Search found 37 matches

by Coronel
Mon May 18, 2015 8:28 pm
Forum: Undead
Topic: Slenderman-like dude
Replies: 2
Views: 1172

Slenderman-like dude

a guy whose attack is low, but can take half of enemy unit's hp per turn... any thoughts?
by Coronel
Wed Mar 18, 2015 12:10 am
Forum: Unit - infantry
Topic: peasant - IMPLEMENTED
Replies: 161
Views: 24301

Re: Civil Militia

I'd make a tech for recruiting militia called patriotism, and make the unit slightly better to catch up with upgraded units I'd make the unit name "Patriot" No, the Civil Militia is designed only to be a last resort-Type unit, and to die fairly easily. However naming it Villager instead may be good...
by Coronel
Tue Mar 17, 2015 11:56 pm
Forum: Nations
Topic: Nation Strenght and weakness
Replies: 21
Views: 3553

Re: Nation Strenght and weakness

So, I Came up with some advantages for some nations (And advantages) Canada: Building, in WWII Canadian engineers were known for being very good, and very brave, at building bridges. USSR: should be wonderful infantry, look up Stalingrad Germany: vehicles and aircraft this is just a suugestion...
by Coronel
Tue Mar 17, 2015 6:18 pm
Forum: Technologies
Topic: WW2 Secret Weapons - Atomic bomb
Replies: 22
Views: 2944

Re: WW2 Secret Weapons - Atomic bomb

An atomic bomb could be a expensive weapon that deals high damage to a set (maybe 2) but also injures his Own and kills himself in the process
by Coronel
Tue Mar 17, 2015 6:13 pm
Forum: Nations
Topic: Nation Strenght and weakness
Replies: 21
Views: 3553

Re: Nation Strenght and weakness

So, I Came up with some advantages for some nations (And advantages)

Canada: Building, in WWII Canadian engineers were known for being very good, and very brave, at building bridges.

USSR: should be wonderful infantry, look up Stalingrad

Germany: vehicles and aircraft
by Coronel
Tue Mar 17, 2015 3:27 am
Forum: Map & campaign ideas
Topic: AoS Maps
Replies: 2
Views: 1325

Re: AoS Maps

It wouldn't really matter... but none of the historical ones, maybe a multiplayer one though, and a fictional. It might help to put it up to a vote, which ones people want in AoF and which ones should stay. Itd be important to only bring one or two storylines in, to keep the two independent...
by Coronel
Tue Mar 17, 2015 12:08 am
Forum: Planes
Topic: Pondering Aircraft
Replies: 5
Views: 1026

Re: Pondering Aircraft

I think we should try to just keep it simple, to keep with the AoS theme
by Coronel
Tue Mar 17, 2015 12:02 am
Forum: Nations
Topic: Nation Strenght and weakness
Replies: 21
Views: 3553

Re: Nation Strenght and weakness

Germans:Strongest armoured forces, but it took long time to build them. Personally I think that Germans should have a good airforce, as they were one of the most powerful in the world... maybe we should have a good land, air, and ground country for the ally and axis, that way there even... I think ...
by Coronel
Mon Mar 16, 2015 12:27 am
Forum: ARCHIVED
Topic: Structure - Tower (all races) - OUTDATED
Replies: 19
Views: 8004

guard towers for other races

So I noticed that only humans have towers that shoot stuff... is this gonna change in the future?
by Coronel
Mon Mar 16, 2015 12:23 am
Forum: Nations
Topic: Nations
Replies: 39
Views: 4157

Re: Nations

Don't forget Canada! We did alot more then the States earlier in the war!
by Coronel
Mon Mar 16, 2015 12:18 am
Forum: Map & campaign ideas
Topic: AoS Maps
Replies: 2
Views: 1325

AoS Maps

So I was thinking... why not bring some of the AoS maps into AoF? Not all though, just a few....
by Coronel
Mon Mar 16, 2015 12:14 am
Forum: Map & campaign ideas
Topic: lord of the rings storyline
Replies: 50
Views: 17610

Re: lord of the rings storyline

:lol:
by Coronel
Mon Mar 16, 2015 12:09 am
Forum: Races
Topic: Dwarves
Replies: 312
Views: 51963

Re: dwarves

dust-n-steel wrote:And a shooting stand. Image
I think dwarves shouldn't have archers... to make bows there size they wouldnt shoot far enough... Javaliners? Slingers?
by Coronel
Sun Mar 15, 2015 11:59 pm
Forum: Human
Topic: Civil Militia
Replies: 0
Views: 831

Civil Militia

In the AoS forum I posted the idea for a Ciil Militia... we have some good ideas there but I think it would work better for AoF with an effect on it called Passion. This would boost everything for 1 turn. The unit would have poor movement, since civilians are cowards... after one turn it would go ba...
by Coronel
Sun Mar 15, 2015 11:52 pm
Forum: Unit - infantry
Topic: peasant - IMPLEMENTED
Replies: 161
Views: 24301

Re: Civil Militia

K, so I thought about it... I think this unit wouldn't be good for AoS, but if we did AoF with a 'Passion' effect on him, which boosted his overall stats for say, 1 or 2 turns it'd be good... anyway im posting on AoF page for further discussion...
by Coronel
Mon Feb 23, 2015 3:51 am
Forum: Human
Topic: structure- guardhouse
Replies: 8
Views: 1007

structure- guardhouse

A wall the can hold 1 or 2 units, and otherwise acts as a wall... except it costs more to build and maybe have slightly reduces hp... it could be an upgrade for a wall...
by Coronel
Mon Feb 23, 2015 3:38 am
Forum: Elf Technologies
Topic: spell: Evade
Replies: 4
Views: 1937

spell: Evade

Evade would be for Elves... it would enable the target to take 0 damage while active, or maybe only 50%.
by Coronel
Sun Feb 22, 2015 9:24 pm
Forum: IMPLEMENTED - ARCHIVED
Topic: Elves-Structure-Elvish Tower - IMPLEMENTED
Replies: 0
Views: 589

Elves-Structure-Elvish Tower - IMPLEMENTED

The Elvish tower would be a a tower built by elves and have higher range and attack power than guard towers.
by Coronel
Sun Feb 22, 2015 9:21 pm
Forum: IMPLEMENTED - ARCHIVED
Topic: undead-Zombie IMPLEMENTED
Replies: 26
Views: 9142

Re: undead-Zombie

I think your idea would be better... considering zombies also like to eat brains...
by Coronel
Fri Feb 20, 2015 11:04 pm
Forum: Undead Technologies
Topic: Spell: Absorb/ area drain
Replies: 6
Views: 1858

Re: Spell: Absorb/ area drain

It's a cool idea, but who would use it? It sounds like a good one for the undead...
And I like b.
by Coronel
Fri Feb 20, 2015 10:58 pm
Forum: Dwarf
Topic: Dwarven Tunneler - MERGED
Replies: 55
Views: 8847

Re: unit: dwarven tunneler

It wouldn't have to be OP agianst buildings... or we could make it expensive, like an elephant.
by Coronel
Thu Feb 19, 2015 1:03 am
Forum: Dwarf
Topic: Dwarven Tunneler - MERGED
Replies: 55
Views: 8847

Re: unit: dwarven tunneler

I was thinking... what if the tunnelry was just a unit like the assasin with insane bonuses agianst buildings? This way it will be way easier for Daniel to program...
by Coronel
Thu Feb 19, 2015 12:40 am
Forum: IMPLEMENTED - ARCHIVED
Topic: undead-Zombie IMPLEMENTED
Replies: 26
Views: 9142

undead-Zombie IMPLEMENTED

semi-powerful and it's attacks give any unit an effect 'Tranform' that turns the unit into a zombie. Undead and non flesh and blood units immune.
by Coronel
Thu Feb 19, 2015 12:25 am
Forum: IMPLEMENTED - ARCHIVED
Topic: Demon - ANSWERED
Replies: 8
Views: 3854

Re: Demon

Unit: hell footman, hell archer, hell mage, hell fire catapult (gwt a 1 spell "Fire meteor" a catapult fired a 4 fired meteors, enemy are the fired at meteor), hell guard, fire dragon (get a 1 spell "Triple strike" fire a 3 enemy units). Structures: hell barracks (trains hell footman, hell archer a...
by Coronel
Mon Feb 09, 2015 3:50 am
Forum: Unit - infantry
Topic: Viking Berserker - IMPLEMENTED
Replies: 109
Views: 11850

Re: viking berzerk

Sounds like a good idea... but what would the viking look like?
by Coronel
Mon Feb 09, 2015 3:48 am
Forum: Techs
Topic: Zulus Upgrade
Replies: 7
Views: 2087

Re: Zulus Upgrade

max-damage wrote:
COOLguy wrote:Known for their spears and their drinking of blood and milk.
My favorite beverage when I'm watching a ball game.... :twisted:
And the cannanible emerges...
by Coronel
Mon Feb 09, 2015 3:42 am
Forum: ARCHIVED - Answered suggestions
Topic: Witch Doctor - ANSWERED
Replies: 3
Views: 1441

Witch Doctor - ANSWERED

So... in the pre-forum thread the guy mentions a 'plague doctor', so that's pretty much what I'm recommending here except with a different name...

It would pretty much be a healer that can poison enemies, and is immune to poison, as well as incapable of coverting enemy troops.
by Coronel
Mon Feb 09, 2015 3:37 am
Forum: Techs
Topic: Zulus Upgrade
Replies: 7
Views: 2087

Re: Zulus Upgrade

COOLguy wrote:Which is funny because I refer to the skirmishers as the "Masai Warrior". :D
Masai Warrior=??
by Coronel
Mon Feb 09, 2015 3:36 am
Forum: Unit - infantry
Topic: Viking Berserker - IMPLEMENTED
Replies: 109
Views: 11850

Re: viking berzerk

max-damage wrote:
Coronel wrote:What about a normal viking and then having viking bersurk as an upgrade?
That's s good idea, but that introduces an entire new class...Vikings....interesting...hmmm...


We could have it be an upgrade for the swordsmen...
by Coronel
Mon Feb 09, 2015 12:46 am
Forum: Unit - infantry
Topic: Viking Berserker - IMPLEMENTED
Replies: 109
Views: 11850

Re: viking berzerk

What about a normal viking and then having viking bersurk as an upgrade?

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