Search found 37 matches
- Mon May 18, 2015 8:28 pm
- Forum: Archived - Undead Units, Buildings
- Topic: Slenderman-like dude — ARCHIVED
- Replies: 3
- Views: 2130
Slenderman-like dude — ARCHIVED
a guy whose attack is low, but can take half of enemy unit's hp per turn... any thoughts?
- Wed Mar 18, 2015 12:10 am
- Forum: Unit - melee infantry
- Topic: peasant - IMPLEMENTED
- Replies: 161
- Views: 42368
Re: Civil Militia
I'd make a tech for recruiting militia called patriotism, and make the unit slightly better to catch up with upgraded units I'd make the unit name "Patriot" No, the Civil Militia is designed only to be a last resort-Type unit, and to die fairly easily. However naming it Villager instead m...
- Tue Mar 17, 2015 11:56 pm
- Forum: Nations
- Topic: Nation Strenght and weakness
- Replies: 21
- Views: 7227
Re: Nation Strenght and weakness
So, I Came up with some advantages for some nations (And advantages) Canada: Building, in WWII Canadian engineers were known for being very good, and very brave, at building bridges. USSR: should be wonderful infantry, look up Stalingrad Germany: vehicles and aircraft this is just a suugestion...
- Tue Mar 17, 2015 6:18 pm
- Forum: Technologies
- Topic: WW2 Secret Weapons - Atomic bomb
- Replies: 22
- Views: 6293
Re: WW2 Secret Weapons - Atomic bomb
An atomic bomb could be a expensive weapon that deals high damage to a set (maybe 2) but also injures his Own and kills himself in the process
- Tue Mar 17, 2015 6:13 pm
- Forum: Nations
- Topic: Nation Strenght and weakness
- Replies: 21
- Views: 7227
Re: Nation Strenght and weakness
So, I Came up with some advantages for some nations (And advantages)
Canada: Building, in WWII Canadian engineers were known for being very good, and very brave, at building bridges.
USSR: should be wonderful infantry, look up Stalingrad
Germany: vehicles and aircraft
Canada: Building, in WWII Canadian engineers were known for being very good, and very brave, at building bridges.
USSR: should be wonderful infantry, look up Stalingrad
Germany: vehicles and aircraft
- Tue Mar 17, 2015 3:27 am
- Forum: Map & campaign ideas/issues
- Topic: AoS Maps
- Replies: 2
- Views: 2497
Re: AoS Maps
It wouldn't really matter... but none of the historical ones, maybe a multiplayer one though, and a fictional. It might help to put it up to a vote, which ones people want in AoF and which ones should stay. Itd be important to only bring one or two storylines in, to keep the two independent...
- Tue Mar 17, 2015 12:08 am
- Forum: Implemented/Closed ones
- Topic: Pondering Aircraft IMPLEMENTED
- Replies: 5
- Views: 2714
Re: Pondering Aircraft
I think we should try to just keep it simple, to keep with the AoS theme
- Tue Mar 17, 2015 12:02 am
- Forum: Nations
- Topic: Nation Strenght and weakness
- Replies: 21
- Views: 7227
Re: Nation Strenght and weakness
Germans:Strongest armoured forces, but it took long time to build them. Personally I think that Germans should have a good airforce, as they were one of the most powerful in the world... maybe we should have a good land, air, and ground country for the ally and axis, that way there even... I think ...
- Mon Mar 16, 2015 12:27 am
- Forum: Archived - Other
- Topic: Structure - Tower (all races) - OUTDATED
- Replies: 19
- Views: 11000
guard towers for other races
So I noticed that only humans have towers that shoot stuff... is this gonna change in the future?
Re: Nations
Don't forget Canada! We did alot more then the States earlier in the war!
- Mon Mar 16, 2015 12:18 am
- Forum: Map & campaign ideas/issues
- Topic: AoS Maps
- Replies: 2
- Views: 2497
AoS Maps
So I was thinking... why not bring some of the AoS maps into AoF? Not all though, just a few....
- Mon Mar 16, 2015 12:14 am
- Forum: Map & campaign ideas/issues
- Topic: lord of the rings storyline
- Replies: 50
- Views: 22789
- Mon Mar 16, 2015 12:09 am
- Forum: Archived - Subraces
- Topic: Dwarves
- Replies: 312
- Views: 83113
Re: dwarves
I think dwarves shouldn't have archers... to make bows there size they wouldnt shoot far enough... Javaliners? Slingers?dust-n-steel wrote:And a shooting stand.
- Sun Mar 15, 2015 11:59 pm
- Forum: Archived - Human Units, Buildings
- Topic: Civil Militia — ARCHIVED
- Replies: 1
- Views: 1875
Civil Militia — ARCHIVED
In the AoS forum I posted the idea for a Ciil Militia... we have some good ideas there but I think it would work better for AoF with an effect on it called Passion. This would boost everything for 1 turn. The unit would have poor movement, since civilians are cowards... after one turn it would go ba...
- Sun Mar 15, 2015 11:52 pm
- Forum: Unit - melee infantry
- Topic: peasant - IMPLEMENTED
- Replies: 161
- Views: 42368
Re: Civil Militia
K, so I thought about it... I think this unit wouldn't be good for AoS, but if we did AoF with a 'Passion' effect on him, which boosted his overall stats for say, 1 or 2 turns it'd be good... anyway im posting on AoF page for further discussion...
- Mon Feb 23, 2015 3:51 am
- Forum: Human
- Topic: structure- guardhouse
- Replies: 9
- Views: 3967
structure- guardhouse
A wall the can hold 1 or 2 units, and otherwise acts as a wall... except it costs more to build and maybe have slightly reduces hp... it could be an upgrade for a wall...
- Mon Feb 23, 2015 3:38 am
- Forum: Elf Technologies
- Topic: spell: Evade
- Replies: 4
- Views: 3626
spell: Evade
Evade would be for Elves... it would enable the target to take 0 damage while active, or maybe only 50%.
- Sun Feb 22, 2015 9:24 pm
- Forum: Archived - Elven Units, Buildings
- Topic: Elves-Structure-Elvish Tower - IMPLEMENTED
- Replies: 0
- Views: 1702
Elves-Structure-Elvish Tower - IMPLEMENTED
The Elvish tower would be a a tower built by elves and have higher range and attack power than guard towers.
- Sun Feb 22, 2015 9:21 pm
- Forum: Archived - Undead Units, Buildings
- Topic: undead-Zombie IMPLEMENTED
- Replies: 26
- Views: 11622
Re: undead-Zombie
I think your idea would be better... considering zombies also like to eat brains...
- Fri Feb 20, 2015 11:04 pm
- Forum: Undead Technologies
- Topic: Spell: Absorb/ area drain
- Replies: 6
- Views: 3458
Re: Spell: Absorb/ area drain
It's a cool idea, but who would use it? It sounds like a good one for the undead...
And I like b.
And I like b.
- Fri Feb 20, 2015 10:58 pm
- Forum: Archived - Dwarven Units, Buildings
- Topic: Dwarven Tunneler — ARCHIVED
- Replies: 56
- Views: 17084
Re: unit: dwarven tunneler
It wouldn't have to be OP agianst buildings... or we could make it expensive, like an elephant.
- Thu Feb 19, 2015 1:03 am
- Forum: Archived - Dwarven Units, Buildings
- Topic: Dwarven Tunneler — ARCHIVED
- Replies: 56
- Views: 17084
Re: unit: dwarven tunneler
I was thinking... what if the tunnelry was just a unit like the assasin with insane bonuses agianst buildings? This way it will be way easier for Daniel to program...
- Thu Feb 19, 2015 12:40 am
- Forum: Archived - Undead Units, Buildings
- Topic: undead-Zombie IMPLEMENTED
- Replies: 26
- Views: 11622
undead-Zombie IMPLEMENTED
semi-powerful and it's attacks give any unit an effect 'Tranform' that turns the unit into a zombie. Undead and non flesh and blood units immune.
- Thu Feb 19, 2015 12:25 am
- Forum: Archived - Subraces
- Topic: Demon - ANSWERED
- Replies: 8
- Views: 6661
Re: Demon
Unit: hell footman, hell archer, hell mage, hell fire catapult (gwt a 1 spell "Fire meteor" a catapult fired a 4 fired meteors, enemy are the fired at meteor), hell guard, fire dragon (get a 1 spell "Triple strike" fire a 3 enemy units). Structures: hell barracks (trains hell fo...
- Mon Feb 09, 2015 3:50 am
- Forum: Unit - melee infantry
- Topic: Viking Berserker - IMPLEMENTED
- Replies: 109
- Views: 23261
Re: viking berzerk
Sounds like a good idea... but what would the viking look like?
- Mon Feb 09, 2015 3:48 am
- Forum: Techs
- Topic: Zulus Upgrade
- Replies: 7
- Views: 3533
Re: Zulus Upgrade
And the cannanible emerges...max-damage wrote:My favorite beverage when I'm watching a ball game....COOLguy wrote:Known for their spears and their drinking of blood and milk.
- Mon Feb 09, 2015 3:42 am
- Forum: ARCHIVED - Answered suggestions
- Topic: Witch Doctor - ANSWERED
- Replies: 3
- Views: 2852
Witch Doctor - ANSWERED
So... in the pre-forum thread the guy mentions a 'plague doctor', so that's pretty much what I'm recommending here except with a different name...
It would pretty much be a healer that can poison enemies, and is immune to poison, as well as incapable of coverting enemy troops.
It would pretty much be a healer that can poison enemies, and is immune to poison, as well as incapable of coverting enemy troops.
- Mon Feb 09, 2015 3:37 am
- Forum: Techs
- Topic: Zulus Upgrade
- Replies: 7
- Views: 3533
Re: Zulus Upgrade
Masai Warrior=??COOLguy wrote:Which is funny because I refer to the skirmishers as the "Masai Warrior".
- Mon Feb 09, 2015 3:36 am
- Forum: Unit - melee infantry
- Topic: Viking Berserker - IMPLEMENTED
- Replies: 109
- Views: 23261
Re: viking berzerk
max-damage wrote:That's s good idea, but that introduces an entire new class...Vikings....interesting...hmmm...Coronel wrote:What about a normal viking and then having viking bersurk as an upgrade?
We could have it be an upgrade for the swordsmen...
- Mon Feb 09, 2015 12:46 am
- Forum: Unit - melee infantry
- Topic: Viking Berserker - IMPLEMENTED
- Replies: 109
- Views: 23261
Re: viking berzerk
What about a normal viking and then having viking bersurk as an upgrade?