Search found 15742 matches

by Stratego (dev)
Sat Apr 06, 2024 7:20 am
Forum: Modders lounge
Topic: AI debug options
Replies: 4
Views: 386

Re: AI debug options

i gave you MODDER and AI_DEBUG

buti think you asked for the modder probably.
by Stratego (dev)
Thu Apr 04, 2024 6:09 pm
Forum: US Ships
Topic: ZUMWALT Destroyer
Replies: 5
Views: 49

Re: ZUMWALT Destroyer

Beilham23 wrote: Thu Apr 04, 2024 4:53 pm as proposed by VINZ91 I tried to make a new SKIN for the destroyer ZUMWALT
nice, but seems a little too top view i think.
by Stratego (dev)
Wed Apr 03, 2024 9:55 am
Forum: Units/techs/effects
Topic: Unit Conversion is Broken ANSWERED
Replies: 1
Views: 49

Re: Unit Conversion is Broken

Recently I've noticed that the "Convert" Spell is not working how it should. The effect should be that the "target enemy unit is converted to your side", but instead, it just sets the target enemy's HP to 1. I've also noticed that this issue is consistent across multiple units w...
by Stratego (dev)
Sun Mar 31, 2024 12:59 pm
Forum: Game
Topic: Zoom bug IMPLEMENTED
Replies: 4
Views: 54

Re: Zoom bug IMPLEMENTED

Stratego (dev) wrote: Sun Mar 31, 2024 11:22 am ok, uploading again. uos 10
i have wrong connection here, but aos is there. aof going up again uos 5 i hope..
by Stratego (dev)
Sun Mar 31, 2024 11:22 am
Forum: Game
Topic: Zoom bug IMPLEMENTED
Replies: 4
Views: 54

Re: Zoom bug IMPLEMENTED

ok, uploading again. uos 10
by Stratego (dev)
Sun Mar 31, 2024 7:16 am
Forum: Game
Topic: Zoom bug IMPLEMENTED
Replies: 4
Views: 54

Re: Zoom bug

I got this bug recently, when I zoom in, the screen moves to the left right after i release my fingers. Ive noticed that the effect is greater the further i (view point) am from the middle Video recording of bug: https://streamable.com/e/x5i5sf?autoplay=1 i have just fixed this, can u checck in dev...
by Stratego (dev)
Fri Mar 29, 2024 4:59 pm
Forum: Issues
Topic: Type VII U-Boat torpedo range ANSWERED
Replies: 1
Views: 52

Re: Type VII U-Boat torpedo range

AltWW2Enjoyer wrote: Thu Mar 28, 2024 7:51 pm Was playing one of my old maps when I realized the type VII U-boat (Germany) has messed up ranges
9km Torpedo>30km Torpedo>44Km torpedo
I'm guessing the titles are just messed up and they should be reversed, but I might just not know how torpedos work.
not Km but Kn (speed)
by Stratego (dev)
Sun Mar 24, 2024 11:06 pm
Forum: Issues
Topic: Possible AI Bug
Replies: 1
Views: 41

Re: Possible AI Bug

@Harchie Hirondo can u suggest what is the problem? thanks!
by Stratego (dev)
Fri Mar 22, 2024 12:42 pm
Forum: Skins for AoF
Topic: Skin for wight
Replies: 21
Views: 353

Re: Skin for wight

Lucifer wrote: Fri Mar 22, 2024 11:12 am They can be 32x64 too. Stratego made a method to allow larger skins!
better to make the default image being 32x64 too (instead of using hte OVERLAPPERS folder)
by Stratego (dev)
Fri Mar 22, 2024 10:51 am
Forum: Game Definition .JSON
Topic: Game definition jsons - Effect definition json
Replies: 127
Views: 19314

Re: Game definition jsons - Effect definition json

new options on effects:

Code: Select all

        CAN_CAST_FROM_ITS_BUILDER,     // The effect can only be used inside a factory this unit was/can be built.
        CAN_CAST_FROM_ITS_TRANSFORM_BUILDER, // Transform case: The transform effect can only be used inside a factory where the target unit type can be built.
by Stratego (dev)
Tue Mar 19, 2024 10:57 pm
Forum: Unit Design
Topic: Unit Design - Unit Propery sheet - Spec unit actions
Replies: 115
Views: 13263

Re: Unit Design - Unit Propery sheet - Spec unit actions

2 new specs POP_NOT_CONSUMER, // by default isUnitPopConsuming() says consumer is Non-factory, walking unit. Using this spec it can be surely set to be NOT CONSUMER. POP_CONSUMER, // by default isUnitPopConsuming() says consumer is Non-factory, walking unit. Using this spec it can be surely set to b...
by Stratego (dev)
Mon Mar 18, 2024 8:31 am
Forum: Unit Design
Topic: Unit Design - Unit Propery sheet - Spec unit actions
Replies: 115
Views: 13263

Re: Unit Design - Unit Propery sheet - Spec unit actions

new spec:
AI_USE_AS_OCCUPIER, //use this unit as it would could be occupier - as it has some ability that will let this occupy. eg. paratrooper plane
by Stratego (dev)
Sat Mar 16, 2024 3:27 pm
Forum: Implemented/Closed
Topic: FAN Maps Sent to be implemented
Replies: 180
Views: 60330

Re: FAN Maps Sent to be implemented

Sandbox Castle Terrain: 5-7, A pretty terrain, nice decorations Playability: House can't build anything: Stable, Archery Range, Barracks, and Siege Workshop can't build anything, Workers can't build anything!! Just to clarify, there is no posibile way to build a castle like you're supposed to do Yo...
by Stratego (dev)
Tue Mar 12, 2024 2:34 pm
Forum: DEVELOPER version changes
Topic: Version 1.044 (from now these are announced on discord)
Replies: 0
Views: 68

Version 1.044 (from now these are announced on discord)

Version 1.043 is published having this content: New units/techs: Spore cloud emiter, idea thanks to escapingperil, images thanks to Noaharts: Giant thrower, images thanks to Noaharts Regenerator, thanks to Anchar Mashroom brain, thanks to Anchar Mashroom eye, thanks to Anchar Mashroom growth, thanks...
by Stratego (dev)
Sun Mar 10, 2024 9:15 pm
Forum: Android->Unity missing ones
Topic: Favourite unit + map
Replies: 1
Views: 335

Favourite unit + map

on android you can star them.
by Stratego (dev)
Tue Mar 05, 2024 8:56 am
Forum: DEVELOPER version changes
Topic: version 1.019 (from now these are announced on discord)
Replies: 0
Views: 67

version 1.019 (from now these are announced on discord)

version 1.018 is published with this content: New Units: Centaur-class carrier Town-class cruiser(1936) Leander-class frigate KPZ 70 Leopard 2A8 Leopard 2A7 Leopard 2A4 Leopard 1A5 IPM1 Abrams M1A1 HC Abrams M1A1 AIM Abrams M1A1 FEP Abrams M1A2 SEP V1 Abrams M1A2 SEP V2 Abrams M1A2 SEP V3 Abrams M1A...
by Stratego (dev)
Mon Mar 04, 2024 3:25 pm
Forum: App Growth (eg. Promotions)
Topic: List of known Reviews of the game internet-wide
Replies: 35
Views: 25610

Re: List of known Reviews of the game internet-wide

sadge, i see most links are no longer exists - i thought yourube will not delete videos...
by Stratego (dev)
Thu Feb 29, 2024 12:32 pm
Forum: Game Definition .JSON
Topic: Game definition jsons - Effect definition json
Replies: 127
Views: 19314

Re: Game definition jsons - Effect definition json

new spec:
GFX_USE_UNIT_IMAGE_AS_PROJECTILE, //in AOW the bomber plane's bombing ability should use the plane itself to move over target (like melee attacks do)
by Stratego (dev)
Wed Feb 28, 2024 1:39 pm
Forum: Map & campaign ideas/issues
Topic: Scenarios and campaign map's for update/fix
Replies: 4
Views: 758

Re: Scenarios and campaign map's for update/fix

Puss_in_Boots wrote: Wed Feb 28, 2024 11:06 am It is missing a trigger to unlock the final gate. Could also do with a turn higher limit. I've not passed the 60 turn limit before even reaching near the end, but it's impossible as of now still.

Hopefully I will have time to fix it at some point.
would be awesome! thanks!
by Stratego (dev)
Mon Feb 26, 2024 9:30 pm
Forum: Units & Structures (See Nations for accepted Unit nations)
Topic: AOW - Rules of modeling units in game
Replies: 2
Views: 556

Re: AOW - Rules of modeling units in game

new values for planes (still under discussion though)
by Stratego (dev)
Sun Feb 25, 2024 8:33 pm
Forum: DEVELOPER version changes
Topic: Version 1.043
Replies: 0
Views: 56

Version 1.043

Version 1.042 is published
by Stratego (dev)
Sun Feb 25, 2024 2:21 pm
Forum: UDSSR Ships
Topic: Admiral Gorshkov Fragate IMPLEMENTED
Replies: 8
Views: 115

Re: Admiral Gorshkov Fragate

yes little too big shdow.
by Stratego (dev)
Fri Feb 23, 2024 6:13 am
Forum: UDSSR Ships
Topic: Alligator
Replies: 6
Views: 71

Re: Alligator

nice! í
but the brown coloring looks like a"gradient-fill" - can u make it not look like gradient? so use plain color and shade it after i think.
by Stratego (dev)
Thu Feb 22, 2024 8:43 pm
Forum: Mapdesigners lounge
Topic: Good Random map design
Replies: 0
Views: 75

Good Random map design

About random maps rules/designs considerations:
https://www.ageofstrategy.net/viewtopic.php?t=548

About how a random map will be launched:
https://www.ageofstrategy.net/viewtopic.php?t=7585
by Stratego (dev)
Mon Feb 19, 2024 8:37 pm
Forum: Insectoids
Topic: Metal wings
Replies: 9
Views: 166

Re: Metal wings

Puss_in_Boots wrote: Mon Feb 19, 2024 7:59 pm I don't like dodge, it's an annoying mechanic to deal with. I think it should just give armor to already winged insectoid units (except beezleflies they make up for it in numbers and 2 death stages)
+1 from me.
dodge should not ever exists in game... if was just an accident because of aof.
by Stratego (dev)
Tue Feb 13, 2024 8:29 pm
Forum: Technologies
Topic: Auto Loading Tech To Support Semi Auto?
Replies: 4
Views: 198

Re: Auto Loading Tech To Support Semi Auto?

for semi auto loader i have idea.

there could be an active effect that somehow every other turn adds +1 action.

i have no idea atm how.

anyone?
by Stratego (dev)
Tue Feb 13, 2024 7:42 pm
Forum: UDSSR helicopter
Topic: Mil Mi 28
Replies: 5
Views: 102

Re: Mil Mi 28

yes, here the up-down movement is not there!


i think this is the best 5 rotor movement we have so far! can u send me ONLY the rotor too so i can post it as a usable 5 blade rotor? thanks!


(however the helicopter body could u se a little more shading i think, it seems flat-ish now)
by Stratego (dev)
Tue Feb 13, 2024 12:51 pm
Forum: US helicopter
Topic: Helicopter Super Stallion
Replies: 16
Views: 1030

Re: Helicopter Super Stallion

Puss_in_Boots wrote: Mon Feb 12, 2024 8:11 am If the software you are using supports layers, it might help to draw an elipse/oval where the rotor will spin to help get a consistent path for the blades to follow.
i think not the ellipse is the problem but that the "center" of the rotor moves up and down ina few frames
by Stratego (dev)
Tue Feb 13, 2024 7:58 am
Forum: Tanks (last cleanup: 20240130)
Topic: TO-BE implemented Tank images collection (breno+zak imageS) +IMG
Replies: 6
Views: 241

Re: TO-BE implemented Tank images collection (breno+zak imageS) +IMG

@ZakTheBuilder1 @BrenoHenrique these are the leftover units not yet in
- most because we can not find place/stats in game that will worth to train them
- some needs image updates

if any of have idea how to put some ofthem in tell me so i can put in! thanks!

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