Search found 8440 matches

by Stratego (dev)
Mon Jun 17, 2019 4:25 pm
Forum: DEVELOPER version changes
Topic: version 1.089
Replies: 1
Views: 35

Re: version 1.089

new unit: Zweihander! jsons thanks to Godofkings!
by Stratego (dev)
Mon Jun 17, 2019 12:29 pm
Forum: Unit - infantry
Topic: Zweihander - IMPLEMENTED
Replies: 92
Views: 10349

Re: Zweihander - IMPLEMENTED

it is in - thanks!
by Stratego (dev)
Mon Jun 17, 2019 12:20 pm
Forum: DEVELOPER version changes
Topic: version 1.089
Replies: 4
Views: 58

Re: version 1.089

worked for me - what do u mean by not working?

do the buttons appear nicely? (so to be sure the last version u saw)
by Stratego (dev)
Mon Jun 17, 2019 6:00 am
Forum: Game Definition .JSON
Topic: Game definition jsons - Effect definition json
Replies: 18
Views: 2114

Re: Game definition jsons - Effect definition json

new trnSpecs options AMOUNT_BY_STRENGTH, // if set than the caster unit's strength will mutiply the "effect" (effect will run this many times) AMOUNT_BY_HP, // if set than the caster unit's hp will mutiply the "effect" (effect will run this many times) new button texture setting: "buttonTextureWithB...
by Stratego (dev)
Sun Jun 16, 2019 9:01 pm
Forum: DEVELOPER version changes
Topic: version 1.089
Replies: 4
Views: 58

Re: version 1.089

fixes on harpoonist units (Merlock chain fighters)

uos 5
by Stratego (dev)
Sun Jun 16, 2019 10:41 am
Forum: Unit - infantry
Topic: Persian Immortal - IMPLEMENTED
Replies: 105
Views: 26267

Re: Persian Immortal - IMPLEMENTED

sorry i can not start modifying from these informations (i would do something not you wanted)
please give here exact stat modification suggestions
and also ask for Coolguy's acceptance
thanks!
by Stratego (dev)
Sun Jun 16, 2019 10:00 am
Forum: New variant ideas
Topic: Legend of Superheroes
Replies: 5
Views: 89

Re: Legend of Superheroes

Puss_in_Boots wrote:
Sat Jun 15, 2019 12:23 pm
Copyright laws.
aweseome - lets make a copyright laws version too! i loved that theme! :) :)
by Stratego (dev)
Sun Jun 16, 2019 9:56 am
Forum: Other discussions about the game
Topic: Warning - delay on Google Play publishing from Aug 1
Replies: 6
Views: 54

Re: Warning - delay on Google Play publishing from Aug 1

godOfKings wrote:
Sun Jun 16, 2019 6:23 am
The dev version can still b updated right?
not sure, for aog and sws it is ok.
but for AOS/AOF/AOW i dont want to manage double versions, also making constant crashes on multuiplayer - so they should have a pending state in this unwanted case.
by Stratego (dev)
Sun Jun 16, 2019 5:59 am
Forum: Other discussions about the game
Topic: Warning - delay on Google Play publishing from Aug 1
Replies: 6
Views: 54

Warning - delay on Google Play publishing from Aug 1

Google forces me to make a 64bit version of the app. I was looking for solutions for weeks without success (compiling Andengine library (that i use) to 64 bit ) here is the thing: https://android-developers.googleblog.com/2019/01/get-your-apps-ready-for-64-bit.html As I could not make it as for toda...
by Stratego (dev)
Sun Jun 16, 2019 5:25 am
Forum: DEVELOPER version changes
Topic: version 1.089
Replies: 4
Views: 58

version 1.089

version 1.088 is published
by Stratego (dev)
Sun Jun 16, 2019 5:24 am
Forum: DEVELOPER version changes
Topic: version 1.089
Replies: 1
Views: 35

version 1.089

version 1.088 is published
by Stratego (dev)
Sat Jun 15, 2019 3:52 pm
Forum: Buildings
Topic: Mega buildings in AOW
Replies: 88
Views: 3166

Re: Mega buildings in AOW

hi PussinBoots, how is fortknox going?
by Stratego (dev)
Sat Jun 15, 2019 3:24 pm
Forum: Ships
Topic: Entire Naval rework!!
Replies: 7
Views: 82

Re: Entire Naval rework!!

all artillerry please name them, so i can set, because i assume not all, eg not howitzers right? or are they? also i think no 500% for all kind of ships, now cincrete artillery has (as i remember) +300 against sips, but + 1000% against battleship/carrier. so for moving artilleries also could be sim...
by Stratego (dev)
Sat Jun 15, 2019 10:06 am
Forum: Main menu
Topic: Unit encyclopedia
Replies: 5
Views: 31

Re: Unit encyclopedia

you mea a wiki? there is one started
by Stratego (dev)
Sat Jun 15, 2019 4:33 am
Forum: Ships
Topic: Entire Naval rework!!
Replies: 7
Views: 82

Re: Entire Naval rework!!

I suggest dividing health totals for each individual ship in half i tried to separate them from standarsrd unit hp and attacks, as an infantry should not harm a ship much, also looks weird having same hp on a tank and a ship however it has many times more hull. so i thought well set bonuses could h...
by Stratego (dev)
Sat Jun 15, 2019 4:30 am
Forum: DEVELOPER version changes
Topic: version 1.088
Replies: 35
Views: 502

Re: version 1.088

new fixes by alexander uos 5
by Stratego (dev)
Fri Jun 14, 2019 6:30 pm
Forum: DEVELOPER version changes
Topic: version v0.107
Replies: 0
Views: 18

version v0.107

version v0.106 is published
by Stratego (dev)
Fri Jun 14, 2019 5:56 pm
Forum: Others
Topic: counterattack mechanic
Replies: 20
Views: 157

Re: counterattack mechanic

lol :) than there we are, counter is halved already :)
by Stratego (dev)
Fri Jun 14, 2019 2:20 pm
Forum: Others
Topic: Tank ranges - reopened - IMPLEMENTED
Replies: 8
Views: 76

Re: Tank ranges - reopened - IMPLEMENTED

i think speeds are no need o change because of this "first tile" change of attatck range.
i mentioned "operstional range" removal because tha sounded good representing their speed.
by Stratego (dev)
Fri Jun 14, 2019 11:28 am
Forum: Others
Topic: counterattack mechanic
Replies: 20
Views: 157

Re: counterattack mechanic

my 5 cents:
- siege already such (is some not then should)
- but archers i am not sure, i saw legolas figting back with bows :)
by Stratego (dev)
Fri Jun 14, 2019 4:28 am
Forum: Infantry
Topic: Combat Medic
Replies: 79
Views: 547

Re: Combat Medic IMPLEMENTED

all medics are in already - or is it a differen one? if so what is the difference?
by Stratego (dev)
Thu Jun 13, 2019 8:18 pm
Forum: Buildings
Topic: Mega buildings in AOW
Replies: 88
Views: 3166

Re: Mega buildings in AOW

thanks! shadow is in!
by Stratego (dev)
Thu Jun 13, 2019 7:47 pm
Forum: DEVELOPER version changes
Topic: version v0.106
Replies: 1
Views: 35

Re: version v0.106

new skirmish maps.
and russian fortress!

uos 5
by Stratego (dev)
Thu Jun 13, 2019 5:38 pm
Forum: Buildings
Topic: Mega buildings in AOW
Replies: 88
Views: 3166

Re: Mega buildings in AOW

i am sad...

it does not look good in game - i think the wrong view agle or omething....

can someone help in the image a little? (the flak tower view angle is very different. here

Image
by Stratego (dev)
Thu Jun 13, 2019 5:16 am
Forum: Buildings
Topic: Mega buildings in AOW
Replies: 88
Views: 3166

Re: Mega buildings in AOW

shadows some contour and guns
by Stratego (dev)
Thu Jun 13, 2019 4:54 am
Forum: Buildings
Topic: Mega buildings in AOW
Replies: 88
Views: 3166

Re: Mega buildings in AOW

Puss_in_Boots wrote:
Tue Jun 04, 2019 11:57 pm
Yes, my app utilizes layers.
cool can u send me only the shadow layer?
by Stratego (dev)
Wed Jun 12, 2019 8:09 pm
Forum: Buildings
Topic: Mega buildings in AOW
Replies: 88
Views: 3166

Re: Mega buildings in AOW

ok herer is russian
by Stratego (dev)
Wed Jun 12, 2019 5:25 pm
Forum: Others
Topic: Tank ranges - reopened - IMPLEMENTED
Replies: 8
Views: 76

Re: Tank ranges - reopened - IMPLEMENTED

we only changed he first tile disance to 2200 m all other tiles are 4000m as before.
speed: this should no affect speed, speed can change by means of removing "operational range from equation" did u mean that?
by Stratego (dev)
Wed Jun 12, 2019 8:04 am
Forum: Map Design
Topic: Map Design - game templates
Replies: 0
Views: 24

Map Design - game templates

There is a new feature that a modder can configure: Game templates. When player wants to join a multiplayer game the multiplayerlist shows the joinable games, and if these template(s) are configured than the first few rows in multiplayer game list will be these templates. hopes, advantage: - people ...

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