Search found 8429 matches

by Stratego (dev)
Sat Jun 15, 2019 3:52 pm
Forum: Buildings
Topic: Mega buildings in AOW
Replies: 88
Views: 3037

Re: Mega buildings in AOW

hi PussinBoots, how is fortknox going?
by Stratego (dev)
Sat Jun 15, 2019 3:24 pm
Forum: Ships
Topic: Entire Naval rework!!
Replies: 7
Views: 76

Re: Entire Naval rework!!

all artillerry please name them, so i can set, because i assume not all, eg not howitzers right? or are they? also i think no 500% for all kind of ships, now cincrete artillery has (as i remember) +300 against sips, but + 1000% against battleship/carrier. so for moving artilleries also could be sim...
by Stratego (dev)
Sat Jun 15, 2019 10:06 am
Forum: Main menu
Topic: Unit encyclopedia
Replies: 5
Views: 23

Re: Unit encyclopedia

you mea a wiki? there is one started
by Stratego (dev)
Sat Jun 15, 2019 4:33 am
Forum: Ships
Topic: Entire Naval rework!!
Replies: 7
Views: 76

Re: Entire Naval rework!!

I suggest dividing health totals for each individual ship in half i tried to separate them from standarsrd unit hp and attacks, as an infantry should not harm a ship much, also looks weird having same hp on a tank and a ship however it has many times more hull. so i thought well set bonuses could h...
by Stratego (dev)
Sat Jun 15, 2019 4:30 am
Forum: DEVELOPER version changes
Topic: version 1.088
Replies: 35
Views: 485

Re: version 1.088

new fixes by alexander uos 5
by Stratego (dev)
Fri Jun 14, 2019 6:30 pm
Forum: DEVELOPER version changes
Topic: version v0.107
Replies: 0
Views: 10

version v0.107

version v0.106 is published
by Stratego (dev)
Fri Jun 14, 2019 5:56 pm
Forum: Others
Topic: counterattack mechanic
Replies: 20
Views: 140

Re: counterattack mechanic

lol :) than there we are, counter is halved already :)
by Stratego (dev)
Fri Jun 14, 2019 2:20 pm
Forum: Others
Topic: Tank ranges - reopened - IMPLEMENTED
Replies: 8
Views: 72

Re: Tank ranges - reopened - IMPLEMENTED

i think speeds are no need o change because of this "first tile" change of attatck range.
i mentioned "operstional range" removal because tha sounded good representing their speed.
by Stratego (dev)
Fri Jun 14, 2019 11:28 am
Forum: Others
Topic: counterattack mechanic
Replies: 20
Views: 140

Re: counterattack mechanic

my 5 cents:
- siege already such (is some not then should)
- but archers i am not sure, i saw legolas figting back with bows :)
by Stratego (dev)
Fri Jun 14, 2019 4:28 am
Forum: Infantry
Topic: Combat Medic
Replies: 79
Views: 521

Re: Combat Medic IMPLEMENTED

all medics are in already - or is it a differen one? if so what is the difference?
by Stratego (dev)
Thu Jun 13, 2019 8:18 pm
Forum: Buildings
Topic: Mega buildings in AOW
Replies: 88
Views: 3037

Re: Mega buildings in AOW

thanks! shadow is in!
by Stratego (dev)
Thu Jun 13, 2019 7:47 pm
Forum: DEVELOPER version changes
Topic: version v0.106
Replies: 1
Views: 33

Re: version v0.106

new skirmish maps.
and russian fortress!

uos 5
by Stratego (dev)
Thu Jun 13, 2019 5:38 pm
Forum: Buildings
Topic: Mega buildings in AOW
Replies: 88
Views: 3037

Re: Mega buildings in AOW

i am sad...

it does not look good in game - i think the wrong view agle or omething....

can someone help in the image a little? (the flak tower view angle is very different. here

Image
by Stratego (dev)
Thu Jun 13, 2019 5:16 am
Forum: Buildings
Topic: Mega buildings in AOW
Replies: 88
Views: 3037

Re: Mega buildings in AOW

shadows some contour and guns
by Stratego (dev)
Thu Jun 13, 2019 4:54 am
Forum: Buildings
Topic: Mega buildings in AOW
Replies: 88
Views: 3037

Re: Mega buildings in AOW

Puss_in_Boots wrote:
Tue Jun 04, 2019 11:57 pm
Yes, my app utilizes layers.
cool can u send me only the shadow layer?
by Stratego (dev)
Wed Jun 12, 2019 8:09 pm
Forum: Buildings
Topic: Mega buildings in AOW
Replies: 88
Views: 3037

Re: Mega buildings in AOW

ok herer is russian
by Stratego (dev)
Wed Jun 12, 2019 5:25 pm
Forum: Others
Topic: Tank ranges - reopened - IMPLEMENTED
Replies: 8
Views: 72

Re: Tank ranges - reopened - IMPLEMENTED

we only changed he first tile disance to 2200 m all other tiles are 4000m as before.
speed: this should no affect speed, speed can change by means of removing "operational range from equation" did u mean that?
by Stratego (dev)
Wed Jun 12, 2019 8:04 am
Forum: Map Design
Topic: Map Design - game templates
Replies: 0
Views: 16

Map Design - game templates

There is a new feature that a modder can configure: Game templates. When player wants to join a multiplayer game the multiplayerlist shows the joinable games, and if these template(s) are configured than the first few rows in multiplayer game list will be these templates. hopes, advantage: - people ...
by Stratego (dev)
Wed Jun 12, 2019 7:55 am
Forum: DEVELOPER version changes
Topic: version 1.088
Replies: 22
Views: 883

Re: version 1.088

?
by Stratego (dev)
Tue Jun 11, 2019 8:36 pm
Forum: DEVELOPER version changes
Topic: version 1.088
Replies: 35
Views: 485

Re: version 1.088

Orc building fixes by alexander - thx!

uos 5
by Stratego (dev)
Tue Jun 11, 2019 8:18 pm
Forum: Buildings
Topic: Mega buildings in AOW
Replies: 88
Views: 3037

Re: Mega buildings in AOW

ok how are these?
i will make this brownie, how is the us version?
by Stratego (dev)
Tue Jun 11, 2019 7:46 pm
Forum: Unit - water (ships)
Topic: New unit: Corsairs
Replies: 5
Views: 617

Re: New unit: Corsairs

@COOLguy please check n accept if u like thx!
by Stratego (dev)
Tue Jun 11, 2019 7:11 pm
Forum: DEVELOPER version changes
Topic: version 1.088
Replies: 22
Views: 883

Re: version 1.088

new feature hoping some more multiplayer games:
by default 2-3 games appearing as they were already created - but they are only templates defined in json. appearing with blue on the first 2-3 positions in network games list.

uos already (in all versions aos/aof/aow)
by Stratego (dev)
Tue Jun 11, 2019 12:26 pm
Forum: Unit Design
Topic: Unit Design - unit property sheet
Replies: 85
Views: 18912

Re: Unit Design - unit property sheet

new specunitaction: ATTACK_NOT_RANGED, //eg. pierce melee weapons: if set than the attacktypearrow|attacktypeburningrock units will be considered close combat units that piercing or normal armor deflected. obsolete (deleted) specunitactions ATTACK_RANGE_DODGED //set this if the attacked is not arrow...
by Stratego (dev)
Tue Jun 11, 2019 9:38 am
Forum: Unit - water (ships)
Topic: New unit: Corsairs
Replies: 5
Views: 617

Re: New unit: Corsairs

looks awesome!
by Stratego (dev)
Mon Jun 10, 2019 7:54 pm
Forum: Reporting Issues
Topic: Map Recruting in Comeback campaign doesn't work IMPLEMENTED
Replies: 3
Views: 63

Re: Map Recruting in Comeback campaign doesn't work IMPLEMENTED

if you dont have dev version than yes, i believe public version was earlier than 05.15, tell me if i am wrong.
so check on next google play update if u dont have dev version.
by Stratego (dev)
Mon Jun 10, 2019 6:16 pm
Forum: Tanks
Topic: Tank units
Replies: 13
Views: 1588

Re: Tank units

yes, there is a good elasticity - first is bonus, we can fine- tune bonuses those are free to change - also in exceptional cases we can "override" any xls generated stats, but that must be noted in XLS (eg. increased power because of used superior ammo shells) so i am open to any specific suggestion...
by Stratego (dev)
Mon Jun 10, 2019 5:30 pm
Forum: Tanks
Topic: Tank units
Replies: 13
Views: 1588

Re: Tank units

speed: yes i tried to mix speed with operational range - there is an equation to this - however i am open to change it to reflect only actual speed, operational range is not necessary to be part of it (but i do not want fuel in game - that kills everything, i mean this is already a logistical night...
by Stratego (dev)
Mon Jun 10, 2019 7:04 am
Forum: Unit - infantry
Topic: Persian Immortal - IMPLEMENTED
Replies: 99
Views: 26213

Re: Persian Immortal - IMPLEMENTED

not too lengthy, but fairly good, i put it in.

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