Search found 550 matches

by max-damage
Sat Sep 12, 2015 10:31 pm
Forum: OFF Topics
Topic: what? did i fart?
Replies: 20
Views: 4786

Re: what? did i fart?

Well, I imagine there will be an abundance of facepalms coming up...I finally got a tablet so I can start playing again and posting in the forums...I can just smell everyone's excitement... :twisted: ;) However, I'm also working an insane amount of hours so most of my activity will probably be limit...
by max-damage
Sat Sep 12, 2015 12:16 pm
Forum: Feedback about this forum
Topic: we need...
Replies: 0
Views: 1561

we need...

...a cool logo for the page header...do we have any GFX artists in the house? :)
by max-damage
Sat Jul 25, 2015 6:42 pm
Forum: Solved/Answered
Topic: chariot armor in blacksmith - ANSWERED
Replies: 5
Views: 1161

Re: chariot armor in blacksmith

I agree. Chariot isn't a particularly strong unit, and it should benefit from cavalry bonuses Its strength has nothing to do with it. It is already affected by bonuses, the question is with which? It is currently affected with infantry bonuses; Darkknight suggests it be affected with cavalry bonuse...
by max-damage
Sat Jul 25, 2015 6:40 pm
Forum: Dev asks for Help
Topic: Redesign mountains IMPLEMENTED
Replies: 32
Views: 5274

Re: Redesign hills

those are hills? I thought they were sheer cliffs...unpassable...
by max-damage
Fri Jul 03, 2015 8:53 pm
Forum: IMPLEMENTED - ARCHIVED
Topic: Undeads: Bow (Unlock Bowman)
Replies: 19
Views: 3089

Re: Undeads: Bow (Unlock Bowman)

ejm29 wrote:I think undead bowmen are a great idea, these undead warriors (in my opinion) would have no problem using a bow ;)
I concur...
by max-damage
Fri Jul 03, 2015 8:51 pm
Forum: IMPLEMENTED - ARCHIVED
Topic: Unit: Unicorn Knight (Elves) - IMPLEMENTED
Replies: 13
Views: 2229

Re: Unit: Unicorn Knight (Elves) - IMPLEMENTED

Ness wrote:Maybe this unit should have 6 speed because elf units are light
good point...also, unicorns are magical creatures by their very nature...higher speed would make sense...
by max-damage
Fri Jul 03, 2015 8:50 pm
Forum: IMPLEMENTED - ARCHIVED
Topic: tech/spell(?): commune (elves) - IMPLEMENTED
Replies: 9
Views: 2037

Re: tech/spell(?): commune (elves) - IMPLEMENTED

The nature call tech for elves seems to work wonders when used on a map with animals, but there are a few issues I have noticed with it. 1. I know it will be fixed later, but animals aren't really present in many maps yet. 2. The automatic actions at turn end will have every archer in range shootin...
by max-damage
Sat Jun 13, 2015 7:46 pm
Forum: Structures
Topic: New Structure Ideas
Replies: 17
Views: 1788

Re: New Structure Ideas

DoomCarrot wrote:
lacicada wrote:
ollie444 wrote:Good ideas!

> Churches can heal units outside of it
I did not realize that!! That is a great thing to know! Well I shall be changing up some of my strategies now.
WOOOAH WAIT WHAT!?!? :shock: :o

that's what healers are for...they're trained in churches...
by max-damage
Sat Jun 13, 2015 7:44 pm
Forum: IMPLEMENTED - ARCHIVED
Topic: Undead: Bonesight - IMPLEMENTED
Replies: 4
Views: 2144

Re: Undead: Bonesight - IMPLEMENTED

sweet!! I can hardly wait to get my new tablet so I can check out the new versions!!! :)
by max-damage
Sat Jun 13, 2015 7:39 pm
Forum: OFF Topics
Topic: please spare me!
Replies: 7
Views: 2201

Re: please spare me!

ollie444 wrote:Max, even though you were away for like four months, you have over 5 posts a day!!! :lol:
you say that as though it were a bad thing... :P

(and it was only two months...)
by max-damage
Sat Jun 13, 2015 7:38 pm
Forum: OFF Topics
Topic: WE ALL OWE DANIEL A HUGE THANK YOU!!!
Replies: 38
Views: 5999

Re: WE ALL OWE DANIEL A HUGE THANK YOU!!!

ollie444 wrote:Nah I would vote Daniel for ruler of universe! UK prime minister please at least! It's nearly election time...
I wouldn't inflict that on my worst enemy!!! :lol:
by max-damage
Sat Jun 13, 2015 7:34 pm
Forum: IMPLEMENTED - Structure
Topic: Structure: Gate - IMPLEMENTED
Replies: 40
Views: 4190

Re: Structure: Gate - IMPLEMENTED

just FYI...the "metal grid" is called a "portcullis"... :)
by max-damage
Sat Jun 13, 2015 7:27 pm
Forum: Implemented/Answered
Topic: Why ballista makes area damage? ANSWERED
Replies: 19
Views: 1888

Re: Why ballista makes area damage?

I think that ballista shouldn't make are damage. Just very high damage to a single enemy unit I agree...even oversized units (catapults, elephants, etc...) would take a significant amount of damage from a 2 1/2 meter-long, 20-Kg sharpened wooden stake impacting them at around 150 Km/Hr...but it sti...
by max-damage
Sat Jun 13, 2015 7:18 pm
Forum: OFF Topics
Topic: WELCOME TO THE FORUMS!!!
Replies: 8
Views: 2629

Re: WELCOME TO THE FORUMS!!!

i heard of so called ''andy'' pc app that is android emulator or something and its pretty legit you can play clash of clans and stuff i tested it but my favorite game Strategy and Tactics World War 2 didnt work so idk about age of strategy,so you maybe can play aoes that way :geek: I can try, but I...
by max-damage
Sat Jun 13, 2015 7:15 pm
Forum: Unit - infantry
Topic: Master craftsmen
Replies: 20
Views: 9049

Re: Master craftsmen

exactly, and that fits in with the entire concept of the MC's...they are engineers, not combat units, but would be invaluable in a siege campaign, so would need to be protected mightily (they're also expensive...)...I was simply expanding on what was already being said for the sake of clarity... 8-)
by max-damage
Tue Jun 02, 2015 6:54 pm
Forum: OFF Topics
Topic: WELCOME TO THE FORUMS!!!
Replies: 8
Views: 2629

Re: WELCOME TO THE FORUMS!!!

thanks...me, too... ;)
by max-damage
Tue Jun 02, 2015 6:50 pm
Forum: Unit - infantry
Topic: Master craftsmen
Replies: 20
Views: 9049

Re: Master craftsmen

I still think we need a way to go through obstacles like forests and even rock in time of course, as they did in the day nothing stopped those guys they found a way. If it be craftsman or engineer but I assume it would be an upgrade to the worker,but this may be to hard to program,or code or whatev...
by max-damage
Tue Jun 02, 2015 6:44 pm
Forum: IMPLEMENTED - Mounted
Topic: chariot upgrade - IMPLEMENTED
Replies: 52
Views: 12654

Re: chariot upgrade

yes, the chariot's weapon was generally a spear/lance, not a sword--swords at that time were mainly fairly dull, short bludgeoning weapons with a minimal reach...not well suited to a charioteer's use...
by max-damage
Tue May 26, 2015 3:46 pm
Forum: OFF Topics
Topic: WELCOME TO THE FORUMS!!!
Replies: 8
Views: 2629

Re: WELCOME TO THE FORUMS!!!

I'm without access to the game for right now...I lost my phone...but eventually i'll be getting another one, so we'll see what happens...
by max-damage
Tue May 26, 2015 3:39 pm
Forum: IMPLEMENTED - Mounted
Topic: chariot upgrade - IMPLEMENTED
Replies: 52
Views: 12654

Re: chariot upgrade

I'm saying the upgrade itself should be extra speed, rather than offensive ability...a chariot was a mode of transportation long before it was used in warfare, and the problem of writing the coding for a chariot's attack still remains...it's essentially a horse-drawn cart not an armored personnel ca...
by max-damage
Tue May 26, 2015 2:54 pm
Forum: Unit - infantry
Topic: Master craftsmen
Replies: 20
Views: 9049

Re: Master craftsmen

I see...okay, that actually could work well...then you'd need troops to protect your siege engines instead of just setting them loose on an enemy stronghold...sounds a lot more realistic...
by max-damage
Fri May 22, 2015 5:47 pm
Forum: Unit - infantry
Topic: Master craftsmen
Replies: 20
Views: 9049

Re: Master craftsmen

I'm not sure I understand what you mean...
by max-damage
Fri May 22, 2015 5:45 pm
Forum: IMPLEMENTED - Ranged
Topic: Ranger - IMPLEMENTED
Replies: 46
Views: 13666

Re: New unit: Rangers (upgrade)

ejm29 wrote:Yes, but rangers are stealth/recon units. It only makes sence that they would be harder to turn than most (just my opinion :) )
I agree....
by max-damage
Fri May 22, 2015 5:43 pm
Forum: Maps, campaigns
Topic: Mega map campaign
Replies: 14
Views: 4037

Re: Mega map campaign

ollie444 wrote:Thanks. Great idea! Seems a waste of all this work for one map right? :D
well, the map's spectacular, but a single campaign seems like it would be a waste of all the work that went into building the map...I still like the idea, though!! I'm a FIEND for big maps!!! :lol:
by max-damage
Fri May 22, 2015 5:34 pm
Forum: IMPLEMENTED - Mounted
Topic: chariot upgrade - IMPLEMENTED
Replies: 52
Views: 12654

Re: chariot upgrade

Darkknight wrote:Chariots should not get extra speed when they are upgraded.
An extra horse would halve the load on each horse drawing the chariot=higher top speed...but it's just an idea...
by max-damage
Tue May 19, 2015 4:00 pm
Forum: Structures
Topic: wagons - indication if carrying something
Replies: 17
Views: 1635

Re: wagons

good idea!! this should also apply to transports that are loaded or unloaded...I don't know how many times I've moved boats toward my production facility to be loaded, only to realise that they are already full...very irritating and time-wasting...
by max-damage
Tue May 19, 2015 3:57 pm
Forum: IMPLEMENTED - Ranged
Topic: Ranger - IMPLEMENTED
Replies: 46
Views: 13666

Re: New unit: Rangers (upgrade)

this is a cool idea!! I like it!! ;)
by max-damage
Tue May 19, 2015 3:47 pm
Forum: IMPLEMENTED - ARCHIVED
Topic: tech/spell(?): commune (elves) - IMPLEMENTED
Replies: 9
Views: 2037

Re: tech/spell(?): commune (elves) - IMPLEMENTED

balint wrote:the nature calls me :D
Down the hall, second door on the right... :lol:

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