Search found 7109 matches

by Stratego (dev)
Sat Sep 22, 2018 6:38 am
Forum: Crashes
Topic: Crash - all maps on random after turn 50 UNCONFIRMED
Replies: 4
Views: 1130

Re: Crash - all maps on random after turn 50

can someone confirm this?
by Stratego (dev)
Sat Sep 22, 2018 6:38 am
Forum: Implementeds
Topic: Deleting Custom Mapsv IMPLEMENTED
Replies: 1
Views: 343

Re: Deleting Custom Mapsv IMPLEMENTED

thanks, will be fixed in next update.
by Stratego (dev)
Fri Sep 21, 2018 5:50 am
Forum: Unit Design
Topic: Unit Design - unit property sheet
Replies: 49
Views: 15126

Re: Unit Design - unit property sheet

i have added more info on this convertPossibility field convertPossibility = 0f; // !!! IMPORTANT if unit has any kind of spell/ability button, it needs to have >0 value for this! (read this property as "abilityPossibility") - in AOS: priest property: 0.3 = 30% priest have 30% to convert an other.
by Stratego (dev)
Fri Sep 21, 2018 4:33 am
Forum: Map Editor
Topic: Unit type selection IMPLEMENTED
Replies: 16
Views: 214

Re: Unit type selection IMPLEMENTED

you mean the color buttons?
by Stratego (dev)
Fri Sep 21, 2018 4:31 am
Forum: Under the Hood studies
Topic: Belfry - unit json 2(implementing a new unit)
Replies: 21
Views: 586

Re: Belfry - unit json 2(implementing a new unit)

json: your json is wrong again in some bullets i wrote u, btw i have posted the fixed one, please COMPARE to yours so you will see
(now you even set this unit to be a technology..)

JAP, JP: i have used JP, not JAP
by Stratego (dev)
Thu Sep 20, 2018 8:13 pm
Forum: Under the Hood studies
Topic: Belfry - unit json 2(implementing a new unit)
Replies: 21
Views: 586

Re: Belfry - unit json 2(implementing a new unit)

problems i've found - unt typename was wrong not JAP but JP (as in the texting) - there is no sich race as JP, where have u seen it? - you set it to "needOccupacyDisplay" = false, that is needed to be true - there was no occupied image defined in json. - there was missing comma in the sound section ...
by Stratego (dev)
Wed Sep 19, 2018 9:05 pm
Forum: DEVELOPER version changes
Topic: version v1.066
Replies: 8
Views: 148

Re: version v1.066

by trigger i think yes, but you need to try.
by Stratego (dev)
Tue Sep 18, 2018 7:47 pm
Forum: Modders lounge
Topic: Changes you need to follow
Replies: 16
Views: 761

Re: Changes you need to follow

in latest dev version there is a new asset u need to have
new directory under gfx folder: "ui"
and a file in it, this
by Stratego (dev)
Tue Sep 18, 2018 7:13 pm
Forum: Unit Design
Topic: Unit Design - unit property sheet
Replies: 49
Views: 15126

Re: Unit Design - unit property sheet

new specunitactions:
ATTACK_FIRST_STRIKE, // it deals counter attack first before attacker can damage, only if attacker has no first strike.
ATTACK_FULL_COUNTER, // means the unit has a counter damage without penalty
by Stratego (dev)
Tue Sep 18, 2018 6:07 pm
Forum: DEVELOPER version changes
Topic: version v1.066
Replies: 33
Views: 1304

Re: version v1.066

in all variants:
you can move units out of carriers inside carriers...

how to say...:
- if you have a wagon inside the castle,
- and in the wagon u have a skirmisher
- you can move out the skirmisher to the castle by dragging it onto the new castle icon on topleft.


uos 20
by Stratego (dev)
Tue Sep 18, 2018 5:46 am
Forum: Others
Topic: Regarding lack of gems
Replies: 5
Views: 53

Re: Regarding lack of gems

good ideas, but we have already topics about the tpic, please find them and we make a merge of the ideas.
by Stratego (dev)
Tue Sep 18, 2018 4:56 am
Forum: Unit balancing
Topic: Worker Rebalancing (or heavy catapult)
Replies: 18
Views: 186

Re: Worker Rebalancing (or heavy catapult)

make omnithopter buildable by worker for 11 turns, i try to avoid brining in new buildable units, and that is special enough not to be easy to build mace/flail/elephant/ may b cannons since they take long to make it hink it is ok to have a costy unit against a costy other unit (by costy i mean it i...
by Stratego (dev)
Mon Sep 17, 2018 8:40 pm
Forum: DEVELOPER version changes
Topic: version v1.066
Replies: 33
Views: 1304

Re: version v1.066

new unit: Fort
by Stratego (dev)
Mon Sep 17, 2018 5:03 pm
Forum: DEVELOPER version changes
Topic: version v1.066
Replies: 33
Views: 1304

Re: version v1.066

new things
- peasant
- tight fabric tech giving +1 +1 armor to workers laborers and peasants

uos 20
by Stratego (dev)
Mon Sep 17, 2018 4:55 pm
Forum: Unit - infantry
Topic: Viking Berserker - IMPLEMENTED
Replies: 106
Views: 9964

Re: Viking Berserker - IMPLEMENTED

ok, i did it
by Stratego (dev)
Mon Sep 17, 2018 4:49 pm
Forum: Unit - infantry
Topic: Viking Berserker - IMPLEMENTED
Replies: 106
Views: 9964

Re: Viking Berserker - IMPLEMENTED

also we need teamcoloring for this too
by Stratego (dev)
Mon Sep 17, 2018 4:48 pm
Forum: Unit - infantry
Topic: peasant - IMPLEMENTED
Replies: 161
Views: 20028

Re: peasant - IMPLEMENTED

also i used this peasant image, do we have better?
if not than please someone fix the teamcoloring - thanks!
by Stratego (dev)
Mon Sep 17, 2018 4:39 pm
Forum: Unit - mounted
Topic: Yabusame (Japanese Horse Archer) - IMPLEMENTED
Replies: 48
Views: 8244

Re: Yabusame (Japanese Horse Archer) - IMPLEMENTED

thanks!

not lower but LONGER! it now looks like it would be a pony
by Stratego (dev)
Mon Sep 17, 2018 4:36 pm
Forum: Unit balancing
Topic: Worker Rebalancing (or heavy catapult)
Replies: 18
Views: 186

Re: Worker Rebalancing (or heavy catapult)

ok, i play a guy having this heavycatapult thing

what about these:
- trebuchet kills h.catapult by 1 shot
- ornithopter kills h.catapult by 1 shot
- also increasing the castle and fortress damage on h. catapult (i see it is very few now)

anything else?
by Stratego (dev)
Mon Sep 17, 2018 4:17 pm
Forum: Techs
Topic: Tech: Intelligence IMPLEMENTED
Replies: 37
Views: 12839

Re: Tech: Intelligence IMPLEMENTED

this is in already.
by Stratego (dev)
Mon Sep 17, 2018 3:34 pm
Forum: Unit - infantry
Topic: Shaolin Monk - ACCEPTED
Replies: 45
Views: 6946

Re: Shaolin Monk - ACCEPTED

please help me here with the latest accepted stats and image - thaaks!
by Stratego (dev)
Mon Sep 17, 2018 3:32 pm
Forum: Unit - infantry
Topic: Greek Fire Siphon and Cheirosiphone (flamethrower)- ACCEPTED
Replies: 85
Views: 20737

Re: Greek Fire Siphon and Cheirosiphone (flamethrower)- ACCEPTED

please help me here with the latest accepted stats and image - thaaks!
by Stratego (dev)
Mon Sep 17, 2018 3:28 pm
Forum: Unit - infantry
Topic: peasant - IMPLEMENTED
Replies: 161
Views: 20028

Re: peasant - ACCEPTED

it is in, we need flavour texting tough.

<string name="UNIT_PEASANT">Peasant</string>
by Stratego (dev)
Mon Sep 17, 2018 5:01 am
Forum: Unit - infantry
Topic: Viking Berserker - IMPLEMENTED
Replies: 106
Views: 9964

Re: Viking Berserker - IMPLEMENTED

i like rage 3
by Stratego (dev)
Mon Sep 17, 2018 5:00 am
Forum: DEVELOPER version changes
Topic: version v1.066
Replies: 8
Views: 148

Re: version v1.066

Neutral being able to do more things is cool, but we have a problem with some units damaging themselves. You read their stat page and you'll see that some units have Heal:-1 I found this out through the elven dragon. I'm pretty sure this is a bug. please i ask you to put individual unit problems (i...
by Stratego (dev)
Sun Sep 16, 2018 7:52 pm
Forum: Unit - infantry
Topic: Viking Berserker - IMPLEMENTED
Replies: 106
Views: 9964

Re: Viking Berserker - IMPLEMENTED

Lynx Shafir wrote:
Sun Sep 16, 2018 7:13 pm
Chose.
very nice! but please make one that is not in a box (that will appear over the image) needs to be transparent
by Stratego (dev)
Sun Sep 16, 2018 6:37 pm
Forum: Unit - infantry
Topic: Viking Berserker - IMPLEMENTED
Replies: 106
Views: 9964

Re: Viking Berserker - ACCEPTED

thanks!
i use this icons for rage now, make one please.
by Stratego (dev)
Sun Sep 16, 2018 5:47 pm
Forum: DEVELOPER version changes
Topic: version v1.066
Replies: 33
Views: 1304

Re: version v1.066

new units:
- skirmisher horseman
- amazon blowdart
- viking berserk
- yabusame

uos 20
by Stratego (dev)
Sun Sep 16, 2018 5:45 pm
Forum: DEVELOPER version changes
Topic: version v1.066
Replies: 8
Views: 148

version v1.066

version v1.065 was published

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