Search found 5798 matches

by Alexander82
Sun Oct 14, 2018 11:50 am
Forum: Undead Technologies
Topic: Poisonus corpses
Replies: 1
Views: 24

Poisonus corpses

Requires poisonus bite

Cost: 8

Researched at the graveyard

Effect:

When a zombie/ghoul unit dies it leaves behind a cloud of poisonus gas with vanishing 3 that poisons any unit that steps over it.
by Alexander82
Fri Sep 21, 2018 4:41 pm
Forum: Human
Topic: Imperial Captain
Replies: 40
Views: 659

Re: Imperial Captain

I was thinking about that too. I'll check it
by Alexander82
Fri Sep 21, 2018 3:35 am
Forum: Undead
Topic: Forest Skeleton DISCUSSING
Replies: 51
Views: 8805

Re: Forest Skeleton DISCUSSING

Also I think i'll edit the skeleton to fit better the 3 skeleton levels (base, armored, gold)
by Alexander82
Fri Sep 21, 2018 3:33 am
Forum: Undead
Topic: Forest Skeleton DISCUSSING
Replies: 51
Views: 8805

Re: Forest Skeleton DISCUSSING

Yeah. It seems fair.

I'll ask Daniel how to make it but this way it should be simpler
by Alexander82
Thu Sep 20, 2018 9:21 am
Forum: AoF Votes and Polls
Topic: About votes
Replies: 8
Views: 700

Re: About votes

Sorry for my english, then :D
by Alexander82
Wed Sep 19, 2018 10:49 am
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Regarding spells and mage attacks
Replies: 7
Views: 154

Re: Regarding spells and mage attacks

That was the principle of the magic arrow spell, anyway I think that mages are already good as they are and they should be mainly useless without their spells Some exceptions are the warmage, the bladesinger the cleric and the druid that are hybrid melee/casters (in D&D they are called gishes) ant t...
by Alexander82
Mon Sep 17, 2018 2:12 pm
Forum: Human
Topic: templar/hospitaller design
Replies: 57
Views: 1283

Re: templar/hospitaller design

I hope in the next update
by Alexander82
Mon Sep 17, 2018 10:16 am
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Halflings discussion
Replies: 5
Views: 125

Re: Halflings discussion

I was thinking to ask Stratego (dev) if it is possible to add 3 new strings for jsons that are HasDodgeCounterBonusAgainst: HasDodgeRangedBonusAgainst: HasDodgeMeleeBonusAgainst: This is because I want some units to have specific bonus against giants/dragons/ents and such For example halfling might ...
by Alexander82
Mon Sep 17, 2018 10:05 am
Forum: Human
Topic: Human amphibious unit.
Replies: 8
Views: 181

Re: Human amphibious unit.

As for were human warriors are concerned I think anyone with a shield should at least start off with 1 pierce armour. Sharkmen could work as human amphibious units but we only need one with upgrades right now. Plus backstory so we know how they came to join humans. Pirates rtade protection for move...
by Alexander82
Sun Sep 16, 2018 6:22 pm
Forum: Human
Topic: 2nd upgrade for human warrior ACCEPTED
Replies: 22
Views: 1955

Re: 2nd upgrade for human warrior ACCEPTED

In the meantime we can go for the usual names
by Alexander82
Sun Sep 16, 2018 4:24 pm
Forum: Undead
Topic: Ghost Kraken
Replies: 64
Views: 906

Re: Ghost Kraken

More or less but it is important to check how it looksbon water tiles

Some part might be completely not visible
by Alexander82
Sun Sep 16, 2018 1:29 pm
Forum: Human
Topic: 2nd upgrade for human warrior ACCEPTED
Replies: 22
Views: 1955

Re: 2nd upgrade for human warrior ACCEPTED

No. As I've already said Their graphics are ready
by Alexander82
Sun Sep 16, 2018 1:02 pm
Forum: Human
Topic: templar/hospitaller design
Replies: 57
Views: 1283

Re: templar/hospitaller design

I didn't touch that json though
by Alexander82
Sun Sep 16, 2018 9:39 am
Forum: Human
Topic: templar/hospitaller design
Replies: 57
Views: 1283

Re: templar/hospitaller design

This is strange. They shouldn't be in game yet
by Alexander82
Sun Sep 16, 2018 8:14 am
Forum: Undead
Topic: Ghost Kraken
Replies: 64
Views: 906

Re: Ghost Kraken

What about an image where the unit is partially submerged?
by Alexander82
Sat Sep 15, 2018 6:55 pm
Forum: DEVELOPER version changes
Topic: version v1.065
Replies: 25
Views: 523

Re: version v1.065

Guys... in the version change you should only report bugs (mostly new bugs that might be caused by new sources like the new powerbase mechanic) Other things like things that you consider balance issue ora complaints should stick to the right sections. I'd like to avoid deleting posts so I'd like to ...
by Alexander82
Sat Sep 15, 2018 6:35 pm
Forum: Human
Topic: Human amphibious unit.
Replies: 8
Views: 181

Re: Human amphibious unit.

those units can go on ships, lol xD
by Alexander82
Sat Sep 15, 2018 3:23 pm
Forum: Human
Topic: 2nd upgrade for human warrior ACCEPTED
Replies: 22
Views: 1955

Re: 2nd upgrade for human warrior ACCEPTED

I'm not sure. Maybe royal units might be an elite group in between normal and imperials (since imperial will require diplomacy)
by Alexander82
Sat Sep 15, 2018 7:05 am
Forum: Human
Topic: 2nd upgrade for human warrior ACCEPTED
Replies: 22
Views: 1955

Re: 2nd upgrade for human warrior ACCEPTED

At the moment all human images (3 levels) are ready. About the name I think we might consider that but what about level 2 name?
by Alexander82
Fri Sep 14, 2018 3:00 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Sea gate-capturable
Replies: 7
Views: 151

Re: Sea gate-capturable

A port or a small island
by Alexander82
Fri Sep 14, 2018 8:39 am
Forum: Elf
Topic: Magus
Replies: 19
Views: 240

Re: Magus

Savra wrote:
Wed Sep 12, 2018 3:28 pm
Alexander82 wrote:
Wed Sep 12, 2018 10:25 am
There is already an hybrid warrior/mage unit for elves

No need for another right now
Actually we could just give her a staff, those were references to what she should look like suit wise.
It is still armored.

I think we should stick for pure mages with mostly cloth
by Alexander82
Fri Sep 14, 2018 12:05 am
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Sea gate-capturable
Replies: 7
Views: 151

Re: Sea gate-capturable

A water tc? It might be a nice addition.
by Alexander82
Thu Sep 13, 2018 6:05 pm
Forum: Other asset ideas (terrain, sound ...)
Topic: Spell images
Replies: 4
Views: 280

Re: Spell images

Midonik wrote:
Thu Sep 13, 2018 6:04 pm

2. We have a place to suggest new albitlies and spells independently: Technologies, spells and albitlies - http://www.androidutils.com/forum/viewf ... 12cea614e5
that too
by Alexander82
Thu Sep 13, 2018 6:05 pm
Forum: Other asset ideas (terrain, sound ...)
Topic: Spell images
Replies: 4
Views: 280

Re: Spell images

I think they should stay in the topic of the unit(s) that use those spells
by Alexander82
Thu Sep 13, 2018 5:24 pm
Forum: Others
Topic: Game options and design
Replies: 36
Views: 745

Re: Game options and design

Savra wrote:
Tue Aug 28, 2018 1:20 am
I just want each race to have specific music for them what do you think of these suggestions @A@Alexander82
I like that idea
by Alexander82
Thu Sep 13, 2018 2:38 pm
Forum: DEVELOPER version changes
Topic: version v1.065
Replies: 25
Views: 523

Re: version v1.065

Elven mages are in tc and are offensive. I don't remember the human mage tough
by Alexander82
Thu Sep 13, 2018 2:34 pm
Forum: Reporting Issues
Topic: Trolls upgrade bug
Replies: 1
Views: 52

Re: Trolls upgrade bug

I've sent it to Daniel for correction
by Alexander82
Thu Sep 13, 2018 10:43 am
Forum: Orc
Topic: Merlock leader
Replies: 34
Views: 421

Re: Merlock leader

There are 2 solutions:

1) they will use exactly the same techs, this way they will upgrade together.

2) their auras will have a different effect (like level 1 + attack, level 2 +1 water speed to all merlocks, level 3 +1 land speed to all merlocks, but we might think of something different)
by Alexander82
Thu Sep 13, 2018 10:30 am
Forum: Orc
Topic: Merlock expansion
Replies: 40
Views: 398

Re: Merlock expansion

Btw if it is a crocodile it is not necessary the drop on death thing I guess
by Alexander82
Thu Sep 13, 2018 7:32 am
Forum: Orc
Topic: Merlock leader
Replies: 34
Views: 421

Re: Merlock leader

Cause they are a subrace

I was thinking to use the orc/goblin techs and use the merlock tech as "water units upgrade"

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