: 35

Zombie ability: dismember

Since we are adding rotten meat to be used with the corpse eating ability of skeletons: What about an ability that allow a zombie to sacrifice itself to provide 5 pieces of meat? My idea is that you can "sacrifice a zombie" to summon 4 pieces of meat in range 1 and another piece in range 0 (either b...
by Alexander82
Tue Sep 22, 2020 6:52 am
Forum: Undead
Topic: Walking meat as a healer
Replies: 20
Views: 210

Re: Walking meat as a healer

Better
by Alexander82
Tue Sep 22, 2020 6:29 am
Forum: DEVELOPER version changes
Topic: version 1.129
Replies: 36
Views: 999

Re: version 1.129

I suggest that custom maps made locally shouldn't provide any XP (or maybe just a symbolic 1*round XP). In general the amount of obtaibed XP should be limited by the turns spent multiplied for the map size (playing a turn on a big map require a lot more time). When you complete campaign map (which p...
by Alexander82
Mon Sep 21, 2020 7:14 pm
Forum: Undead
Topic: Walking meat as a healer
Replies: 20
Views: 210

Re: Walking meat as a healer

The cart looks more like it is on the side of the zombie than behind.
by Alexander82
Mon Sep 21, 2020 6:30 am
Forum: Elf
Topic: Peryton rider
Replies: 63
Views: 823

Re: Peryton rider

I think it is already better. Wanna try making the lower part of the wing blue?

Otherwise red as well.
by Alexander82
Mon Sep 21, 2020 6:28 am
Forum: Undead Technologies
Topic: Summons for the cursed knights: Familiars
Replies: 21
Views: 241

Re: Summons for the cursed knight: Familiars

Nice one. Anchar's idea seems interesting. They might all have that kind of hound with their own color. Each hound should be different in some way though (different stats and abilities). Another option would be making all of them summon something different. Since, aside the death knight, the other u...
by Alexander82
Mon Sep 21, 2020 6:25 am
Forum: Undead
Topic: Walking meat as a healer
Replies: 20
Views: 210

Re: Walking meat as a healer

I was thinking more like making it buildable (that's why a cart). That can be an option as well.
by Alexander82
Sun Sep 20, 2020 11:10 pm
Forum: Undead
Topic: Walking meat as a healer
Replies: 20
Views: 210

Re: Walking meat as a healer

here
by Alexander82
Sun Sep 20, 2020 11:09 pm
Forum: Elf
Topic: Peryton rider
Replies: 63
Views: 823

Re: Peryton rider

Why don't you add that feather-like pattern in the middle as well?
by Alexander82
Sun Sep 20, 2020 9:59 pm
Forum: Undead
Topic: Walking meat as a healer
Replies: 20
Views: 210

Re: Walking meat as a healer

Yes, unlike the grave digger would have no cooldown cause his "corpses" would be used only for healing.
by Alexander82
Sun Sep 20, 2020 8:27 pm
Forum: Undead
Topic: Hellhound
Replies: 8
Views: 195

Re: Hellhound

You were asking for familiars...
by Alexander82
Sun Sep 20, 2020 8:27 pm
Forum: Undead
Topic: Walking meat as a healer
Replies: 20
Views: 210

Re: Walking meat as a healer

These might be 2 different units I guess. That was meant to fuel eat up a corpse (which would be more effective).
by Alexander82
Sun Sep 20, 2020 8:03 pm
Forum: Others
Topic: Raise elf aimed shots cool down
Replies: 3
Views: 35

Re: Raise elf aimed shots cool down

I don't think it is possible, maybe just a smaller weight.
by Alexander82
Sun Sep 20, 2020 8:02 pm
Forum: Undead
Topic: Walking meat as a healer
Replies: 20
Views: 210

Re: Walking meat as a healer

Fair enough
by Alexander82
Sun Sep 20, 2020 6:31 pm
Forum: Undead
Topic: Hellhound
Replies: 8
Views: 195

Re: Hellhound

Lynx Shafir wrote:
Sun Sep 20, 2020 1:37 pm
Yeh I posted it on discord


Found this, no team colors
Image
What about it as a summon, like elven wolf?
by Alexander82
Sun Sep 20, 2020 6:30 pm
Forum: Others
Topic: Market Maps- How do they work?
Replies: 5
Views: 60

Re: Market Maps- How do they work?

Midonik wrote:
Sun Sep 20, 2020 12:45 pm
The real question is why you don't get gems when winning them - why would I play them?
I think it is just extra content to play. I don't know if @s@Stratego (dev) would agree for making them give gems. I'm not against it.
by Alexander82
Sun Sep 20, 2020 6:10 pm
Forum: Other asset ideas (terrain, sound ...)
Topic: Spell images
Replies: 46
Views: 4155

Re: Spell images

Yeah, I was thinking to use the same for the troll crusher, I think it is like a merge of the basic and master ones.
by Alexander82
Sun Sep 20, 2020 6:08 pm
Forum: Undead
Topic: Walking meat as a healer
Replies: 20
Views: 210

Re: Walking meat as a healer

@Savra Can you make an image for that?

I ws thinking it might be like a cart with rotten meat inside, or maybe some kind of zombie butcher?
by Alexander82
Sun Sep 20, 2020 6:02 pm
Forum: Undead Technologies
Topic: Summons for the cursed knights: Familiars
Replies: 21
Views: 241

Re: Summons for the cursed knight: Familiars

Before choosing it, what is the role it should have?
by Alexander82
Sun Sep 20, 2020 5:58 pm
Forum: Others
Topic: Raise elf aimed shots cool down
Replies: 3
Views: 35

Re: Raise elf aimed shots cool down

I see, but can't we correct that @Stratego (dev) ? I think we shouldn't weaken a ability for AI only.
by Alexander82
Sun Sep 20, 2020 9:51 am
Forum: DEVELOPER version changes
Topic: version 1.129
Replies: 36
Views: 999

Re: version 1.129

Now all riders can dismount from their mounts.
by Alexander82
Sun Sep 20, 2020 9:50 am
Forum: DEVELOPER version changes
Topic: version 1.129
Replies: 36
Views: 999

Re: version 1.129

I'd like to implement this The ideas I've collected here and there are the following: unicorn mounting: you can train unicorns that cost 2 and most of base land units can mount them forming a unit that has +2 cost from the base land unit used, gain unicorn hp in addition, gets 6 land speed and loos...

Go to advanced search