Search found 153 matches

by diesel
Sat Apr 29, 2023 12:02 am
Forum: Feedback about this forum
Topic: Forum got upgraded to phpbb 3.3 running on PHP 7.4
Replies: 4
Views: 1935

Re: Forum got upgraded to phpbb 3.3 running on PHP 7.4

dark mode is gone :(

i cant find a setting for it, is there?
by diesel
Fri Mar 31, 2023 10:19 pm
Forum: Other ideas
Topic: Editor: Unit editor
Replies: 3
Views: 356

Re: Unit editor

you will get soooo many submissions it'll take a team of devs to sort through them all :lol:
by diesel
Thu Mar 30, 2023 8:44 pm
Forum: Other ideas
Topic: Players: Player reporting for harassment
Replies: 7
Views: 397

Re: Player reporting for harassment

this is so the moderators can do the work, and you don't have to! :D
by diesel
Thu Mar 30, 2023 2:39 pm
Forum: Other ideas
Topic: Players: Player reporting for harassment
Replies: 7
Views: 397

Re: Player reporting for harassment

yes and that is why i suggest a dedicated email for this

moderators can have access to this... thus most of the situations are totally removed from your desk

moderators would only need to contact you for things like comparing IPs or IP bans, and of course cases of suspected hacking
by diesel
Thu Mar 30, 2023 12:31 pm
Forum: Other ideas
Topic: Players: Player reporting for harassment
Replies: 7
Views: 397

Players: Player reporting for harassment

in light of our latest ban, i suggest a button somewhere easy to find to report player issues in cases of harassment, toxicity or suspected cheating - most players dont use discord - all complaints are then centralised to a dedicated email acct: easier to keep track of (esp repeat offenders) - since...
by diesel
Mon Mar 20, 2023 8:57 pm
Forum: Dev asks for Help
Topic: AOF Unit, tech flavour texts
Replies: 148
Views: 23272

Re: AOF Unit, tech flavour texts

All listed units and techs are completed

Effect descriptions not necessary: most not seen by player or self-explanatory, the handful that may be of assistance in game i can complete as i review texts on all units

We can close this thread :)
by diesel
Sun Mar 12, 2023 2:13 am
Forum: Reporting Issues
Topic: Kicked out of multiplayer game ANSWERED
Replies: 2
Views: 558

Re: Kicked out of multiplayer game

did u join the 2x2x2 game? its a black hole that kicks players once it fills and relists itself
by diesel
Tue Dec 27, 2022 10:12 pm
Forum: Balancing discussions
Topic: Santa + clone spell = overbalance. IMPLEMENTED
Replies: 4
Views: 703

Re: Santa + clone spell = overbalance.

Please fix this Bug: my opponent have cloned 5 santas but I cant build even 1, this makes game senseless to play. 1 range unit has 20+170 dmg with 8 range and 70 def, buf has no cooldown. Its easy to count how overpowered unit will be after 10!!! buffs per turn. Can u add code that will check quant...
by diesel
Tue Dec 27, 2022 10:08 pm
Forum: Balancing discussions
Topic: Santa + clone spell = overbalance. IMPLEMENTED
Replies: 4
Views: 703

Re: Santa + clone spell = overbalance.

the Pantheon and Saint Frost unit has always been available in Spells Enabled mode (like the tank and ufo) in multiplay as there are plans to use the Pantheon for Hero units (dev avatars like Alexander etc) - one idea could be removing it from Pantheon production so it is ONLY available in map edito...
by diesel
Sun Dec 18, 2022 8:21 am
Forum: DEVELOPER version changes
Topic: version 1.176
Replies: 15
Views: 1714

Re: version 1.176

can you also include in version notes that the campaign "Comeback: One more obstacle..." has been fixed.
by diesel
Thu Oct 20, 2022 12:31 pm
Forum: Balancing discussions
Topic: Elven slow spell
Replies: 11
Views: 1304

Re: Elven slow spell

by local game you mean skirmish mode correct?
by diesel
Thu Oct 20, 2022 9:36 am
Forum: Balancing discussions
Topic: Elven slow spell
Replies: 11
Views: 1304

Re: Elven slow spell

its not only elves, slow/ice stays permanent with scaled too. in fact, there are several buffs and debuffs that do not expire when the indicator vanishes (hydra poison, acid, ice, several others). kronox is making a list as we play maybe related: as dwarf i can sometimes use cleanse rune against slo...
by diesel
Fri Aug 26, 2022 10:36 pm
Forum: Reporting Issues
Topic: AI broken
Replies: 4
Views: 705

Re: AI broken

related: in a game where a player resigned, his human workers stopped building and rushed me - they are repeatedly attacking my tc with 0 atk
by diesel
Fri Aug 19, 2022 12:36 pm
Forum: Reporting Issues
Topic: Insane Orc unable to move after being built
Replies: 14
Views: 1131

Re: Insane Orc unable to move after being built

Hello afternoon or morning ? Devs, it's me Pedro constitute, just wanted to message here since I've been playing the game and I am reporting the same issue, the knwon units as the insane orc cannot be moved after being build, thus are not preferable to use or create for a match, can we have an upda...
by diesel
Tue Aug 16, 2022 6:42 pm
Forum: Others
Topic: In-game announcements
Replies: 2
Views: 911

In-game announcements

i know ive brought this up but will try again... can we create a way to post messages ingame to the players? For example, maybe a third button on chat page that opens a dialog box like Dev Notes or Announcements or sth. maybe a pinned msg next to chat box. maybe a button on front page itself 1) crea...
by diesel
Wed Aug 10, 2022 10:08 pm
Forum: Map & campaign ideas/issues
Topic: Maps and campains update
Replies: 34
Views: 9203

Re: Maps and campains update

Anchar wrote: Wed Aug 10, 2022 5:48 pm
diesel wrote: Wed Aug 10, 2022 9:56 am I have been busy with other things, so not very organized yet i am afraid.
Have you been busy animating your avatar? I just now noticed.
blush yeah, vacation all month... and i admit even busier actually playing games for a nice change
by diesel
Wed Aug 10, 2022 9:56 am
Forum: Map & campaign ideas/issues
Topic: Maps and campains update
Replies: 34
Views: 9203

Re: Maps and campains update

Cool... do u have discord by any chance? I have been busy with other things, so not very organized yet i am afraid. IssaK has fixed a few that were reported on discord but i know there are more. I have checked the multiplay maps already, so now its campaigns/scenarios. Since this will take a very lo...
by diesel
Mon Aug 08, 2022 8:44 pm
Forum: Map & campaign ideas/issues
Topic: Maps and campains update
Replies: 34
Views: 9203

Re: Maps and campains update

All help is appreciated! As the game grows, many are not functioning properly. Are you new, or have you already played through a lot of campaigns?
by diesel
Fri Aug 05, 2022 6:35 pm
Forum: New variant ideas
Topic: Age of Comics
Replies: 10
Views: 1136

Re: Age of Comics

the mystery gang lays siege to riverdale, daphne and betty go face to face, yeah im on board this game
by diesel
Tue Jul 26, 2022 12:43 pm
Forum: Other discussions about the game
Topic: Age of Addiction Support Group
Replies: 2
Views: 527

Re: Age of Addiction Support Group

SHORT VERSION: Hey, here's a place to bitch, moan and complain if it makes you feel better. From that guy who waits until 1 hour left for every move to the appointment you missed because you lost track of time. - - - I'm stressed that i pulled an all-nighter (yet again) resulting in this diarrhea of...
by diesel
Tue Jul 26, 2022 12:43 pm
Forum: Other discussions about the game
Topic: Age of Addiction Support Group
Replies: 2
Views: 527

Age of Addiction Support Group

LONG VERSION: Perhaps this thread remains silent for eternity, but I feel better knowing that I've created a place for it - a place for seriousness, respect and understanding of any players who need to voice themselves. For many of us, the "Age of" collection has brought gaming to levels w...
by diesel
Mon Jul 18, 2022 2:47 pm
Forum: AoF Votes and Polls
Topic: AOF Vote - starting units setting change
Replies: 11
Views: 2764

Re: AOF Vote - starting units setting change

No it will still give all players same starting units. Only change is whom to give via all 3 options. if the unit is transformable like the pupae or settler ideas, then technically not the same units for all. a more experienced player has the advantage from turn 1. probably too difficult to keep th...
by diesel
Mon Jul 18, 2022 1:36 pm
Forum: AoF Votes and Polls
Topic: AOF Vote - starting units setting change
Replies: 11
Views: 2764

Re: AOF Vote - starting units setting change

ive now played enough to be off the list at 100+ levels and clearly see how important this simple menu can be. I love the idea of a building vs exploration start etc, but personally would still not change it IF the important part is the comfort of new players, the current system is perfect - you con...
by diesel
Sun Jul 10, 2022 2:08 pm
Forum: Reporting Issues
Topic: broken game in multiplayer open to join CLOSED
Replies: 8
Views: 1186

Re: broken game in multiplayer open to join CLOSED

this specific game has been a problem for 2 months

the map itself is no longer in game, we removed the bugged maps a player named marschall created - they crash with ai movement

this open bugged game is the last remnant, but up to stratego to erase it
by diesel
Wed May 04, 2022 10:03 pm
Forum: Reporting Issues
Topic: Corpses not vanishing
Replies: 0
Views: 425

Corpses not vanishing

When an undead player loses or resigns, the vanishing timers stop on corpses and rotting meat owned by that player.

So they sit there all game. Not a big deal, but thought i should mention it.
by diesel
Wed May 04, 2022 1:23 pm
Forum: Reporting Issues
Topic: Aimed shot for elf is stuck IMPLEMENTED
Replies: 10
Views: 727

Re: Aimed shot for elf is stuck IMPLEMENTED

i cannot answer that, i do not know enuf of how actual game mechanics work
by diesel
Wed May 04, 2022 1:01 pm
Forum: Reporting Issues
Topic: Aimed shot for elf is stuck IMPLEMENTED
Replies: 10
Views: 727

Re: Aimed shot for elf is stuck

using stand ground works, aimed shot does not activate and units are freed 👍
by diesel
Wed May 04, 2022 8:36 am
Forum: Reporting Issues
Topic: Aimed shot for elf is stuck IMPLEMENTED
Replies: 10
Views: 727

Re: Aimed shot for elf is stuck

its regular version, it was a player complaint

i double checked to verify

aimed shot for elves, except the 3 sentry archers
by diesel
Wed May 04, 2022 7:56 am
Forum: Reporting Issues
Topic: Aimed shot for elf is stuck IMPLEMENTED
Replies: 10
Views: 727

Re: Aimed shot for elf is stuck

diesel wrote: Wed May 04, 2022 2:39 am When elves activate Aimed Shot it continues every turn and they cannot move again.

Does not effect 3 sentry archers (glade, tiger, unicorn)
Does not effect humans
to clarify, sentries and human are ok, i meant the bug does does not effect them
by diesel
Wed May 04, 2022 2:39 am
Forum: Reporting Issues
Topic: Aimed shot for elf is stuck IMPLEMENTED
Replies: 10
Views: 727

Aimed shot for elf is stuck IMPLEMENTED

When elves activate Aimed Shot it continues every turn and they cannot move again.

Does not effect 3 sentry archers (glade, tiger, unicorn)
Does not effect humans

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