Search found 29 matches
- Mon Jun 15, 2020 6:41 pm
- Forum: Archived - Undead Units, Buildings
- Topic: Giant zombie - ANSWERED
- Replies: 11
- Views: 1235
Re: Giant zombie
Good HP +20
- Mon Jun 15, 2020 6:36 pm
- Forum: Technologies, Spells & Abilities
- Topic: Leader Unit Abilities
- Replies: 3
- Views: 1553
- Mon Jun 08, 2020 4:56 pm
- Forum: DEVELOPER version changes
- Topic: version 1.123
- Replies: 15
- Views: 2215
Re: version 1.123
Published ??
- Mon Jun 08, 2020 4:53 pm
- Forum: Archived - FAQ
- Topic: Adjustment on unit ranks
- Replies: 7
- Views: 1320
- Mon Jun 08, 2020 4:51 pm
- Forum: DEVELOPER version changes
- Topic: version 1.123
- Replies: 15
- Views: 2215
Re: version 1.123
Good
- Mon Jun 08, 2020 4:12 pm
- Forum: Technologies
- Topic: Techs list
- Replies: 35
- Views: 3198
Re: Techs list
What
- Mon Jun 08, 2020 4:08 pm
- Forum: units
- Topic: Line and colomn infantry
- Replies: 17
- Views: 1466
Re: Line and colomn infantry
good or
- Mon Jun 08, 2020 4:05 pm
- Forum: units
- Topic: Ottoman War elephant
- Replies: 22
- Views: 1599
- Mon Jun 08, 2020 3:54 pm
- Forum: Archived - Undead Units, Buildings
- Topic: Darmon black
- Replies: 3
- Views: 713
Re: Darmon black
Good
- Mon Jun 08, 2020 3:50 pm
- Forum: Archived - Undead Units, Buildings
- Topic: Darmon black s
- Replies: 0
- Views: 785
Darmon black s
Can occupy buildings
Categories
Infantry melee,
Daemon s
Cost 4
Hp 30/30
Attack power 3
Range 1
Armor 4
Pierce armor 5
Speed 3
Sight 5
Action /turn 1/1
Dodge arrows 20%
Dodge melee 20%
Dodge counters 20%
Heal Bonus 1.0
Spell resistance 10%
Size 1x1
- Mon Jun 08, 2020 2:39 pm
- Forum: Undead Technologies
- Topic: Darmon black
- Replies: 0
- Views: 959
Darmon black
Pièces Armor+2
- Mon Jun 08, 2020 2:34 pm
- Forum: Archived - Undead Units, Buildings
- Topic: Daemon black
- Replies: 0
- Views: 755
Daemon black
Daemon Black Can occupy buildings Categories Infantry melee, Daemon Cost 8 Hp 30/30 Attack power 3 Range 1 Armor 1 Pierce armor 3 Speed 3 Sight 5 Action /turn 2/2 Spell range 5 Spell possibility 40% Dodge arrows Dodge melee Dodge counters 20% Heal Bonus 1.0 Spell resistance 10% Size 1x1 Spells &...
- Mon Jun 08, 2020 2:31 pm
- Forum: Archived - Undead Units, Buildings
- Topic: Darmon black
- Replies: 3
- Views: 713
Darmon black
compressed_445721759compressed_233497614images (7).jpeg Daemon Black Can occupy buildings Categories Infantry melee, Daemon Cost 8 Hp 30/30 Attack power 3 Range 1 Armor 1 Pierce armor 3 Speed 3 Sight 5 Action /turn 2/2 Spell range 5 Spell possibility 40% Dodge arrows Dodge melee Dodge counters 20% ...
- Sun Jun 07, 2020 11:47 pm
- Forum: Archived - Undead Units, Buildings
- Topic: Mage Diablo
- Replies: 1
- Views: 713
Mage Diablo
Mage Diablo IMG_20200607_232920.jpg Can occupy buildings Categories Infantry melee, Divine Cost 3 Hp 15 Attack power 2 Range 1 Armor 1 Pierce armor 1 Speed 3 Sight 3 Action /turn 1/1 Heal Bonus 1.0 Size 1x1 Builders: Spells & abilities Image Name Chance Range Timeout Dig for corpses 100% 0 Insta...
- Sun Jun 07, 2020 11:36 pm
- Forum: Archived - Elven Units, Buildings
- Topic: King ent - ANSWERED
- Replies: 11
- Views: 2286
King ent - ANSWERED
King ent
Can occupy buildings
Categories
Infantry melee,
King ent
Cost 8
Hp 90
Attack power 20
Range 3
Armor 5
Pierce armor 8
Speed 2
Sight 3
Action /turn 1/1
Heal Bonus 1.0
Size 1x1
Building
- Sun Jun 07, 2020 7:21 pm
- Forum: Elf Technologies
- Topic: Mounting
- Replies: 150
- Views: 17438
Re: Mounting
good
- Sun Jun 07, 2020 7:16 pm
- Forum: Archived - Undead Units, Buildings
- Topic: Werewolf diablo
- Replies: 1
- Views: 786
Re: Werewolf diablo
erosbonjour wrote: ↑Sun Jun 07, 2020 7:07 pm images (43).jpeg
Active effet
Invisibility
Werewolf diablo
Can occupy buildings
Categories
Infantry melee, Divine
Cost 6
Hp 10
Attack power 10
Range 1
Armor 1
Pierce armor 1
Speed 6
Sight 6
Action /turn 2/2
Heal Bonus 1.0
Size 1x1
Builders:
- Sun Jun 07, 2020 7:07 pm
- Forum: Archived - Undead Units, Buildings
- Topic: Werewolf diablo
- Replies: 1
- Views: 786
Werewolf diablo
Werewolf diablo
Can occupy buildings
Categories
Infantry melee, Divine
Cost 6
Hp 10
Attack power 10
Range 1
Armor 1
Pierce armor 1
Speed 6
Sight 6
Action /turn 2/2
Heal Bonus 1.0
Size 1x1
Builders:
- Sun Jun 07, 2020 6:58 pm
- Forum: Archived - Undead Units, Buildings
- Topic: King die
- Replies: 0
- Views: 815
King die
images (32).jpeg Die Can occupy buildings Categories Infantry melee, Divine Cost 6 Hp 30 Attack power 5 Range 1 Armor 1 Pierce armor 1 Speed 3 Sight 4 Action /turn 2/2 Heal Bonus 1.0 Size 1x1 Builders: Spells & abilities Image Name Chance Range Timeout [turns] Cooldown [turns] Eat up a corpse 1...
- Sun Jun 07, 2020 6:24 pm
- Forum: Archived - Undead Units, Buildings
- Topic: Werewolf acher
- Replies: 0
- Views: 746
Werewolf acher
Active Effects
Categories
Archer
Werewolf archer
Cost 3
Hp 15
Attack power 4
Range 5
Armor 1
Pierce armor 1
Speed 5
Sight 5
Action /turn 2/2
Heal Bonus 1.0
Size 1x1
Damage bonuses
Bonus Damage Against
300%. +. 8. [ Mêlée]
- Sun Jun 07, 2020 6:11 pm
- Forum: Archived - Undead Units, Buildings
- Topic: Werewolf - ANSWERED
- Replies: 5
- Views: 1191
Werewolf
Active Effects
Categorie
War units,
Werewolf
Cost 4
Hp 35
Attack power 8
Range 1
Armor 1
Pierce armor 1
Speed 5
Sight 5
Action /turn 2/2
Heal Bonus 1.0
Size 1x1
Damage bonuses
Bonus Damage Against
+500% +50 [ Melee ]
- Sun Jun 07, 2020 6:06 pm
- Forum: Archived - Human Units, Buildings
- Topic: Golems poison
- Replies: 7
- Views: 1518
Re: Golems poison
Good kid
- Sun Jun 07, 2020 2:10 pm
- Forum: Archived - Human Units, Buildings
- Topic: Golems poison
- Replies: 7
- Views: 1518
Golems poison
images (23).jpeg Golems poison Active Effects Poison Categories War units, Giants, Anti air, Melee, Golems poison Cost 3 Hp 30 Attack power 10 Range 1 Armor 6 Pierce armor 6 Speed 1 Sight 5 Action /turn 1/1 Heal Bonus 1.0 Size 1x1 Damage bonuses Bonus Damage Against +300% +300 [Buildings] +500% +50...
- Fri Jun 05, 2020 9:45 pm
- Forum: Archived - Human Units, Buildings
- Topic: Golems humain
- Replies: 1
- Views: 1023
Re: Golems humain
Golem
Active Effects
Categories
War units, Giants, Anti air, Melee,
GoleM
Cost 6
Hp 80/80
Attack power 10
Range 1
Armor 9
Pierce armor 9
Speed 2
Sight 5
Action /turn 1/1
Heal Bonus 1.0
Size 1x1
Damage bonuses
Bonus Damage Against
+300% +30 [Buildings]
- Fri Jun 05, 2020 9:39 pm
- Forum: Archived - Elven Units, Buildings
- Topic: Golems - ANSWERED
- Replies: 3
- Views: 1019
Re: Golems
Good
- Fri Jun 05, 2020 9:38 pm
- Forum: Archived - Elven Units, Buildings
- Topic: Golems - ANSWERED
- Replies: 3
- Views: 1019
Re: Golems
Gold
- Fri Jun 05, 2020 9:24 pm
- Forum: Archived - Elven Units, Buildings
- Topic: Golems - ANSWERED
- Replies: 3
- Views: 1019
Golems - ANSWERED
Active Effects
Categories
War units, Giants, Anti air, Melee,
GoleM
Cost 6
Hp 70/70
Attack power 10
Range 1
Armor 8
Pierce armor 8
Speed 1
Sight 5
Action /turn 1/1
Heal Bonus 1.0
Size 1x1
Damage bonuses
Bonus Damage Against
+300% +30 [Buildings]
- Fri Jun 05, 2020 2:27 pm
- Forum: Units & Structures (See Races for accepted Unit Races)
- Topic: IMPORTANT: READ THIS BEFORE OPENING A TOPIC - Suggestions rules
- Replies: 4
- Views: 16965
- Fri Jun 05, 2020 1:52 pm
- Forum: Archived - Undead Units, Buildings
- Topic: Die
- Replies: 2
- Views: 669
Die
Catégorie infantri [flyning]
. Cost 4 life 4 power 2