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by Stratego (dev)
Thu Nov 14, 2019 2:12 pm
Forum: OFF Topics
Topic: Member Activity
Replies: 105
Views: 12946

Re: Member Activity

awesome! welcome!
by Stratego (dev)
Wed Nov 13, 2019 2:23 pm
Forum: DEVELOPER version changes
Topic: version 1.107
Replies: 32
Views: 464

Re: version 1.107

the float values workin fine imho (Enru have u tested it?) but... actually i dont like how it works... I think i should put back in the rounding in this case: - if a unit gets damage i think the fractional HP is looking not so nice eg. hp : 5,6, i would round it to 5 or 6 instead. - the only case a ...
by Stratego (dev)
Wed Nov 13, 2019 7:39 am
Forum: Others
Topic: US airforce become so underpowered
Replies: 15
Views: 81

Re: US airforce become so underpowered

sure, suggest them
by Stratego (dev)
Wed Nov 13, 2019 5:38 am
Forum: Others
Topic: US airforce become so underpowered
Replies: 15
Views: 81

Re: US airforce become so underpowered

it is ready, now wildcat has 3.4 damage (and this is muliplied with the bonus +500% against planes)
by Stratego (dev)
Tue Nov 12, 2019 9:04 pm
Forum: Others
Topic: Concrete artillery SPAM - make it more more expensive IMPLEMENTED
Replies: 18
Views: 102

Re: Concrete artillery SPAM - make it more more expensive IMPLEMENTED

neither is easy to make , we need some other ways.

is it still a problem?
by Stratego (dev)
Tue Nov 12, 2019 8:38 pm
Forum: DEVELOPER version changes
Topic: version 1.107
Replies: 32
Views: 464

Re: version 1.107

exactly i was planning that too - but i thought we could test this if working fine or not.

i am testing it already with @Jasondunkel in AOW
by Stratego (dev)
Tue Nov 12, 2019 7:44 pm
Forum: DEVELOPER version changes
Topic: version 1.107
Replies: 32
Views: 464

Re: version 1.107

from now "power" is a real number not ineger, meaning modders can give power=5.2 instead of integer values.
however i suggest to use it only in special cases as these values a little harder to read and remember.
by Stratego (dev)
Tue Nov 12, 2019 3:52 pm
Forum: Others
Topic: US airforce become so underpowered
Replies: 15
Views: 81

Re: US airforce become so underpowered

ok zero is 5
shinen: we can not freely move them between eras - i made all planes to their real values or production eras are in fixed years.
new aircrasfts: please open topics for them and give images too if u can.
wildcat damage: i am working on float value for power
by Stratego (dev)
Tue Nov 12, 2019 6:38 am
Forum: Campaign map discussions
Topic: New Campaign Series - Power Creep
Replies: 15
Views: 571

Re: Side Campaign Serie - Beginner's Manual.

right, the impossible for me was the caution map in power creep, but this first was not 3 stars either 2 tries on new easy AI - lol :)
by Stratego (dev)
Mon Nov 11, 2019 9:56 pm
Forum: Campaign map discussions
Topic: New Campaign Series - Power Creep
Replies: 15
Views: 571

Re: Side Campaign Serie - Beginner's Manual.

lol i failed to finish some maps with 3 stars, also there was a map i always failed to even lead to Vicory lol :)
i never thought i am that noob :)
by Stratego (dev)
Mon Nov 11, 2019 9:50 pm
Forum: Others
Topic: US airforce become so underpowered
Replies: 15
Views: 81

Re: US airforce become so underpowered

In early combat operations, the Zero gained a reputation as a dogfighter,[3] achieving an outstanding kill ratio of 12 to 1 meaning in early years zeros were the best. but by mid-1942 a combination of new tactics and the introduction of better equipment enabled Allied pilots to engage the Zero on g...
by Stratego (dev)
Mon Nov 11, 2019 9:24 pm
Forum: DEVELOPER version changes
Topic: version 1.107
Replies: 32
Views: 464

Re: version 1.107

ok i made easy ai to have AI_SILLY_MOVEMENT option:
meanin all movements it does with units will be halved rounded up.

will be in in next update
by Stratego (dev)
Mon Nov 11, 2019 9:21 pm
Forum: Gameplay & UI
Topic: AI-beginner
Replies: 26
Views: 1514

Re: AI-beginner

ok i made easy ai to have AI_SILLY_MOVEMENT option:
meanin all movements it does with units will be halved rounded up.
by Stratego (dev)
Mon Nov 11, 2019 8:05 pm
Forum: Others
Topic: US airforce become so underpowered
Replies: 15
Views: 81

Re: US airforce become so underpowered

maybe i should make the floating point attack power in game (now it is integer) because where we use such big bonuses that can count.
without bounus it would be truncated.

for the other questions i am thinking of why i made Zero-s it 4 turn costed - was it cheaper? not sure why.
by Stratego (dev)
Mon Nov 11, 2019 12:43 pm
Forum: Others
Topic: US airforce become so underpowered
Replies: 15
Views: 81

Re: US airforce become so underpowered

here is the latest XLS i work from.
please check and take your suggestion.

most of the properties of planes come from real values.

BUT cost is a fictive one - so that can easily be changed.
by Stratego (dev)
Sun Nov 10, 2019 2:43 pm
Forum: DEVELOPER version changes
Topic: version 1.107
Replies: 32
Views: 464

Re: version 1.107

"Once player completes a map in easy setting with three stars he looses 1 gem forever." sure? i think it can replay it an earn the extra gem - isnt he? if not: what happens? Easy difficulty doesn't really change anything for some maps. Only catapult (area damage on start), fortifications (massive w...
by Stratego (dev)
Sun Nov 10, 2019 7:10 am
Forum: DEVELOPER version changes
Topic: version 1.107
Replies: 32
Views: 464

Re: version 1.107

however i can do that it will onlythange AI difficulty if it wants to be easier.
so on hard mode it will not modify the AI to hard if it was set to easy.

what do u think?
by Stratego (dev)
Sun Nov 10, 2019 6:54 am
Forum: DEVELOPER version changes
Topic: version 1.107
Replies: 32
Views: 464

Re: version 1.107

this would remove the main point of this "difficulty" setting.

on this map player would not be able to set to hard if he likes to.

use the unit restricting by trigger if u want to nerf the units to build.
nd maybe suggest improvement there to be more easy.
by Stratego (dev)
Sat Nov 09, 2019 10:32 pm
Forum: DEVELOPER version changes
Topic: version 1.107
Replies: 32
Views: 464

Re: version 1.107

The first verison of changeable difficulty on campaign maps is in.

there is a button to set from
- Hard and Easy
- changes the eranable gems count
(and internally the game will change the AI players to easy AI and hard AI depending the setting)



uos already
by Stratego (dev)
Sat Nov 09, 2019 9:20 pm
Forum: Tanks
Topic: British - Bob Semple +IMG
Replies: 2
Views: 165

Re: British - Bob Semple +IMG

Also this can be put in too

@General Brave
by Stratego (dev)
Sat Nov 09, 2019 9:17 pm
Forum: Technologies
Topic: Researchable Ability - Morphine
Replies: 13
Views: 106

Re: Researchable Ability - Morphine

@General Brave

this is a tech to be put in too
by Stratego (dev)
Sat Nov 09, 2019 9:17 pm
Forum: Technologies
Topic: Counter Espionage
Replies: 3
Views: 32

Re: Counter Espionage

@General Brave

this is a tech to be put in
by Stratego (dev)
Sat Nov 09, 2019 9:15 pm
Forum: Nations
Topic: New Nation Addition Compilation
Replies: 6
Views: 294

Re: New Nation Addition Compilation

@General Brave
Also here the PIAT and firefly plane is missing.
for firefly i will send stats if u say you would make it - thanks!
by Stratego (dev)
Sat Nov 09, 2019 9:13 pm
Forum: Infantry
Topic: More Japanese Infantry.
Replies: 20
Views: 504

Re: More Japanese Infantry.

thanks! awesome!
by Stratego (dev)
Sat Nov 09, 2019 6:14 pm
Forum: New game types in the game (like capture the flag)
Topic: Survive waves ANSWERED
Replies: 4
Views: 27

Re: Survive waves

it can be made already with triggers (without gold, no materials in game)
by Stratego (dev)
Sat Nov 09, 2019 1:23 pm
Forum: Issues
Topic: ! MAP problem - stuck in fort: Fort Sancudo map
Replies: 1
Views: 12

! MAP problem - stuck in fort: Fort Sancudo map

I have received this problem, The Mission Fort Sancudo is not winnable. To finish the objective you must bring an officer around the gate and put him to the gate to open it thus winning. I just did the objective and it told me I failed the mission. can someone check and fix if u can? LorOfAles (mapd...
by Stratego (dev)
Sat Nov 09, 2019 11:27 am
Forum: Needs, priorities - Which way would you like the roadmap?
Topic: Mapeditor related
Replies: 34
Views: 2330

Re: Mapeditor related

[IMPLEMENTED]Trigger editor: select units/techs as u select in production list (icon+name)
by Stratego (dev)
Sat Nov 09, 2019 10:45 am
Forum: DEVELOPER version changes
Topic: version 1.107
Replies: 32
Views: 464

Re: version 1.107

in all version uos 10
by Stratego (dev)
Sat Nov 09, 2019 9:46 am
Forum: DEVELOPER version changes
Topic: version 1.107
Replies: 32
Views: 464

Re: version 1.107

New feature:Restructured help section, with unit browser
New feature:Trigger editor unit type selector is using visual gridview

first in AOW version uos 30
by Stratego (dev)
Fri Nov 08, 2019 11:54 pm
Forum: DEVELOPER version changes
Topic: version v0.127
Replies: 3
Views: 64

Re: version v0.127

ships can go into dock to get mending.

uos already.

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