Search found 15 matches
- Sun Aug 14, 2022 11:27 am
- Forum: Game
- Topic: Never Ending Games
- Replies: 3
- Views: 528
Re: Never Ending Games
Might be related to the one where if the last unit of a player dies by an effect that triggers at the start of a turn (like fire or poison), that results in the game showing as "your army has been destroyed" for the losing player, but as the losing player's turn for the rest. I think so b...
- Sun Aug 14, 2022 7:12 am
- Forum: Game
- Topic: Never Ending Games
- Replies: 3
- Views: 528
Never Ending Games
I have faced the following issue twice, both under the very same conditions. Situation: Multiplayer game where only 2 players are left (Whether initially there were 2 players, or all other players have lost except the last two) The winning player plays his turn, and the losing player is left with on...
- Thu Jul 07, 2022 6:36 pm
- Forum: Game
- Topic: Units with 0 speed visual issue? IMPLEMENTED
- Replies: 12
- Views: 1581
Re: Units with 0 speed visual issue?
@Foxious You noticed that too, right? Yeah. Up until the last update, every shooting building (towers, castles, Forts, etc) would go grey if either, the unit shooting turns would finish (0 shooting remaining) Or if there were no enemies in the range. But with the previous update, it just doesn't wo...
- Mon Apr 18, 2022 6:33 am
- Forum: Units/techs/effects
- Topic: Workers take an extra turn to built
- Replies: 1
- Views: 376
Workers take an extra turn to built
In some of my games, (for instance one in 39x39 ARTERY map) workers (without ambexidia) take one more turn to build stuff. For instance, Bridges take 3 instead of 2. (At 2 turns they end up 19/20) or Clearing a simple tree terrain takes 3 turns! and with Ambexidia, "sometimes" they take 4 ...
- Sun Jan 30, 2022 6:07 am
- Forum: Game
- Topic: Mines Issue FIXED
- Replies: 1
- Views: 384
Mines Issue FIXED
So after the recent Update, My mines only produce Salt and Minerals. Never Silver, Gold, Gem.
Over 30 mine productions in different games and except for 5 minerals, the rest have been solely salts.
It's making the games unbalanced since I'm spending several units and spaces for nothing.
Over 30 mine productions in different games and except for 5 minerals, the rest have been solely salts.
It's making the games unbalanced since I'm spending several units and spaces for nothing.
- Mon Oct 11, 2021 10:03 pm
- Forum: Multiplayer discussions
- Topic: Guys do you think notification comes only when we open the game in new version?
- Replies: 2
- Views: 984
Re: Guys do you think notification comes only when we open the game in new version?
Most of the time this is the case for me.
When the app is closed, sometimes it doesn't show me any notification, then I open the app and then the notifications appear.
Sometimes I need to go to the multiplayer for it to happen.
And sometimes, it just works! whether I'm in the app or the app is closed.
When the app is closed, sometimes it doesn't show me any notification, then I open the app and then the notifications appear.
Sometimes I need to go to the multiplayer for it to happen.
And sometimes, it just works! whether I'm in the app or the app is closed.
- Sun Oct 10, 2021 2:47 pm
- Forum: Multiplayer discussions
- Topic: Capture the Fortress map Issue IMPLEMENTED
- Replies: 2
- Views: 1421
Capture the Fortress map Issue IMPLEMENTED
First Issue: After playing the map many times, I've noticed one issue repeating over and over. When I capture the fortress (Which I always do :D ), I own the 4 Fortress towers at the corners as well. But when a player is kicked, not only do these four towers deactivate but also the units inside the...
- Sun Oct 10, 2021 2:37 pm
- Forum: Multiplayer discussions
- Topic: Neutrals turn
- Replies: 3
- Views: 985
Neutrals turn
Description: I was playing this game with 3 other players on "Capture the fortress" map. one of the players was skipped twice and therefore kicked. The second player was defeated completely. and it was I and the other player + The kicked player's AI Then it appears the last player has resi...
- Fri Oct 08, 2021 12:39 pm
- Forum: Game
- Topic: Level Reset
- Replies: 5
- Views: 590
Re: Level Reset
Don't worry level 2 @Foxious noob, we all started from the bottom :lol: JK - bum deal mate, I saw you on the top just a few days ago. It will take some time to get those points back! Fortunately, some of us don't need a leaderboard to know your worth - it might take some time, but we'll see you bac...
- Thu Oct 07, 2021 8:50 pm
- Forum: Game
- Topic: Level Reset
- Replies: 5
- Views: 590
Re: Level Reset
So I was Level 45 and #1 player on the leaderboard for levels! I played the new Campaign ' Battleheart ' and finished 3 missions and then realized I became Level 2 ! and Now I'm a Level 2 Player. And thus, the last of the level 40+ players has finally fallen, you are now one of the downranked, one ...
- Wed Oct 06, 2021 9:50 am
- Forum: Game
- Topic: Level Reset
- Replies: 5
- Views: 590
Level Reset
So I was Level 45 and #1 player on the leaderboard for levels!
I played the new Campaign 'Battleheart' and finished 3 missions and then realized I became Level 2!
and Now I'm a Level 2 Player.
I played the new Campaign 'Battleheart' and finished 3 missions and then realized I became Level 2!
and Now I'm a Level 2 Player.
- Fri Sep 17, 2021 1:03 am
- Forum: Gameplay & UI
- Topic: Production Pause/Priority
- Replies: 3
- Views: 439
Re: Production Pause/Priority
Right now the priority of the productions starts from top, left to right towards the bottom, row by row. tbh i dont undertand this line at all. what do u mean by productions? in rows and - ?? ... ok i read the whole post 5 times and i have no idea what you talking about :) Production priority when ...
- Thu Sep 16, 2021 9:42 pm
- Forum: Gameplay & UI
- Topic: Crazy idea: Real time battles
- Replies: 13
- Views: 1253
Re: Crazy idea: Real time battles
(Post Unity version) I just imagined a possibility to make realtime multiplayer battles. Where unit turncost goes to about 1 minute per turncost. movement is translated to speed and what else would be needed? How would the unit production work? Also just a thought... I'll wait for a few turns for t...
- Thu Sep 16, 2021 9:28 pm
- Forum: Units/techs/effects
- Topic: Slow poison effect issue FIXED
- Replies: 47
- Views: 2315
Slow poison effect issue FIXED
▶ The Issue: So I had my war elephant protected by Herb Protection and it was in the front line. the opponent used a yumi Samurai enhanced by both weak/slow poisoning to stop my war elephant. The next round, the poison effect wore off, but still couldn't move the elephant and this cycle kept repeat...
- Thu Sep 16, 2021 9:14 pm
- Forum: Gameplay & UI
- Topic: Production Pause/Priority
- Replies: 3
- Views: 439
Production Pause/Priority
▶ The Issue: Right now the priority of the productions starts from top, left to right towards the bottom, row by row. In a capped 1v1, big map game, this gives a huge advantage to the payers who pay at the bottom. While the top side player, needs to replenish their units from the north towards let'...