Search found 6665 matches

by Alexander82
Mon Oct 14, 2019 11:36 pm
Forum: Human Technologies
Topic: Palace upgrade
Replies: 14
Views: 143

Re: Palace upgrade

thanks! You are good at recoloring!
by Alexander82
Mon Oct 14, 2019 9:49 am
Forum: Undead
Topic: undead siege
Replies: 54
Views: 7371

Re: undead siege

To be honest I don't really like the image.

I have a few ideas about undead sieges but they will probably be mutually exclusives (e.g. A catapult-like approach and the thrower would overlap a bit so we might consider something in the middle).

I'll stay tuned for other proposals
by Alexander82
Mon Oct 14, 2019 9:44 am
Forum: Elf Technologies
Topic: Evolving wilds
Replies: 3
Views: 83

Re: Evolving wilds

No upgrades (in terms of images) for elves.

Techs that give bonus/abilities are fine
by Alexander82
Mon Oct 14, 2019 9:42 am
Forum: Human Technologies
Topic: Palace upgrade
Replies: 14
Views: 143

Re: Palace upgrade

I would like that image as a replacement of current castle.

Btw can you also make current castle in that color?
by Alexander82
Mon Oct 14, 2019 9:41 am
Forum: Orc Technologies
Topic: Volcanic citadel upgrade
Replies: 11
Views: 150

Re: Volcanic citadel upgrade

I like the image. It might simply go in as a replacement of current volcano

I also agree that upgraded megas could be a pain to balance
by Alexander82
Sun Oct 06, 2019 2:21 pm
Forum: Reporting Issues
Topic: centaur description
Replies: 1
Views: 47

Re: centaur description

thanks for reporting
by Alexander82
Sat Oct 05, 2019 1:11 pm
Forum: Others
Topic: Trebuchet rebalance - ANSWERED
Replies: 7
Views: 118

Re: Trebuchet rebalance

I am currently working on their jsons

the new techs in game (that aren't working yet) are used for all siege and ship units (we made all mechanicals share most of techs)
by Alexander82
Thu Oct 03, 2019 5:17 am
Forum: Dwarf
Topic: Giant magnifying glass
Replies: 26
Views: 323

Re: Giant magnifying glass

Btw I also think that tjis concept is perfect for gnomes so I'd like that unit for their sub (which will be part of dwarven race)
by Alexander82
Thu Oct 03, 2019 5:13 am
Forum: Dwarf
Topic: Giant magnifying glass
Replies: 26
Views: 323

Re: Giant magnifying glass

I guess it is settled.

I only think we need some testing to balance how much damage a fire instance does so that we can balance the max amount of actions and starting range.
by Alexander82
Thu Oct 03, 2019 5:11 am
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Snakeman can't swim - ANSWERED
Replies: 21
Views: 165

Re: Snakeman can't swim - ANSWERED

Humans can swim, that doesn't mean we should give a soldier waterwalking. As I told you snakes in game are from a desert setting and aren't meant to be water units. Please also remember what I told you about the race. It is better not to use it as it is considered not functional. You'll be able to a...
by Alexander82
Wed Oct 02, 2019 9:42 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Snakeman can't swim - ANSWERED
Replies: 21
Views: 165

Re: Snakeman can't swim

They already have 50% extra movement on sand tiles.

They will be useful on that kind of maps
by Alexander82
Wed Oct 02, 2019 5:13 pm
Forum: Dwarf
Topic: Giant magnifying glass
Replies: 26
Views: 323

Re: Giant magnifying glass

In the end they will have the same effect overall, the only thing about the ability is that it won't be dodged but it won't be able to target inside tcs

I think that among the 2 is the best behaiour (dodging light isn't something that can't be done without being a gold saint :D )
by Alexander82
Wed Oct 02, 2019 3:08 pm
Forum: Dwarf
Topic: Giant magnifying glass
Replies: 26
Views: 323

Re: Giant magnifying glass

What about: attack: 0 range: 4 actions: 5 default burning weapon abilities: Align lenses - uses 1 action and provide 1 range for 1 turn or attack: 0 range: 0 casting range: 4 actions: 5 default burning weapon abilities: Align lenses - uses 1 action and provide 1 casting range for 1 turn Ray of light...
by Alexander82
Wed Oct 02, 2019 2:46 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Snakeman can't swim - ANSWERED
Replies: 21
Views: 165

Re: Snakeman can't swim

I think you can edit maps giving units waterwalking but when nagas will be in they will fill their specific role.
by Alexander82
Tue Oct 01, 2019 8:55 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Snakeman can't swim - ANSWERED
Replies: 21
Views: 165

Re: Snakeman can't swim

Yes but I think most of these things will be made contextually (since I don't want to do 2 times the same work :D )
by Alexander82
Tue Oct 01, 2019 8:51 pm
Forum: Others
Topic: Best against that - new information in unit stats
Replies: 10
Views: 131

Re: Best against that - new information in unit stats

It is great to have anther coder here! Hail to @Endru1241!
by Alexander82
Tue Oct 01, 2019 8:49 pm
Forum: Dwarf
Topic: Giant magnifying glass
Replies: 26
Views: 323

Re: Giant magnifying glass

Also I suggest to give it a higher minimum range so it won't be able to attack in melee
by Alexander82
Tue Oct 01, 2019 8:47 pm
Forum: Dwarf
Topic: Giant magnifying glass
Replies: 26
Views: 323

Re: Giant magnifying glass

if we make an ability require more actions it will be fine
by Alexander82
Tue Oct 01, 2019 8:45 pm
Forum: Others
Topic: To-Do list priorities for AoF
Replies: 26
Views: 804

Re: To-Do list priorities for AoF

Great!
by Alexander82
Tue Oct 01, 2019 8:44 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Snakeman can't swim - ANSWERED
Replies: 21
Views: 165

Re: Snakeman can't swim

we are doing as faster as we can
by Alexander82
Tue Oct 01, 2019 2:37 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Snakeman can't swim - ANSWERED
Replies: 21
Views: 165

Re: Snakeman can't swim

We won't be adding more scalefolks units until we won't finalize dwarves
by Alexander82
Tue Oct 01, 2019 12:55 pm
Forum: Others
Topic: Best against that - new information in unit stats
Replies: 10
Views: 131

Re: Best against that - new information in unit stats

I totally agree with you. I had asked Daniel for a similar function but I thought it wasn't going to be made. For example I had to create specific categories for auras that needed to affect specific subraces categories (e.g. I had to make U_WARFELL_CAVALRY_MELEE to make only these affected by a spec...
by Alexander82
Tue Oct 01, 2019 12:00 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Snakeman can't swim - ANSWERED
Replies: 21
Views: 165

Re: Snakeman can't swim

Cause they were never meant to swim (lizards were instead).

Anyway at the moment scalefolk race should be considered non functional and will be totally remade so it is strongly suggested not to use it for online games.
by Alexander82
Tue Oct 01, 2019 11:58 am
Forum: Others
Topic: Best against that - new information in unit stats
Replies: 10
Views: 131

Re: Best against that - new information in unit stats

Yes but I guess it depends from the specific situation.

We might need to create more parent directories in some cases (e.g. Siege and burnig are both efficient against buildings and they might both be considered as U_ANTI_BUILDING (I don't know if they are already like that in AoS).
by Alexander82
Tue Oct 01, 2019 10:34 am
Forum: Units/techs/effects
Topic: (source:email) axe thrower double strike bug IMPLEMENTED
Replies: 3
Views: 244

Re: (source:email) axe thrower double strike bug

That is the bug we solved in the last version xD
by Alexander82
Tue Oct 01, 2019 10:33 am
Forum: New game types in the game (like capture the flag)
Topic: Damage mode CLOSED
Replies: 8
Views: 101

Re: Damage mode closed

I'm not against that but it would for sure require a lot of work (especially for animated units)
by Alexander82
Tue Oct 01, 2019 10:31 am
Forum: Others
Topic: Best against that - new information in unit stats
Replies: 10
Views: 131

Re: Best against that - new information in unit stats

I think that sometimes certain category aren't good enough. Taking the example given by Endru1241 I think that, for example, AI would work better if we had anti infantry pierce damage and anti infantry normal damage in 2 different sub categories. We talked sometimes of an inclusive category system t...
by Alexander82
Tue Oct 01, 2019 8:56 am
Forum: Dwarf
Topic: Giant magnifying glass
Replies: 26
Views: 323

Re: Giant magnifying glass

Btw we also need to check how much damage is dealt by a single instance of burning to the most vulnerable targets.
by Alexander82
Tue Oct 01, 2019 8:55 am
Forum: Dwarf
Topic: Giant magnifying glass
Replies: 26
Views: 323

Re: Giant magnifying glass

I was thinking to something different. Now we can set action cost for abilities so high range ability might require 5 actions while the most basic can use less. Another way could be just giving it burning weapon and make the abilities spend actions to increase temporary the unit's range So you basic...
by Alexander82
Tue Oct 01, 2019 8:50 am
Forum: DEVELOPER version changes
Topic: version 1.105
Replies: 31
Views: 455

Re: version 1.103

Removed bonus against flying units from troll headhunter All base 1 action non-fire archers/crossbowmen gained 50% bonus against dragons All elite 1 action non-fire archers/crossbowmen gained 25% bonus against dragons Anti mounted units have now bonus only against generic U_MOUNTED while all specifi...

Go to advanced search