Search found 9823 matches

by Stratego (dev)
Mon Jan 20, 2020 4:27 pm
Forum: Main menu
Topic: Daily gift
Replies: 6
Views: 76

Re: Daily gift

good idea!

i also thought (also needs coding) a "quick view" unlocking meaning it gets unlocked only for a few days (for half or quarter of gems)
by Stratego (dev)
Mon Jan 20, 2020 4:25 pm
Forum: Other discussions about the game
Topic: How many upgrades did you unlocked currently?
Replies: 6
Views: 22

Re: How many upgrades did you unlocked currently?

yes, i also still have 25 locked, they are too many :)
by Stratego (dev)
Mon Jan 20, 2020 4:24 pm
Forum: DEVELOPER version changes
Topic: version 1.111
Replies: 12
Views: 331

Re: version 1.111

actually i see that hey are all fired but the toasts might overlap/overwrite each other (by Android system)
by Stratego (dev)
Mon Jan 20, 2020 7:13 am
Forum: Others
Topic: To-Do list priorities for AoF
Replies: 31
Views: 1642

Re: To-Do list priorities for AoF

jump is ready
by Stratego (dev)
Mon Jan 20, 2020 5:59 am
Forum: Game Definition .JSON
Topic: Game definition jsons - Effect definition json
Replies: 41
Views: 3913

Re: Game definition jsons - Effect definition json

also never forget that the AI will not use these ever.
(until i implement it)
by Stratego (dev)
Sun Jan 19, 2020 10:53 pm
Forum: Game Definition .JSON
Topic: Game definition jsons - Effect definition json
Replies: 41
Views: 3913

Re: Game definition jsons - Effect definition json

new kind of effects: public static final int SYSTEM_SPECIAL_EFFECT_RELOCATE = 118; // used to "teleport" the caster unit to the target location, target is read by the green environmental floating action. public static final int SYSTEM_SPECIAL_EFFECT_REVEAL = 119; // used to reveal a spot on target l...
by Stratego (dev)
Sun Jan 19, 2020 6:01 pm
Forum: Game Definition .JSON
Topic: Game definition jsons - Effect definition json
Replies: 41
Views: 3913

Re: Game definition jsons - Effect definition json

New feature: "chancePercent":1.0,----------------------------------------------------------------chance of casting the spell, here use 1=100% if you want to be always // Also on WEAPON_SLOT_1,WEAPON_EFFECT_SLOT_HEAL the probability to take effect on targeted/damaged unit (eg. is weapon fire effect s...
by Stratego (dev)
Sun Jan 19, 2020 9:43 am
Forum: Main menu
Topic: Daily gift
Replies: 6
Views: 76

Re: Daily gift

very good ideas! thanks!
these all needs some/much coding.

do u have idea of any existing things that can be offered?
by Stratego (dev)
Sun Jan 19, 2020 9:35 am
Forum: Maps
Topic: Regicide multiplayer scenario map
Replies: 4
Views: 808

Re: Regicide multiplayer scenario map

thanks! yes. first please list the problems, i not completely understand what problems we have on that (these?) map thanks! here is what i see, please confirm 0. map name that has such problem: Regicide Forest Trap (and is there any other map?) 1. "Only first player can build something in tc's" is i...
by Stratego (dev)
Sat Jan 18, 2020 8:06 pm
Forum: Other discussions about the game
Topic: Tutorial Request - AUX
Replies: 4
Views: 31

Re: Tutorial Request - AUX

yes, that is that simple.
by Stratego (dev)
Sat Jan 18, 2020 6:40 am
Forum: Other discussions about the game
Topic: Tutorial Request - AUX
Replies: 4
Views: 31

Re: Tutorial Request - AUX

see attached jsons as examples also from this link http://www.ageofstrategy.net/viewtopic.php?f=216&t=2003 here is the "documentation" i hope all questions are answered if not, please ask again - thanks! "rndProd":{ // this will let you make unit groups, and among the group random spawning: eg. if w...
by Stratego (dev)
Fri Jan 17, 2020 8:45 pm
Forum: DEVELOPER version changes
Topic: version v0.134
Replies: 0
Views: 18

version v0.134

version v0.133 is published
by Stratego (dev)
Fri Jan 17, 2020 4:07 pm
Forum: DEVELOPER version changes
Topic: version v0.133
Replies: 6
Views: 144

Re: version v0.133

Ratte and karl gerat statfixes
by Stratego (dev)
Fri Jan 17, 2020 4:04 pm
Forum: DEVELOPER version changes
Topic: version 1.111
Replies: 12
Views: 331

Re: version 1.111

ok, but toasts should only be alone - so use only one or use other messaging method.
by Stratego (dev)
Thu Jan 16, 2020 6:21 am
Forum: OFF Topics
Topic: Game idea gathering for Unity game engine learning
Replies: 9
Views: 198

Re: Game idea gathering for Unity game engine learning

thanks!

tower defense is ok!

rebuilding aof/aos: that would be a little big task, about 1-2 years :)

rpg: good! (but i am afraid that would need many many 3d assets to not be boring.)
by Stratego (dev)
Wed Jan 15, 2020 9:09 pm
Forum: DEVELOPER version changes
Topic: version 1.111
Replies: 12
Views: 331

Re: version 1.111

ok, the "mini" fix on grouped pathfinding is uos 20 it will only spread the waypoints around the selected waypoint location in the same alignments as the selected units were standing. altough this can cause other problems we need to find out. (first i think is a unit too far from the "bunch" should ...
by Stratego (dev)
Wed Jan 15, 2020 8:45 pm
Forum: DEVELOPER version changes
Topic: version 1.111
Replies: 12
Views: 331

Re: version 1.111

Yes, thanks for reminding me :( also please make me sample maps to show the problems - i can not reproduce these problems (or i reproduce something else) based on descriptions - thanks! only one i have found when i have a bunch of units in a circle, and waypoint all to move 20 tiles away, they get f...
by Stratego (dev)
Wed Jan 15, 2020 3:28 pm
Forum: DEVELOPER version changes
Topic: version 1.111
Replies: 12
Views: 331

Re: version 1.111

Pathfinding (waypoint) fixes: It will chose fastest ways (roads, avoid woods etc.), and goes diagonally if that is the direction

(most important in AOW as there are many terrain modifiers)

uos 10 AOF/AOw/AOS

please test this too - thanks!
by Stratego (dev)
Wed Jan 15, 2020 11:05 am
Forum: DEVELOPER version changes
Topic: version 1.111
Replies: 12
Views: 331

Re: version 1.111

also some waypoint changes:
- pathfingding will not make vertical-horosontal movement but ditectly to target location (like diagonal)
by Stratego (dev)
Wed Jan 15, 2020 8:24 am
Forum: OFF Topics
Topic: Game idea gathering for Unity game engine learning
Replies: 9
Views: 198

Re: Game idea gathering for Unity game engine learning

thanks! basically mobile (andorid + ios) but from unity it can be exportaed as pc game too. 3d: i would like to try 3d first, and yes joing with free assets - as i thought it to be a smaller projext - later we can make our own models. the ones you mentioned are a little too big, except a tower defen...
by Stratego (dev)
Wed Jan 15, 2020 6:43 am
Forum: Infantry
Topic: Soviet partisans
Replies: 3
Views: 91

Re: Soviet partisans

is it for campaigns? i can make them if u need for your campaigns - are working on any?
by Stratego (dev)
Wed Jan 15, 2020 6:42 am
Forum: DEVELOPER version changes
Topic: version v0.133
Replies: 6
Views: 144

Re: version v0.133

yeah but sadly the engine handles not so nice the 2x2 unit sizes (eg in movement and in garrisoning into other buildings/units)

but we can make tests if u think we should try - i can give movement temprarily to the old 2x2 ratte (that is already in game)
by Stratego (dev)
Wed Jan 15, 2020 6:39 am
Forum: OFF Topics
Topic: Game idea gathering for Unity game engine learning
Replies: 9
Views: 198

Re: Game idea gathering for Unity game engine learning

General Brave wrote:
Sun Jan 12, 2020 12:08 am
Sounds great and interesting, maybe like a city or civilization management game or perhaps indeed just a tower defense. Those are some ideas.
ivilization management you mean like sim games?
by Stratego (dev)
Wed Jan 15, 2020 6:38 am
Forum: OFF Topics
Topic: Game idea gathering for Unity game engine learning
Replies: 9
Views: 198

Re: Game idea gathering for Unity game engine learning

Puss_in_Boots wrote:
Wed Jan 15, 2020 12:08 am
How about a biology game where you can restructure bodies, and unlike Spore, every limb and organ has a dynamic effect on the organism and how it interacts with the world?
sounds very intertsting! please tell me more about the idea! maybe a few sketches? :)
by Stratego (dev)
Tue Jan 14, 2020 3:51 pm
Forum: OFF Topics
Topic: Broken phone
Replies: 6
Views: 964

Re: Broken phone

i have deleted it.
by Stratego (dev)
Tue Jan 14, 2020 10:57 am
Forum: DEVELOPER version changes
Topic: version 1.111
Replies: 12
Views: 331

Re: version 1.111

ok all app version have these changes
- pinch zoom
- scrolling (pan) reworked
- modified longpress-waypoint things (eg. on movable playes it will nto show)

these changes could bring any bugs i did not find - so please test it a little and tell me if u find anything weird - thanks!

uos 20
by Stratego (dev)
Tue Jan 14, 2020 6:41 am
Forum: Needs, priorities - Which way would you like the roadmap?
Topic: Ingame UI related II
Replies: 6
Views: 627

Re: Ingame UI related II

i think damage calculator was ment to be different - but list of techs is really ready - thanks!
by Stratego (dev)
Mon Jan 13, 2020 8:05 pm
Forum: FAQ
Topic: Scroll Speed IMPLEMENTED
Replies: 3
Views: 2645

Re: Scroll Speed IMPLEMENTED

scroll speeds has been adjusted.
by Stratego (dev)
Mon Jan 13, 2020 8:02 pm
Forum: Reporting Issues
Topic: Map maker scroll speed IMPLEMENTED
Replies: 1
Views: 1174

Re: Map maker scroll speed IMPLEMENTED

sroll speeds has been adjusted

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