Search found 8048 matches

by Stratego (dev)
Wed Apr 24, 2019 5:47 pm
Forum: Dev asks for Help
Topic: Multiplayer boost in AOS and AOF!
Replies: 0
Views: 2

Multiplayer boost in AOS and AOF!

Hi all! recently i feel that multiplayer got almost deserted (i am afraid the reason is the many friendly games were open that could not be joined, and also people does not even like creating games.) So my request from every faithful foumer to create 2-2 multipalyer game in AOF and AOS (no gems, no ...
by Stratego (dev)
Wed Apr 24, 2019 2:17 pm
Forum: Championship
Topic: Tournament of Dragons
Replies: 736
Views: 45974

Re: Tournament of Dragons

ok! lests start new tournament!
by Stratego (dev)
Wed Apr 24, 2019 8:32 am
Forum: DEVELOPER version changes
Topic: version 1.086
Replies: 11
Views: 159

Re: version 1.086

Minor update to the Warfell units, which includes crystals power ups. - thanks to General Brave
by Stratego (dev)
Wed Apr 24, 2019 5:21 am
Forum: Others
Topic: AI: Friendly hostiles - wolves to hunt for deers
Replies: 3
Views: 22

Re: Friendly hostiles

sorry, i dont understand the request.
you can set teams to players to set who is enemy to who.
by Stratego (dev)
Tue Apr 23, 2019 4:29 am
Forum: Others
Topic: Civilian stuff.
Replies: 14
Views: 114

Re: Civilian stuff.

i see your point, you are probably right.
by Stratego (dev)
Tue Apr 23, 2019 4:28 am
Forum: Tanks
Topic: M26 image update + upgrade.
Replies: 1
Views: 13

Re: M26 image update + upgrade.

thanks! the default is in!
the super will be when the upgrade tecs are seettled.
by Stratego (dev)
Mon Apr 22, 2019 7:16 pm
Forum: New upgrades (unit, structure, technology, effect)
Topic: Treasure chests (in campaign maps)
Replies: 8
Views: 31

Re: Treasure chests (in campaign maps)

Should it b completely random whether a map has chest or not, or should there b even slight clue for the player that yes, there is a guarantee that this map must have a hidden chest somewhere? there are no random generated chests. only those maps will have chest if the mapdesigner placed it as he/s...
by Stratego (dev)
Mon Apr 22, 2019 6:34 pm
Forum: New upgrades (unit, structure, technology, effect)
Topic: Treasure chests (in campaign maps)
Replies: 8
Views: 31

Re: Treasure chests (in campaign maps)

godOfKings wrote:
Mon Apr 22, 2019 6:31 pm
godOfKings wrote:
Mon Apr 22, 2019 3:25 pm
Can units that see stealth spot the chest? Or is it special stealth?
by default can see, but we can make new stealth that can not be seen by them.
by Stratego (dev)
Mon Apr 22, 2019 4:38 pm
Forum: New upgrades (unit, structure, technology, effect)
Topic: Treasure chests (in campaign maps)
Replies: 8
Views: 31

Re: Treasure chests (in campaign maps)

"Can it be destroyed? Will it block the path of units? " depends on its json definition, by default i think it can be indestructible and yes, blocking. the whole thing is that everything is configurable in its json , so every chest can have a unique json. the only thing i thougt not to include in j...
by Stratego (dev)
Mon Apr 22, 2019 1:02 pm
Forum: New upgrades (unit, structure, technology, effect)
Topic: Treasure chests (in campaign maps)
Replies: 8
Views: 31

Treasure chests (in campaign maps)

There is a vote on things and one is the trasure chests: http://www.androidutils.com/forum/viewtopic.php?f=213&t=5790 here is my idea, please think and make better suggestions (my plan is to make a versatile solution, that will let us build not only gem giving chests) idea: - definable as neutral un...
by Stratego (dev)
Mon Apr 22, 2019 6:44 am
Forum: Needs, priorities - Which way would you like the roadmap?
Topic: Unit/tech capabilities II (COLLECTING)
Replies: 28
Views: 1213

Re: Unit/tech capabilities II (COLLECTING)

feel free to collect a 10 point list that i can launch to vote for.
by Stratego (dev)
Sun Apr 21, 2019 7:28 pm
Forum: Technologies, Spells & Abilities
Topic: Cooldown change abilities
Replies: 3
Views: 84

Re: Cooldown change abilities

sorry but i am not sure i understand well you want to put cooldown to an enemy or allied unit ability that is not even cooldowning ability? (eg. a strength spell?) forcibly puts abilities on enemy casters on cooldown for 2 turns. this is more trivial to a spell that "disables" caster for a number of...
by Stratego (dev)
Sun Apr 21, 2019 4:31 pm
Forum: Others
Topic: AOW Unit, tech flavour texts
Replies: 4
Views: 30

Re: AOW Unit, tech flavour texts

thanks!

all is in!
by Stratego (dev)
Sun Apr 21, 2019 6:22 am
Forum: Others
Topic: Civilian stuff.
Replies: 14
Views: 114

Re: Civilian stuff.

rail: ok, but currenly player can not build railroads if they are decorations
by Stratego (dev)
Sun Apr 21, 2019 6:20 am
Forum: Others
Topic: AOW Unit, tech flavour texts
Replies: 4
Views: 30

Re: AOW Unit, tech flavour texts

thanks! these are in!
by Stratego (dev)
Sat Apr 20, 2019 7:29 pm
Forum: Others
Topic: Civilian stuff.
Replies: 14
Views: 114

Re: Civilian stuff.

good and possible idea
by Stratego (dev)
Sat Apr 20, 2019 7:32 am
Forum: Gameplay & UI
Topic: Making a continued map
Replies: 21
Views: 1856

Re: Making a continued map

makazuwr32 wrote:
Sat Apr 20, 2019 6:38 am
Aimilar to wc3, yes.
tell me more about that - maybe that is a good logic to loot from :)
by Stratego (dev)
Sat Apr 20, 2019 7:29 am
Forum: Reporting Issues
Topic: komodo knight dissapears
Replies: 1
Views: 32

komodo knight dissapears

komodo knight dissapears as soon as you upgrade the kobold

@General Brave can u check this?
by Stratego (dev)
Sat Apr 20, 2019 6:31 am
Forum: Main Menu
Topic: There are too many "friends-only games" IMPLEMENTED
Replies: 8
Views: 349

Re: There are too many "friends-only games", this is very bad.

it is fixed, friend games will open as passworded games do (as planned but was buggie)
i have also closed old friend games.
by Stratego (dev)
Sat Apr 20, 2019 6:30 am
Forum: Game
Topic: [friend] map is not opening on timout - IMPLEMENTED
Replies: 6
Views: 851

Re: delete mechanism of [friend] map is not working properly

it is fixed, friend games will open as passwordedd games do
i ahve also closed old friend games.
by Stratego (dev)
Sat Apr 20, 2019 4:38 am
Forum: Others
Topic: Civilian stuff.
Replies: 14
Views: 114

Re: Civilian stuff.

railroad-road crossing can be problem this way too. (u need special tiles for it and current autotile logic will not handle it properly) - or railroad would be decoration?
however i still feel that decorative roads could be the solution to avoid many many terrain types to make as background.
by Stratego (dev)
Sat Apr 20, 2019 4:35 am
Forum: DEVELOPER version changes
Topic: version 1.086
Replies: 6
Views: 223

Re: version 1.086

please test the counter thingie as it is in very core logic (any damage dealt (mot only counter) could have bugged because of modifocation)
by Stratego (dev)
Sat Apr 20, 2019 4:33 am
Forum: Other asset ideas (terrain, sound ...)
Topic: Max map size increasev ANSWERED
Replies: 9
Views: 148

Re: Max map size increasev ANSWERED

random maps must not be bigger
by Stratego (dev)
Fri Apr 19, 2019 9:01 pm
Forum: Needs, priorities - Which way would you like the roadmap?
Topic: Gameplay related
Replies: 17
Views: 559

Re: Gameplay related

it is in uos already.
by Stratego (dev)
Fri Apr 19, 2019 8:59 pm
Forum: DEVELOPER version changes
Topic: version 1.086
Replies: 6
Views: 223

Re: version 1.086

changes in all variants (AOS/AOF/AOW)
- counter damage is not having bonus if the target also has bonus against the countering unit.
- Buildlists on next open are scrolling back to the last known position (eg. last unit was last selected, or laast terrain tile in mapeditor)

uos already.
by Stratego (dev)
Fri Apr 19, 2019 5:55 pm
Forum: Gameplay & UI
Topic: Making a continued map
Replies: 21
Views: 1856

Re: Making a continued map

actually i thought of a more dynamic option. 1. you design a starter map 1 a you define some more maps that can be the continued maps (these are not listed anywhere, can not be launched directly) 2. by triggers or something you can set the "transfer pack" it can be anything (units from an area, or a...
by Stratego (dev)
Fri Apr 19, 2019 5:49 pm
Forum: Reporting Issues
Topic: Sudden drop of Piercing armor on... IMPLEMENTED
Replies: 3
Views: 102

Re: Sudden drop of Piercing armor on... IMPLEMENTED

i think they are ok for aos too - arent they?
by Stratego (dev)
Fri Apr 19, 2019 3:17 pm
Forum: Other asset ideas (terrain, sound ...)
Topic: Max map size increasev ANSWERED
Replies: 9
Views: 148

Re: Max map size increase

ok, in next update you will get a special grant to make such, and send me the map to check - thanks!
by Stratego (dev)
Fri Apr 19, 2019 2:11 pm
Forum: DEVELOPER version changes
Topic: version 1.086
Replies: 11
Views: 159

Re: version 1.086

update uos 20

New neutral: Gnoll. It has 16 units and 6 building for map.

New neutral; Rogue Phantom. 5 unit, shielder, rogue phantom knight, etc.



A few more minor fixes.

thanks to General Brave!
by Stratego (dev)
Fri Apr 19, 2019 1:14 pm
Forum: Other asset ideas (terrain, sound ...)
Topic: Max map size increasev ANSWERED
Replies: 9
Views: 148

Re: Max map size increase

i dont plan to - in some very exceptional cases i can give temporary right to make one - but i must check that map carefully so it will not be too long to play/too lonng time to take turn for AI or for human.
(i mean long waitings, and long travelling on map)

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