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by Stratego (dev)
Mon Jan 21, 2019 9:18 am
Forum: DEVELOPER version changes
Topic: version 1.074
Replies: 15
Views: 219

Re: version 1.074

yes in next public update it will be the required minimum.
(i had to increase because many features have not worked because of old version support)
by Stratego (dev)
Mon Jan 21, 2019 7:39 am
Forum: DEVELOPER version changes
Topic: version 1.074
Replies: 15
Views: 219

Re: version 1.074

Android 4.2 is the current supported minimum :(
by Stratego (dev)
Sun Jan 20, 2019 11:25 am
Forum: Map & campaign designs
Topic: Go for broke
Replies: 2
Views: 24

Re: Go for broke

very welcome! please try to design these maps! thanks!
by Stratego (dev)
Sat Jan 19, 2019 6:48 pm
Forum: DEVELOPER version changes
Topic: version 1.074
Replies: 10
Views: 512

Re: version 1.074

Stratego (dev) wrote:
Fri Jan 18, 2019 4:46 pm
yes, thanks, that will because of the old Adroid version u have 4.2 or something.
thanks i will chek what i can do!
ok, it is fixed! please check!
by Stratego (dev)
Sat Jan 19, 2019 3:00 pm
Forum: Others
Topic: Building stages images
Replies: 10
Views: 219

Re: Building stages images

very nice! thanks!
by Stratego (dev)
Sat Jan 19, 2019 2:58 pm
Forum: DEVELOPER version changes
Topic: version 1.074
Replies: 15
Views: 219

Re: version 1.074

ok, but we need to figure out new ones that are not in aos
by Stratego (dev)
Sat Jan 19, 2019 5:31 am
Forum: DEVELOPER version changes
Topic: version 1.074
Replies: 15
Views: 219

Re: version 1.074

Tested new dev version. For now everything works fine. Also, @Stratego (dev) can you add for humans ballistas and heavy ballistas/heavy catapults from aos? With exactly same stats. We planned not to put all AOS units in AOF, we can come up with new units for humans. So the point is not to make them...
by Stratego (dev)
Fri Jan 18, 2019 4:46 pm
Forum: DEVELOPER version changes
Topic: version 1.074
Replies: 10
Views: 512

Re: version 1.074

yes, thanks, that will because of the old Adroid version u have 4.2 or something.
thanks i will chek what i can do!

others?
by Stratego (dev)
Fri Jan 18, 2019 3:14 pm
Forum: Others
Topic: Building stages images
Replies: 10
Views: 219

Re: Building stages images

5-6 is good enough - thanks!
by Stratego (dev)
Fri Jan 18, 2019 1:35 pm
Forum: DEVELOPER version changes
Topic: version 1.074
Replies: 10
Views: 512

Re: version 1.074

Please everyone feedback me on this latest DEV versions if they working or not, any bad experiences u found. reason: - on beginning of january i have migrated it to a totally new DEV environment - and before publishing to google play i need many feedback on the device type+Android version where it ...
by Stratego (dev)
Fri Jan 18, 2019 12:58 pm
Forum: Unit Design
Topic: Unit Design - unit property sheet
Replies: 65
Views: 16677

Re: Unit Design - unit property sheet

So if unit with STEALTH_FORCES_STEP_ON on way of movement of enemy than enemy will stop exactly on unit's tile regardless of speed? yes, it will stop and in case of mines will get damaged Also another question - is this working as well for air units? if u set "can_be_flown_tru" on the mine, and air...
by Stratego (dev)
Fri Jan 18, 2019 12:08 pm
Forum: Unit Design
Topic: Unit Design - unit property sheet
Replies: 65
Views: 16677

Re: Unit Design - unit property sheet

2 options in hasSpecunitActions:
STEALTH_FORCES_STEP_ON, // unit can not go tru it, it will stop on it, destroying stealth unit (for land/sea mines)
STEALTH_FORCES_STEP_BLOCKED, // unit can not go tru it, it will stop right before it, not destroying stealth unit (for submarines)
by Stratego (dev)
Fri Jan 18, 2019 10:18 am
Forum: Others
Topic: Building stages images
Replies: 10
Views: 219

Re: Building stages images

You are right, but in AOF there also normal building like buildings that can also be "banboo-ed", so it would be awesome if u could do some,
eg. here is a "bambooable" building
by Stratego (dev)
Tue Jan 15, 2019 9:32 am
Forum: Techs
Topic: Towers/Fortresses IMPLEMETED
Replies: 24
Views: 3801

Re: Towers/Fortresses ACCEPTED

what do u mean shortcut?
by Stratego (dev)
Tue Jan 15, 2019 7:02 am
Forum: Undead
Topic: The Veil - Concept.
Replies: 71
Views: 1970

Re: The Veil - Concept.

loading screen: i know that, that is a one time thing, if it kept in memeory it comes in in few seconds.

i am asking about maps: but ok, i will check with 4 AI against each other on a big map and see hogy it loads after 100 or so turns.

arent we off-topic here? :)
by Stratego (dev)
Mon Jan 14, 2019 7:57 pm
Forum: Undead
Topic: The Veil - Concept.
Replies: 71
Views: 1970

Re: The Veil - Concept.

you mean pressing on a game tobe loaded is 5 minutes? dunno why... it is 2-8 secs on my device
can u tell me a sample map (eg. campaign map) that is slow?
by Stratego (dev)
Mon Jan 14, 2019 7:39 pm
Forum: Techs
Topic: Towers/Fortresses IMPLEMETED
Replies: 24
Views: 3801

Re: Towers/Fortresses ACCEPTED

hi! do u have any progress here? @godOfKings
by Stratego (dev)
Mon Jan 14, 2019 7:20 pm
Forum: Undead
Topic: The Veil - Concept.
Replies: 71
Views: 1970

Re: The Veil - Concept.

what is slow? 5 minutes?
by Stratego (dev)
Mon Jan 14, 2019 5:20 pm
Forum: Game
Topic: AI makes Tank IMPLEMENTED
Replies: 7
Views: 327

Re: AI makes Tank IMPLEMENTED

ok, it is fixed, please try again uos already.
by Stratego (dev)
Mon Jan 14, 2019 5:19 pm
Forum: AI
Topic: Coolguy is AI confirmed? :D IMPLEMENTED
Replies: 2
Views: 30

Re: Coolguy is AI confirmed? :D

ok, hopeful fix is uos already. please check
by Stratego (dev)
Mon Jan 14, 2019 9:59 am
Forum: Campaign map discussions
Topic: New Historical Battle : Battle of Issus
Replies: 41
Views: 2515

Re: New Historical Battle : Battle of Issus

awesome! updating it from market!

units: they can come in anytime as campaign units as their jsons are ready!
by Stratego (dev)
Mon Jan 14, 2019 7:36 am
Forum: Undead
Topic: Corpse with sword problem IMPLEMENTED
Replies: 5
Views: 99

Re: Corpse with sword problem IMPLEMENTED

also i set that spectral rider and death knight will drop corpse (as exceptions in undead race)
by Stratego (dev)
Mon Jan 14, 2019 6:56 am
Forum: DEVELOPER version changes
Topic: version v0.010
Replies: 23
Views: 727

Re: version v0.010

if they were in strings.xml, i simply forgot to move them into the in-game xml.
in next will be in.
by Stratego (dev)
Mon Jan 14, 2019 6:52 am
Forum: Undead
Topic: Corpse with sword problem IMPLEMENTED
Replies: 5
Views: 99

Re: Corpse with sword problem

ok, i made it with "by category way" the not undead and u_melee_infantry units will drop sworded corpse by default (uos 20) but we can owerwrite/set it individually in UNIT jsons like this: "trnTransformOnDie": "TO_CORPSE_SWORDMAN", these are set in transforms.json: {"name": "TO_CORPSE_HUMAN", "unit...
by Stratego (dev)
Sun Jan 13, 2019 8:48 pm
Forum: Dwarf Technologies
Topic: Dwarven blacksmith tech tree
Replies: 25
Views: 886

Re: Dwarven blacksmith tech tree

good , i see on post that we have Alexanders approvement too - than please make jsonings for them so we can put them in - thanks!
by Stratego (dev)
Sun Jan 13, 2019 5:24 pm
Forum: DEVELOPER version changes
Topic: version v0.010
Replies: 23
Views: 727

Re: version v0.010

achiewements bug fixed
uos 10
by Stratego (dev)
Sun Jan 13, 2019 4:56 pm
Forum: Infantry
Topic: Infantry Movement on Tiles
Replies: 5
Views: 68

Re: Infantry Movement on Tiles

cool! but first plese ask me in email the current assets so u have the latest.

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