dark mode is gone
i cant find a setting for it, is there?
Search found 153 matches
- Sat Apr 29, 2023 12:02 am
- Forum: Feedback about this forum
- Topic: Forum got upgraded to phpbb 3.3 running on PHP 7.4
- Replies: 4
- Views: 1935
- Fri Mar 31, 2023 10:19 pm
- Forum: Other ideas
- Topic: Editor: Unit editor
- Replies: 3
- Views: 356
Re: Unit editor
you will get soooo many submissions it'll take a team of devs to sort through them all
- Thu Mar 30, 2023 8:44 pm
- Forum: Other ideas
- Topic: Players: Player reporting for harassment
- Replies: 7
- Views: 397
Re: Player reporting for harassment
this is so the moderators can do the work, and you don't have to!
- Thu Mar 30, 2023 2:39 pm
- Forum: Other ideas
- Topic: Players: Player reporting for harassment
- Replies: 7
- Views: 397
Re: Player reporting for harassment
yes and that is why i suggest a dedicated email for this
moderators can have access to this... thus most of the situations are totally removed from your desk
moderators would only need to contact you for things like comparing IPs or IP bans, and of course cases of suspected hacking
moderators can have access to this... thus most of the situations are totally removed from your desk
moderators would only need to contact you for things like comparing IPs or IP bans, and of course cases of suspected hacking
- Thu Mar 30, 2023 12:31 pm
- Forum: Other ideas
- Topic: Players: Player reporting for harassment
- Replies: 7
- Views: 397
Players: Player reporting for harassment
in light of our latest ban, i suggest a button somewhere easy to find to report player issues in cases of harassment, toxicity or suspected cheating - most players dont use discord - all complaints are then centralised to a dedicated email acct: easier to keep track of (esp repeat offenders) - since...
- Mon Mar 20, 2023 8:57 pm
- Forum: Dev asks for Help
- Topic: AOF Unit, tech flavour texts
- Replies: 148
- Views: 23272
Re: AOF Unit, tech flavour texts
All listed units and techs are completed
Effect descriptions not necessary: most not seen by player or self-explanatory, the handful that may be of assistance in game i can complete as i review texts on all units
We can close this thread
Effect descriptions not necessary: most not seen by player or self-explanatory, the handful that may be of assistance in game i can complete as i review texts on all units
We can close this thread
- Sun Mar 12, 2023 2:13 am
- Forum: Reporting Issues
- Topic: Kicked out of multiplayer game ANSWERED
- Replies: 2
- Views: 558
Re: Kicked out of multiplayer game
did u join the 2x2x2 game? its a black hole that kicks players once it fills and relists itself
- Tue Dec 27, 2022 10:12 pm
- Forum: Balancing discussions
- Topic: Santa + clone spell = overbalance. IMPLEMENTED
- Replies: 4
- Views: 703
Re: Santa + clone spell = overbalance.
Please fix this Bug: my opponent have cloned 5 santas but I cant build even 1, this makes game senseless to play. 1 range unit has 20+170 dmg with 8 range and 70 def, buf has no cooldown. Its easy to count how overpowered unit will be after 10!!! buffs per turn. Can u add code that will check quant...
- Tue Dec 27, 2022 10:08 pm
- Forum: Balancing discussions
- Topic: Santa + clone spell = overbalance. IMPLEMENTED
- Replies: 4
- Views: 703
Re: Santa + clone spell = overbalance.
the Pantheon and Saint Frost unit has always been available in Spells Enabled mode (like the tank and ufo) in multiplay as there are plans to use the Pantheon for Hero units (dev avatars like Alexander etc) - one idea could be removing it from Pantheon production so it is ONLY available in map edito...
- Sun Dec 18, 2022 8:21 am
- Forum: DEVELOPER version changes
- Topic: version 1.176
- Replies: 15
- Views: 1714
Re: version 1.176
can you also include in version notes that the campaign "Comeback: One more obstacle..." has been fixed.
- Thu Oct 20, 2022 12:31 pm
- Forum: Balancing discussions
- Topic: Elven slow spell
- Replies: 11
- Views: 1304
Re: Elven slow spell
by local game you mean skirmish mode correct?
- Thu Oct 20, 2022 9:36 am
- Forum: Balancing discussions
- Topic: Elven slow spell
- Replies: 11
- Views: 1304
Re: Elven slow spell
its not only elves, slow/ice stays permanent with scaled too. in fact, there are several buffs and debuffs that do not expire when the indicator vanishes (hydra poison, acid, ice, several others). kronox is making a list as we play maybe related: as dwarf i can sometimes use cleanse rune against slo...
- Fri Aug 26, 2022 10:36 pm
- Forum: Reporting Issues
- Topic: AI broken
- Replies: 4
- Views: 705
Re: AI broken
related: in a game where a player resigned, his human workers stopped building and rushed me - they are repeatedly attacking my tc with 0 atk
- Fri Aug 19, 2022 12:36 pm
- Forum: Reporting Issues
- Topic: Insane Orc unable to move after being built
- Replies: 14
- Views: 1131
Re: Insane Orc unable to move after being built
Hello afternoon or morning ? Devs, it's me Pedro constitute, just wanted to message here since I've been playing the game and I am reporting the same issue, the knwon units as the insane orc cannot be moved after being build, thus are not preferable to use or create for a match, can we have an upda...
- Tue Aug 16, 2022 6:42 pm
- Forum: Others
- Topic: In-game announcements
- Replies: 2
- Views: 911
In-game announcements
i know ive brought this up but will try again... can we create a way to post messages ingame to the players? For example, maybe a third button on chat page that opens a dialog box like Dev Notes or Announcements or sth. maybe a pinned msg next to chat box. maybe a button on front page itself 1) crea...
- Wed Aug 10, 2022 10:08 pm
- Forum: Map & campaign ideas/issues
- Topic: Maps and campains update
- Replies: 34
- Views: 9203
Re: Maps and campains update
blush yeah, vacation all month... and i admit even busier actually playing games for a nice change
- Wed Aug 10, 2022 9:56 am
- Forum: Map & campaign ideas/issues
- Topic: Maps and campains update
- Replies: 34
- Views: 9203
Re: Maps and campains update
Cool... do u have discord by any chance? I have been busy with other things, so not very organized yet i am afraid. IssaK has fixed a few that were reported on discord but i know there are more. I have checked the multiplay maps already, so now its campaigns/scenarios. Since this will take a very lo...
- Mon Aug 08, 2022 8:44 pm
- Forum: Map & campaign ideas/issues
- Topic: Maps and campains update
- Replies: 34
- Views: 9203
Re: Maps and campains update
All help is appreciated! As the game grows, many are not functioning properly. Are you new, or have you already played through a lot of campaigns?
- Fri Aug 05, 2022 6:35 pm
- Forum: New variant ideas
- Topic: Age of Comics
- Replies: 10
- Views: 1136
Re: Age of Comics
the mystery gang lays siege to riverdale, daphne and betty go face to face, yeah im on board this game
- Tue Jul 26, 2022 12:43 pm
- Forum: Other discussions about the game
- Topic: Age of Addiction Support Group
- Replies: 2
- Views: 527
Re: Age of Addiction Support Group
SHORT VERSION: Hey, here's a place to bitch, moan and complain if it makes you feel better. From that guy who waits until 1 hour left for every move to the appointment you missed because you lost track of time. - - - I'm stressed that i pulled an all-nighter (yet again) resulting in this diarrhea of...
- Tue Jul 26, 2022 12:43 pm
- Forum: Other discussions about the game
- Topic: Age of Addiction Support Group
- Replies: 2
- Views: 527
Age of Addiction Support Group
LONG VERSION: Perhaps this thread remains silent for eternity, but I feel better knowing that I've created a place for it - a place for seriousness, respect and understanding of any players who need to voice themselves. For many of us, the "Age of" collection has brought gaming to levels w...
- Mon Jul 18, 2022 2:47 pm
- Forum: AoF Votes and Polls
- Topic: AOF Vote - starting units setting change
- Replies: 11
- Views: 2764
Re: AOF Vote - starting units setting change
No it will still give all players same starting units. Only change is whom to give via all 3 options. if the unit is transformable like the pupae or settler ideas, then technically not the same units for all. a more experienced player has the advantage from turn 1. probably too difficult to keep th...
- Mon Jul 18, 2022 1:36 pm
- Forum: AoF Votes and Polls
- Topic: AOF Vote - starting units setting change
- Replies: 11
- Views: 2764
Re: AOF Vote - starting units setting change
ive now played enough to be off the list at 100+ levels and clearly see how important this simple menu can be. I love the idea of a building vs exploration start etc, but personally would still not change it IF the important part is the comfort of new players, the current system is perfect - you con...
- Sun Jul 10, 2022 2:08 pm
- Forum: Reporting Issues
- Topic: broken game in multiplayer open to join CLOSED
- Replies: 8
- Views: 1186
Re: broken game in multiplayer open to join CLOSED
this specific game has been a problem for 2 months
the map itself is no longer in game, we removed the bugged maps a player named marschall created - they crash with ai movement
this open bugged game is the last remnant, but up to stratego to erase it
the map itself is no longer in game, we removed the bugged maps a player named marschall created - they crash with ai movement
this open bugged game is the last remnant, but up to stratego to erase it
- Wed May 04, 2022 10:03 pm
- Forum: Reporting Issues
- Topic: Corpses not vanishing
- Replies: 0
- Views: 425
Corpses not vanishing
When an undead player loses or resigns, the vanishing timers stop on corpses and rotting meat owned by that player.
So they sit there all game. Not a big deal, but thought i should mention it.
So they sit there all game. Not a big deal, but thought i should mention it.
- Wed May 04, 2022 1:23 pm
- Forum: Reporting Issues
- Topic: Aimed shot for elf is stuck IMPLEMENTED
- Replies: 10
- Views: 727
Re: Aimed shot for elf is stuck IMPLEMENTED
i cannot answer that, i do not know enuf of how actual game mechanics work
- Wed May 04, 2022 1:01 pm
- Forum: Reporting Issues
- Topic: Aimed shot for elf is stuck IMPLEMENTED
- Replies: 10
- Views: 727
Re: Aimed shot for elf is stuck
using stand ground works, aimed shot does not activate and units are freed
- Wed May 04, 2022 8:36 am
- Forum: Reporting Issues
- Topic: Aimed shot for elf is stuck IMPLEMENTED
- Replies: 10
- Views: 727
Re: Aimed shot for elf is stuck
its regular version, it was a player complaint
i double checked to verify
aimed shot for elves, except the 3 sentry archers
i double checked to verify
aimed shot for elves, except the 3 sentry archers
- Wed May 04, 2022 7:56 am
- Forum: Reporting Issues
- Topic: Aimed shot for elf is stuck IMPLEMENTED
- Replies: 10
- Views: 727
- Wed May 04, 2022 2:39 am
- Forum: Reporting Issues
- Topic: Aimed shot for elf is stuck IMPLEMENTED
- Replies: 10
- Views: 727
Aimed shot for elf is stuck IMPLEMENTED
When elves activate Aimed Shot it continues every turn and they cannot move again.
Does not effect 3 sentry archers (glade, tiger, unicorn)
Does not effect humans
Does not effect 3 sentry archers (glade, tiger, unicorn)
Does not effect humans