i gave you MODDER and AI_DEBUG
buti think you asked for the modder probably.
Search found 15742 matches
- Sat Apr 06, 2024 7:20 am
- Forum: Modders lounge
- Topic: AI debug options
- Replies: 4
- Views: 501
- Thu Apr 04, 2024 6:09 pm
- Forum: US Ships
- Topic: ZUMWALT Destroyer
- Replies: 5
- Views: 100
- Wed Apr 03, 2024 9:55 am
- Forum: Units/techs/effects
- Topic: Unit Conversion is Broken ANSWERED
- Replies: 1
- Views: 93
Re: Unit Conversion is Broken
Recently I've noticed that the "Convert" Spell is not working how it should. The effect should be that the "target enemy unit is converted to your side", but instead, it just sets the target enemy's HP to 1. I've also noticed that this issue is consistent across multiple units w...
- Sun Mar 31, 2024 12:59 pm
- Forum: Game
- Topic: Zoom bug IMPLEMENTED
- Replies: 4
- Views: 64
Re: Zoom bug IMPLEMENTED
i have wrong connection here, but aos is there. aof going up again uos 5 i hope..
- Sun Mar 31, 2024 11:22 am
- Forum: Game
- Topic: Zoom bug IMPLEMENTED
- Replies: 4
- Views: 64
Re: Zoom bug IMPLEMENTED
ok, uploading again. uos 10
- Sun Mar 31, 2024 7:16 am
- Forum: Game
- Topic: Zoom bug IMPLEMENTED
- Replies: 4
- Views: 64
Re: Zoom bug
I got this bug recently, when I zoom in, the screen moves to the left right after i release my fingers. Ive noticed that the effect is greater the further i (view point) am from the middle Video recording of bug: https://streamable.com/e/x5i5sf?autoplay=1 i have just fixed this, can u checck in dev...
- Fri Mar 29, 2024 4:59 pm
- Forum: Issues
- Topic: Type VII U-Boat torpedo range ANSWERED
- Replies: 1
- Views: 84
Re: Type VII U-Boat torpedo range
not Km but Kn (speed)AltWW2Enjoyer wrote: ↑Thu Mar 28, 2024 7:51 pm Was playing one of my old maps when I realized the type VII U-boat (Germany) has messed up ranges
9km Torpedo>30km Torpedo>44Km torpedo
I'm guessing the titles are just messed up and they should be reversed, but I might just not know how torpedos work.
- Sun Mar 24, 2024 11:06 pm
- Forum: Issues
- Topic: Possible AI Bug
- Replies: 1
- Views: 42
Re: Possible AI Bug
@Harchie Hirondo can u suggest what is the problem? thanks!
- Fri Mar 22, 2024 12:42 pm
- Forum: Skins for AoF
- Topic: Skin for wight
- Replies: 21
- Views: 361
- Fri Mar 22, 2024 10:51 am
- Forum: Game Definition .JSON
- Topic: Game definition jsons - Effect definition json
- Replies: 127
- Views: 19413
Re: Game definition jsons - Effect definition json
new options on effects:
Code: Select all
CAN_CAST_FROM_ITS_BUILDER, // The effect can only be used inside a factory this unit was/can be built.
CAN_CAST_FROM_ITS_TRANSFORM_BUILDER, // Transform case: The transform effect can only be used inside a factory where the target unit type can be built.
- Tue Mar 19, 2024 10:57 pm
- Forum: Unit Design
- Topic: Unit Design - Unit Propery sheet - Spec unit actions
- Replies: 115
- Views: 13298
Re: Unit Design - Unit Propery sheet - Spec unit actions
2 new specs POP_NOT_CONSUMER, // by default isUnitPopConsuming() says consumer is Non-factory, walking unit. Using this spec it can be surely set to be NOT CONSUMER. POP_CONSUMER, // by default isUnitPopConsuming() says consumer is Non-factory, walking unit. Using this spec it can be surely set to b...
- Mon Mar 18, 2024 8:31 am
- Forum: Unit Design
- Topic: Unit Design - Unit Propery sheet - Spec unit actions
- Replies: 115
- Views: 13298
Re: Unit Design - Unit Propery sheet - Spec unit actions
new spec:
AI_USE_AS_OCCUPIER, //use this unit as it would could be occupier - as it has some ability that will let this occupy. eg. paratrooper plane
AI_USE_AS_OCCUPIER, //use this unit as it would could be occupier - as it has some ability that will let this occupy. eg. paratrooper plane
- Sat Mar 16, 2024 3:27 pm
- Forum: Implemented/Closed
- Topic: FAN Maps Sent to be implemented
- Replies: 180
- Views: 60757
Re: FAN Maps Sent to be implemented
Sandbox Castle Terrain: 5-7, A pretty terrain, nice decorations Playability: House can't build anything: Stable, Archery Range, Barracks, and Siege Workshop can't build anything, Workers can't build anything!! Just to clarify, there is no posibile way to build a castle like you're supposed to do Yo...
- Tue Mar 12, 2024 2:34 pm
- Forum: DEVELOPER version changes
- Topic: Version 1.044 (from now these are announced on discord)
- Replies: 0
- Views: 72
Version 1.044 (from now these are announced on discord)
Version 1.043 is published having this content: New units/techs: Spore cloud emiter, idea thanks to escapingperil, images thanks to Noaharts: Giant thrower, images thanks to Noaharts Regenerator, thanks to Anchar Mashroom brain, thanks to Anchar Mashroom eye, thanks to Anchar Mashroom growth, thanks...
- Sun Mar 10, 2024 9:15 pm
- Forum: Android->Unity missing ones
- Topic: Favourite unit + map
- Replies: 1
- Views: 442
Favourite unit + map
on android you can star them.
- Tue Mar 05, 2024 8:56 am
- Forum: DEVELOPER version changes
- Topic: version 1.019 (from now these are announced on discord)
- Replies: 0
- Views: 75
version 1.019 (from now these are announced on discord)
version 1.018 is published with this content: New Units: Centaur-class carrier Town-class cruiser(1936) Leander-class frigate KPZ 70 Leopard 2A8 Leopard 2A7 Leopard 2A4 Leopard 1A5 IPM1 Abrams M1A1 HC Abrams M1A1 AIM Abrams M1A1 FEP Abrams M1A2 SEP V1 Abrams M1A2 SEP V2 Abrams M1A2 SEP V3 Abrams M1A...
- Mon Mar 04, 2024 3:25 pm
- Forum: App Growth (eg. Promotions)
- Topic: List of known Reviews of the game internet-wide
- Replies: 35
- Views: 25652
Re: List of known Reviews of the game internet-wide
sadge, i see most links are no longer exists - i thought yourube will not delete videos...
- Thu Feb 29, 2024 12:32 pm
- Forum: Game Definition .JSON
- Topic: Game definition jsons - Effect definition json
- Replies: 127
- Views: 19413
Re: Game definition jsons - Effect definition json
new spec:
GFX_USE_UNIT_IMAGE_AS_PROJECTILE, //in AOW the bomber plane's bombing ability should use the plane itself to move over target (like melee attacks do)
GFX_USE_UNIT_IMAGE_AS_PROJECTILE, //in AOW the bomber plane's bombing ability should use the plane itself to move over target (like melee attacks do)
- Wed Feb 28, 2024 1:39 pm
- Forum: Map & campaign ideas/issues
- Topic: Scenarios and campaign map's for update/fix
- Replies: 4
- Views: 771
Re: Scenarios and campaign map's for update/fix
would be awesome! thanks!Puss_in_Boots wrote: ↑Wed Feb 28, 2024 11:06 am It is missing a trigger to unlock the final gate. Could also do with a turn higher limit. I've not passed the 60 turn limit before even reaching near the end, but it's impossible as of now still.
Hopefully I will have time to fix it at some point.
- Mon Feb 26, 2024 9:30 pm
- Forum: Units & Structures (See Nations for accepted Unit nations)
- Topic: AOW - Rules of modeling units in game
- Replies: 2
- Views: 566
Re: AOW - Rules of modeling units in game
new values for planes (still under discussion though)
- Sun Feb 25, 2024 8:33 pm
- Forum: DEVELOPER version changes
- Topic: Version 1.043
- Replies: 0
- Views: 60
Version 1.043
Version 1.042 is published
- Sun Feb 25, 2024 8:33 pm
- Forum: DEVELOPER version changes
- Topic: version 1.193 (from now these are announced on discord)
- Replies: 0
- Views: 78
version 1.193 (from now these are announced on discord)
version 1.192 is published
- Sun Feb 25, 2024 2:21 pm
- Forum: UDSSR Ships
- Topic: Admiral Gorshkov Fragate IMPLEMENTED
- Replies: 8
- Views: 118
Re: Admiral Gorshkov Fragate
yes little too big shdow.
- Fri Feb 23, 2024 6:13 am
- Forum: UDSSR Ships
- Topic: Alligator
- Replies: 6
- Views: 74
Re: Alligator
nice! í
but the brown coloring looks like a"gradient-fill" - can u make it not look like gradient? so use plain color and shade it after i think.
but the brown coloring looks like a"gradient-fill" - can u make it not look like gradient? so use plain color and shade it after i think.
- Thu Feb 22, 2024 8:43 pm
- Forum: Mapdesigners lounge
- Topic: Good Random map design
- Replies: 0
- Views: 111
Good Random map design
About random maps rules/designs considerations:
https://www.ageofstrategy.net/viewtopic.php?t=548
About how a random map will be launched:
https://www.ageofstrategy.net/viewtopic.php?t=7585
https://www.ageofstrategy.net/viewtopic.php?t=548
About how a random map will be launched:
https://www.ageofstrategy.net/viewtopic.php?t=7585
- Mon Feb 19, 2024 8:37 pm
- Forum: Insectoids
- Topic: Metal wings
- Replies: 9
- Views: 168
Re: Metal wings
+1 from me.Puss_in_Boots wrote: ↑Mon Feb 19, 2024 7:59 pm I don't like dodge, it's an annoying mechanic to deal with. I think it should just give armor to already winged insectoid units (except beezleflies they make up for it in numbers and 2 death stages)
dodge should not ever exists in game... if was just an accident because of aof.
- Tue Feb 13, 2024 8:29 pm
- Forum: Technologies
- Topic: Auto Loading Tech To Support Semi Auto?
- Replies: 4
- Views: 199
Re: Auto Loading Tech To Support Semi Auto?
for semi auto loader i have idea.
there could be an active effect that somehow every other turn adds +1 action.
i have no idea atm how.
anyone?
there could be an active effect that somehow every other turn adds +1 action.
i have no idea atm how.
anyone?
- Tue Feb 13, 2024 7:42 pm
- Forum: UDSSR helicopter
- Topic: Mil Mi 28
- Replies: 5
- Views: 103
Re: Mil Mi 28
yes, here the up-down movement is not there!
i think this is the best 5 rotor movement we have so far! can u send me ONLY the rotor too so i can post it as a usable 5 blade rotor? thanks!
(however the helicopter body could u se a little more shading i think, it seems flat-ish now)
i think this is the best 5 rotor movement we have so far! can u send me ONLY the rotor too so i can post it as a usable 5 blade rotor? thanks!
(however the helicopter body could u se a little more shading i think, it seems flat-ish now)
- Tue Feb 13, 2024 12:51 pm
- Forum: US helicopter
- Topic: Helicopter Super Stallion
- Replies: 16
- Views: 1048
Re: Helicopter Super Stallion
i think not the ellipse is the problem but that the "center" of the rotor moves up and down ina few framesPuss_in_Boots wrote: ↑Mon Feb 12, 2024 8:11 am If the software you are using supports layers, it might help to draw an elipse/oval where the rotor will spin to help get a consistent path for the blades to follow.
- Tue Feb 13, 2024 7:58 am
- Forum: Tanks (last cleanup: 20240130)
- Topic: TO-BE implemented Tank images collection (breno+zak imageS) +IMG
- Replies: 6
- Views: 241
Re: TO-BE implemented Tank images collection (breno+zak imageS) +IMG
@ZakTheBuilder1 @BrenoHenrique these are the leftover units not yet in
- most because we can not find place/stats in game that will worth to train them
- some needs image updates
if any of have idea how to put some ofthem in tell me so i can put in! thanks!
- most because we can not find place/stats in game that will worth to train them
- some needs image updates
if any of have idea how to put some ofthem in tell me so i can put in! thanks!