Search found 15 matches

by Foxious
Sun Aug 14, 2022 11:27 am
Forum: Game
Topic: Never Ending Games
Replies: 3
Views: 528

Re: Never Ending Games

Might be related to the one where if the last unit of a player dies by an effect that triggers at the start of a turn (like fire or poison), that results in the game showing as "your army has been destroyed" for the losing player, but as the losing player's turn for the rest. I think so b...
by Foxious
Sun Aug 14, 2022 7:12 am
Forum: Game
Topic: Never Ending Games
Replies: 3
Views: 528

Never Ending Games

I have faced the following issue twice, both under the very same conditions. Situation: Multiplayer game where only 2 players are left (Whether initially there were 2 players, or all other players have lost except the last two) The winning player plays his turn, and the losing player is left with on...
by Foxious
Thu Jul 07, 2022 6:36 pm
Forum: Game
Topic: Units with 0 speed visual issue? IMPLEMENTED
Replies: 12
Views: 1581

Re: Units with 0 speed visual issue?

@Foxious You noticed that too, right? Yeah. Up until the last update, every shooting building (towers, castles, Forts, etc) would go grey if either, the unit shooting turns would finish (0 shooting remaining) Or if there were no enemies in the range. But with the previous update, it just doesn't wo...
by Foxious
Mon Apr 18, 2022 6:33 am
Forum: Units/techs/effects
Topic: Workers take an extra turn to built
Replies: 1
Views: 376

Workers take an extra turn to built

In some of my games, (for instance one in 39x39 ARTERY map) workers (without ambexidia) take one more turn to build stuff. For instance, Bridges take 3 instead of 2. (At 2 turns they end up 19/20) or Clearing a simple tree terrain takes 3 turns! and with Ambexidia, "sometimes" they take 4 ...
by Foxious
Sun Jan 30, 2022 6:07 am
Forum: Game
Topic: Mines Issue FIXED
Replies: 1
Views: 384

Mines Issue FIXED

So after the recent Update, My mines only produce Salt and Minerals. Never Silver, Gold, Gem.
Over 30 mine productions in different games and except for 5 minerals, the rest have been solely salts.
It's making the games unbalanced since I'm spending several units and spaces for nothing.
by Foxious
Mon Oct 11, 2021 10:03 pm
Forum: Multiplayer discussions
Topic: Guys do you think notification comes only when we open the game in new version?
Replies: 2
Views: 984

Re: Guys do you think notification comes only when we open the game in new version?

Most of the time this is the case for me.
When the app is closed, sometimes it doesn't show me any notification, then I open the app and then the notifications appear.
Sometimes I need to go to the multiplayer for it to happen.
And sometimes, it just works! whether I'm in the app or the app is closed.
by Foxious
Sun Oct 10, 2021 2:47 pm
Forum: Multiplayer discussions
Topic: Capture the Fortress map Issue IMPLEMENTED
Replies: 2
Views: 1421

Capture the Fortress map Issue IMPLEMENTED

First Issue: After playing the map many times, I've noticed one issue repeating over and over. When I capture the fortress (Which I always do :D ), I own the 4 Fortress towers at the corners as well. But when a player is kicked, not only do these four towers deactivate but also the units inside the...
by Foxious
Sun Oct 10, 2021 2:37 pm
Forum: Multiplayer discussions
Topic: Neutrals turn
Replies: 3
Views: 985

Neutrals turn

Description: I was playing this game with 3 other players on "Capture the fortress" map. one of the players was skipped twice and therefore kicked. The second player was defeated completely. and it was I and the other player + The kicked player's AI Then it appears the last player has resi...
by Foxious
Fri Oct 08, 2021 12:39 pm
Forum: Game
Topic: Level Reset
Replies: 5
Views: 590

Re: Level Reset

Don't worry level 2 @Foxious noob, we all started from the bottom :lol: JK - bum deal mate, I saw you on the top just a few days ago. It will take some time to get those points back! Fortunately, some of us don't need a leaderboard to know your worth - it might take some time, but we'll see you bac...
by Foxious
Thu Oct 07, 2021 8:50 pm
Forum: Game
Topic: Level Reset
Replies: 5
Views: 590

Re: Level Reset

So I was Level 45 and #1 player on the leaderboard for levels! I played the new Campaign ' Battleheart ' and finished 3 missions and then realized I became Level 2 ! and Now I'm a Level 2 Player. And thus, the last of the level 40+ players has finally fallen, you are now one of the downranked, one ...
by Foxious
Wed Oct 06, 2021 9:50 am
Forum: Game
Topic: Level Reset
Replies: 5
Views: 590

Level Reset

So I was Level 45 and #1 player on the leaderboard for levels!
I played the new Campaign 'Battleheart' and finished 3 missions and then realized I became Level 2!
and Now I'm a Level 2 Player.
by Foxious
Fri Sep 17, 2021 1:03 am
Forum: Gameplay & UI
Topic: Production Pause/Priority
Replies: 3
Views: 439

Re: Production Pause/Priority

Right now the priority of the productions starts from top, left to right towards the bottom, row by row. tbh i dont undertand this line at all. what do u mean by productions? in rows and - ?? ... ok i read the whole post 5 times and i have no idea what you talking about :) Production priority when ...
by Foxious
Thu Sep 16, 2021 9:42 pm
Forum: Gameplay & UI
Topic: Crazy idea: Real time battles
Replies: 13
Views: 1253

Re: Crazy idea: Real time battles

(Post Unity version) I just imagined a possibility to make realtime multiplayer battles. Where unit turncost goes to about 1 minute per turncost. movement is translated to speed and what else would be needed? How would the unit production work? Also just a thought... I'll wait for a few turns for t...
by Foxious
Thu Sep 16, 2021 9:28 pm
Forum: Units/techs/effects
Topic: Slow poison effect issue FIXED
Replies: 47
Views: 2315

Slow poison effect issue FIXED

▶ The Issue: So I had my war elephant protected by Herb Protection and it was in the front line. the opponent used a yumi Samurai enhanced by both weak/slow poisoning to stop my war elephant. The next round, the poison effect wore off, but still couldn't move the elephant and this cycle kept repeat...
by Foxious
Thu Sep 16, 2021 9:14 pm
Forum: Gameplay & UI
Topic: Production Pause/Priority
Replies: 3
Views: 439

Production Pause/Priority

▶ The Issue: Right now the priority of the productions starts from top, left to right towards the bottom, row by row. In a capped 1v1, big map game, this gives a huge advantage to the payers who pay at the bottom. While the top side player, needs to replenish their units from the north towards let'...

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