Search found 393 matches

by Darkknight
Wed Sep 14, 2016 2:40 pm
Forum: Others
Topic: Vote for Bugs!
Replies: 13
Views: 1516

Re: Vote for Bugs!

1. Massive walls/ Masonry
2. Ranger
3. Mending ships
by Darkknight
Thu Sep 01, 2016 12:10 pm
Forum: Old Votes - ARCHIVED
Topic: August vote
Replies: 15
Views: 3435

Re: August vote

Sorry for the late vote
1) Flail
2) Palisades
3) Maori
by Darkknight
Fri Aug 05, 2016 10:23 am
Forum: New game types in the game (like capture the flag)
Topic: Nations
Replies: 51
Views: 10047

Re: Nations

...How could you DoomCarrot!!! :evil:
They were Korean :)
by Darkknight
Fri Aug 05, 2016 10:20 am
Forum: Unit balancing
Topic: turtle ship range
Replies: 21
Views: 7135

Re: turtle ship range

I Rarely build any naval units (I'm just bad with them for some reason :cry: )... but from reading the posts I think they are fine.
by Darkknight
Fri Aug 05, 2016 10:13 am
Forum: Techs
Topic: Tech:Put out fire
Replies: 10
Views: 3487

Re: Tech:Put out fire

I think this tech might make fire archers VERY unpopular. I don't think much people use the fire archers often anyways (or at least many of the players I have played with) and I think this might reduce the fire archer's use a lot. Most (or all) players use mainly upgraded units (man at arms, defende...
by Darkknight
Wed Jul 06, 2016 1:57 am
Forum: New game types in the game (like capture the flag)
Topic: Nations
Replies: 51
Views: 10047

Re: Nations

Oh....
I thought we could ONLY use the special units. :)
sorry
by Darkknight
Mon Jul 04, 2016 1:03 am
Forum: New game types in the game (like capture the flag)
Topic: Nations
Replies: 51
Views: 10047

Re: Nations

It would be very enjoyable to play in this gamemode although the game wouldnbe extreamly unbalanced. Italy has infantry, ranged and calvary while the celts only has cheap swordsmen easily killed by the Roman troops.
by Darkknight
Mon Jul 04, 2016 12:58 am
Forum: Unit balancing
Topic: Catapult build time
Replies: 16
Views: 4339

Re: Catapult build time

I personally think it might be better to nerf workers' production slightly rather than making catapults cheaper, but that's just my opinion. I think either way this goes it will shift the balance of something or another. I agree with this. 8 turn for a catapult is balanced in my opinion and I do pr...
by Darkknight
Tue Jun 28, 2016 5:21 pm
Forum: Unit - siege
Topic: new/unit Ladder Bearer
Replies: 32
Views: 4268

Re: Ladderman

there is an old idea similar as this
http://www.ageofstrategy.net/viewtopic.php?f=76&t=1465
by Darkknight
Tue Jun 28, 2016 4:11 pm
Forum: IMPLEMENTED - Mounted
Topic: Shield Knight - IMPLEMENTED
Replies: 14
Views: 4085

Re: Shield Knight

How about these stats? Knight/Shielder/Shield Knight Cost: 4 / 2 / 4 Hp: 32 / 18 / 32 (sowrdman and shielder Hp is same so made it same also for its mounted versions) Attack: 10 / 6 / 8 (sowrdman to knight increase in power is 2 so made it same for the mounted shield) Range: 1 / 1 / 1 Armor: 2 / 1 /...
by Darkknight
Tue Jun 28, 2016 3:08 pm
Forum: Campaign map discussions
Topic: NEW CONTEST: Historical maps
Replies: 68
Views: 14621

Re: NEW CONTEST: Historical maps

Battle of Bosworth sent to market
by Darkknight
Sun Jun 26, 2016 3:34 pm
Forum: Campaign map discussions
Topic: NEW CONTEST: Historical maps
Replies: 68
Views: 14621

Re: NEW CONTEST: Historical maps

How do we send to dev?
That option is no longer useable (It is faded out and does not work when pressed :( )
by Darkknight
Tue Jun 21, 2016 12:43 pm
Forum: Multiplayer discussions
Topic: OFFICIAL TOURNAMENT FOR JULY 2016
Replies: 328
Views: 27150

Re: OFFICIAL TOURNAMENT FOR JULY 2016

TheBluePhoenix wrote: 6.Dev v/s dark knight
Sorry but I dont remember signing up for this...
I would like to take part but dont have 50 gems and currently lacking time to complete a tournament.
Sorry.
by Darkknight
Sun Jun 19, 2016 11:25 am
Forum: Campaign map discussions
Topic: NEW CONTEST: Historical maps
Replies: 68
Views: 14621

Re: NEW CONTEST: Historical maps

I will take ...
Battle of Bosworth
by Darkknight
Thu Jun 09, 2016 1:17 pm
Forum: Campaign map discussions
Topic: NEW CONTEST: Historical maps
Replies: 68
Views: 14621

Re: NEW CONTEST: Historical maps

COOLguy wrote:please be able to provide information (ie a Wikipedia link) on the historical veracity of your map including a "battle overview image" as a requirement, as on all current historical maps.
How do we do this?
by Darkknight
Thu Jun 09, 2016 1:15 pm
Forum: Campaign map discussions
Topic: Ambition Campaign
Replies: 20
Views: 8782

Re: Ambition Campaign

The Egyptian Peltast in forest tiles are stuck...
In the map Colonial War many of these units are stuck and get easily shot down by arrows
by Darkknight
Thu Jun 09, 2016 1:08 pm
Forum: Techs
Topic: Sheltering buildings
Replies: 9
Views: 3109

Re: Sheltering buildings

Where would this be researched? In the Church or the Tc or advancement centers?
by Darkknight
Wed May 25, 2016 2:51 pm
Forum: Old Votes - ARCHIVED
Topic: May Voting!
Replies: 48
Views: 7361

Re: May Voting!

DoomCarrot wrote:Lol First_Speaker, Hardeep going on about silent majority, will of the people, but then strongly hints that infowars' first choice is basically solely for Hardeep's needs :lol:
More maps = More Fun! :D
by Darkknight
Wed May 25, 2016 10:28 am
Forum: Old Votes - ARCHIVED
Topic: May Voting!
Replies: 48
Views: 7361

Re: May Voting!

Mounted Axe
Net Thrower
Ranger

Join the Infowars today!
Members:
Darkknight the venerable
Avalyn the indomitable
Hardeep the honourable
RiverRaider the resolute
by Darkknight
Tue May 24, 2016 11:07 am
Forum: Others
Topic: Unit Promotions
Replies: 66
Views: 13699

Re: Unit Promotions

There is already another suggestion like this:
http://www.ageofstrategy.net/viewtopic.php?f=8&t=1473
by Darkknight
Mon May 23, 2016 11:22 am
Forum: OFF Topics
Topic: Favorite Book, Anyone?
Replies: 64
Views: 5866

Re: Favorite Book, Anyone?

The Lord of the Rings
The Silmarillion
:D
by Darkknight
Wed May 11, 2016 3:11 pm
Forum: Campaign map discussions
Topic: Ambition Campaign
Replies: 20
Views: 8782

Re: Ambition Campaign

From what I remember it is also in the Google Play version
by Darkknight
Sun May 01, 2016 3:39 pm
Forum: OFF Topics
Topic: Short Inactivity
Replies: 3
Views: 570

Short Inactivity

I will not be able to take my turns as quickly (or not be able to take my turn for a day) for the next 3days. Please do not skip me and I will try my best to take my turns when I have time. After Wednesday (for my time zone) I will be taking turns as normal :)
by Darkknight
Fri Apr 29, 2016 1:15 am
Forum: IMPLEMENTED - Infantry
Topic: Roman Auxiliaries - IMPLEMENTED
Replies: 67
Views: 7020

Re: Roman Auxiliaries

Very interesting idea :D
But what will the stats be like?
by Darkknight
Thu Apr 28, 2016 2:25 pm
Forum: IMPLEMENTED - Structure
Topic: Roman Garrison IMPLEMENTED
Replies: 26
Views: 5535

Re: Roman Garrison

Not sure if many people will use this because there are currently only 3 roman units. After more roman units are added I think it would be a great addition to the game.
by Darkknight
Thu Apr 28, 2016 2:15 pm
Forum: Unit balancing
Topic: Shield Bash
Replies: 8
Views: 1081

Re: Shield Bash

Sheilders are bad but when they become a defender they are perfect! (almost) :D
by Darkknight
Wed Apr 27, 2016 7:44 am
Forum: Old Votes - ARCHIVED
Topic: April Voting
Replies: 28
Views: 2638

Re: April Voting

1. Teutonic Knight
2. Horseman
3. Mameluks
by Darkknight
Wed Apr 20, 2016 3:33 am
Forum: OFF Topics
Topic: Christmas map 2015 CONTEST
Replies: 121
Views: 10053

Re: Christmas map 2015 CONTEST

congrats Hardeep :D
by Darkknight
Wed Apr 13, 2016 1:16 pm
Forum: Implemented/Answered
Topic: Banner Carrier IMPLEMENTED
Replies: 16
Views: 3170

Re: Banner Carrier

I like the side to side one but I think the up-down one is more realistic for a banner carrier (bearer)
by Darkknight
Wed Apr 13, 2016 1:10 pm
Forum: Multiplayer discussions
Topic: The Rankings/statistics Dispution center
Replies: 140
Views: 21944

Re: The Rankings/statistics Dispution center

I would like mine updated.
Strategy style:? (what is the difference in tacticians and strategists?)
Army style: Infantry with little ranged support. Awful at sea.
Effective units: Defender, Heavy Knight, Crossbows

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