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by Stratego (dev)
Sat Sep 21, 2019 6:43 am
Forum: DEVELOPER version changes
Topic: version 1.102
Replies: 7
Views: 141

Re: version 1.102

added skull cove (undead dock)
jsoned and updated stats for undead transport and sea serpent
updated bonus of mermen and merlocks
corrected boar rider bug
corrected merman king aura bugs

Uos already
by Stratego (dev)
Sat Sep 21, 2019 5:54 am
Forum: Units/techs/effects
Topic: Balanced axe trowing problem
Replies: 4
Views: 52

Re: Balanced axe trowing problem

these: //!! IMPORTANT: TECH_PROPERTY_CHANGE_FIRST - TECH_PROPERTY_CHANGE_LAST interval must be used only for prop chg tech-s. //!! IMPORTANT: TECH_BUILD_REQUIREMENT_FIRST - TECH_BUILD_REQUIREMENT_LAST interval must be used only for tech. requirements. TECH_PROPERTY_CHANGE_FIRST = 2000 ... TECH_PROPE...
by Stratego (dev)
Sat Sep 21, 2019 5:23 am
Forum: Units/techs/effects
Topic: Balanced axe trowing problem
Replies: 4
Views: 52

Re: Balanced axe trowing problem

all propery changer techs should have ID that is in a specified range restricted for property changers (written in id txt)
or if got out of range it needs to set the IS_PROP_CHANGER_TECH specunitaction (i wrote it by hard, i might have misspelled)

i will go in and find the actual values soon.
by Stratego (dev)
Fri Sep 20, 2019 5:59 pm
Forum: Map Editor
Topic: "Activate My Map + Run" Option Bugs
Replies: 1
Views: 24

Re: "Activate My Map + Run" Option Bugs

no everyone - i always use the new way lol :) all thing are not shown are not that important imho (eg. what color a user will have, or is it forg or not, or palyer name) - but eventually i will fix - thankS! bigger problems: the human instead of other race is a bigger problem tough triggers should b...
by Stratego (dev)
Fri Sep 20, 2019 5:26 am
Forum: Gameplay & UI
Topic: Documentation (unit details) resizing
Replies: 6
Views: 56

Re: Documentation (unit details) resizing

You are awesome! please send me the file itself as i need to put it into toher variants - thanks!
by Stratego (dev)
Fri Sep 20, 2019 5:14 am
Forum: Units & Structures (See Nations for accepted Unit nations)
Topic: V1 Flying Bomb
Replies: 16
Views: 1237

Re: V1 Flying Bomb

i will implement it if all forumers agree who would say later it was a wrong way lol :)
by Stratego (dev)
Fri Sep 20, 2019 5:12 am
Forum: Infantry
Topic: FUN unit: Captain America
Replies: 16
Views: 166

Re: FUN unit: Captain America

mooore ! :)
by Stratego (dev)
Fri Sep 20, 2019 4:49 am
Forum: Unit - infantry
Topic: Praetorian Legionarre IMPLEMENTED
Replies: 67
Views: 2798

Re: Praetorian Legionarre IMPLEMENTED

I have received this comment, Can someone modify accordingly (if you fint truth in suggestion) One of the differences of the Praetorian Roman guards from the others was their more rounded shields (a way of demonstrating tradition at the time of the republic), it would be interesting if you put that ...
by Stratego (dev)
Thu Sep 19, 2019 6:35 pm
Forum: Infantry
Topic: FUN unit: Captain America
Replies: 16
Views: 166

Re: FUN unit: Captain America

moooore :)

about 1.5x the original image you drew :)
by Stratego (dev)
Thu Sep 19, 2019 6:13 pm
Forum: Units & Structures (See Nations for accepted Unit nations)
Topic: V1 Flying Bomb
Replies: 16
Views: 1237

Re: V1 Flying Bomb

i read and watched a few videos about V1 and V2. so my suggestion is: both shoud be a "building like" thing, so must be built by engineers. once it is ready it has an ability to launch "itself" having a cost of sacrifying himself, the effect is a "fireball" llike green "drag and confirm" like thing,...
by Stratego (dev)
Thu Sep 19, 2019 3:12 pm
Forum: Infantry
Topic: FUN unit: Captain America
Replies: 16
Views: 166

Re: FUN unit: Captain America

here is current image with proper image size and image name. please modify this if possible
by Stratego (dev)
Thu Sep 19, 2019 3:06 pm
Forum: Infantry
Topic: FUN unit: Captain America
Replies: 16
Views: 166

Re: FUN unit: Captain America

i am putting in but i think he could have a little more pixels to be taller - can u make him little taller? (could be 1.5x current size)
Image
by Stratego (dev)
Thu Sep 19, 2019 12:58 pm
Forum: Dev asks for Help
Topic: AOS Unit, tech flavour texts
Replies: 8
Views: 887

Re: AOS Unit, tech flavour texts

moved to here...
by Stratego (dev)
Thu Sep 19, 2019 5:10 am
Forum: DEVELOPER version changes
Topic: version 1.102
Replies: 7
Views: 141

Re: version 1.102

all are in dev version that Alex wrote.
by Stratego (dev)
Wed Sep 18, 2019 10:09 pm
Forum: DEVELOPER version changes
Topic: version v0.118
Replies: 6
Views: 28

Re: version v0.118

ok dev version is refreshed.
by Stratego (dev)
Wed Sep 18, 2019 9:34 pm
Forum: DEVELOPER version changes
Topic: version v0.118
Replies: 6
Views: 28

Re: version v0.118

please someone confirm - i see that published on google play and i hope in dev version too.
by Stratego (dev)
Wed Sep 18, 2019 8:43 pm
Forum: Gameplay & UI
Topic: Documentation (unit details) resizing
Replies: 6
Views: 56

Re: Documentation (unit details) resizing

no we can only reference files in asset folder. the small statsheed is generated by templating (filling up with data) and the big help uses this little generatedthings to copy into a whole big html. we can try making in html size constraints for the image, orr putting it into a div and restrict size...
by Stratego (dev)
Wed Sep 18, 2019 7:52 pm
Forum: Gameplay & UI
Topic: Documentation (unit details) resizing
Replies: 6
Views: 56

Re: Documentation (unit details) resizing

lol. sure it is not good, it is not easy to solve as that is a html template (u see it under templates), not within the app, but a in-game-browser shows that html in template there should be the image placed cropped to good size - bit still should work for all image sizes, double and mega castle too...
by Stratego (dev)
Wed Sep 18, 2019 7:16 pm
Forum: DEVELOPER version changes
Topic: version 1.101
Replies: 0
Views: 36

version 1.101

version 1.100 is published
by Stratego (dev)
Wed Sep 18, 2019 5:31 pm
Forum: DEVELOPER version changes
Topic: version v0.118
Replies: 6
Views: 28

Re: version v0.118

where on google play?
or on dev version?
by Stratego (dev)
Wed Sep 18, 2019 4:49 pm
Forum: Units/techs/effects
Topic: Polishable unit images in AOS
Replies: 20
Views: 232

Re: Polishable unit images in AOS

yes, but currently only mapeditor things
es you can color those, but we also need eg. a ballista in it so some other things too not only roof color distinction.

eg. ballista could have no roof at all but a ballista in top
by Stratego (dev)
Wed Sep 18, 2019 4:36 pm
Forum: Techs
Topic: polearm formation
Replies: 13
Views: 74

Re: POLEARM FORMATION

please lowercase the subjects ! thanks!
by Stratego (dev)
Wed Sep 18, 2019 4:20 pm
Forum: Dev asks for Help
Topic: AOW / AOS / AOF online multiplayer testers
Replies: 11
Views: 282

Re: AOW / AOS / AOF online multiplayer testers

ok it is fixed will be in in next update.
by Stratego (dev)
Wed Sep 18, 2019 4:11 pm
Forum: Others
Topic: User's maps folder ANSWERED
Replies: 4
Views: 65

Re: User's maps folder ANSWERED

no, not there. i have answered it as those are not accessible from anywhere. sorry
by Stratego (dev)
Wed Sep 18, 2019 4:09 pm
Forum: Unit balancing
Topic: trebuchet's throws big rocks but why can't it kill a pikeman
Replies: 7
Views: 45

Re: TREBUCHET'S THROWS BIG ROCKS BUT WHY CAN'T IT KILL A PIKEMAN?!

please lowercase the topic subject it is not allowed to write on forum with capital letters - thanks!
by Stratego (dev)
Wed Sep 18, 2019 3:46 pm
Forum: Others
Topic: User's maps folder ANSWERED
Replies: 4
Views: 65

Re: User's maps folder

does not saves it anywhere outside game. (so u have no access to it)
by Stratego (dev)
Wed Sep 18, 2019 3:45 pm
Forum: Dev asks for Help
Topic: AOW / AOS / AOF online multiplayer testers
Replies: 11
Views: 282

Re: AOW / AOS / AOF online multiplayer testers

yes, i will prevent opening the game while it is "waiting joiners"
thanks!
by Stratego (dev)
Wed Sep 18, 2019 3:44 pm
Forum: Units/techs/effects
Topic: Polishable unit images in AOS
Replies: 20
Views: 232

Re: Polishable unit images in AOS

please dont change cannon tower, all other is ok can get in!(all are mapeditor only towers)
by Stratego (dev)
Wed Sep 18, 2019 9:43 am
Forum: DEVELOPER version changes
Topic: version 1.099
Replies: 25
Views: 414

Re: version 1.099

barrage+flame+gatling has new iage and not visible in workers buildlist.

we soon want to publish so please tell me if u see any bugs.

uos 10
by Stratego (dev)
Wed Sep 18, 2019 9:36 am
Forum: Units/techs/effects
Topic: Polishable unit images in AOS
Replies: 20
Views: 232

Re: Polishable unit images in AOS

i hates gatlin+flame+barrage so i made this quickly, can be further polished or totally remade but will do better than currents temporarily.

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