Search found 4120 matches

by Badnorth
Sun Nov 26, 2023 2:16 am
Forum: Graphics
Topic: Viking skin IMPLEMENTED
Replies: 31
Views: 1599

Re: Viking skin IMPLEMENTED

I like it
by Badnorth
Sun Nov 26, 2023 2:15 am
Forum: Others
Topic: Skirmish Maps for gems (Priority)
Replies: 24
Views: 1300

Re: Skirmish Maps for gems (Priority)

I like and support this idea. Getting gems can be hard in campaigns when you've cleaned it of easy and medium maps.

Skirmish can be helpful, but the number of gems should be made that it can't be exploited.

Like,

5 turns below won't give gems
5 turns above will give 1 gem
by Badnorth
Sat Oct 21, 2023 5:05 am
Forum: DEVELOPER version changes
Topic: Version 0.024 pre-beta - Age of Alder
Replies: 0
Views: 515

Version 0.024 pre-beta - Age of Alder

The forum hasn't been updated in a while. Version 0.024 pre-beta :) New Units added: Humanity: Lesser Stone Golem Alca Novites Iron Spearmen Bronze Blast Cannons Wright Riflemen Wartide: Grunt Shooters Spear Gruntz Gruntzooka Fallen: Revenant Guards Revenant Guards Corpse Revenant Grimlock Revenant ...
by Badnorth
Sat Oct 21, 2023 5:00 am
Forum: Unit - melee infantry
Topic: Maharlika Warriors
Replies: 40
Views: 2579

Re: Maharlika Warriors

New primitive, what's not to like? :)
by Badnorth
Sat Oct 21, 2023 4:59 am
Forum: Graphics
Topic: Viking skin IMPLEMENTED
Replies: 31
Views: 1599

Re: Viking skin

I'm not sure if front facing images are good, but these look nice
by Badnorth
Sat Oct 21, 2023 4:56 am
Forum: Unit - melee infantry
Topic: Han Dynasty Pack
Replies: 34
Views: 10369

Re: Han Dynasty Pack

When can this be added? It does look interesting
by Badnorth
Sat Oct 21, 2023 4:55 am
Forum: Unit - melee infantry
Topic: New Prince (Skin Requested)
Replies: 9
Views: 639

Re: New Prince (Skin Requested)

I don't think Map editor units need skins anyway
by Badnorth
Sun Jul 23, 2023 4:59 pm
Forum: New upgrades (unit, structure, technology, effect)
Topic: African - Images
Replies: 0
Views: 479

African - Images

Compilation of images from African Topic
by Badnorth
Fri Feb 03, 2023 1:22 am
Forum: Unity version workbench
Topic: Unity version Status - ALMOST DONE
Replies: 104
Views: 14509

Re: Unity version Status

That's good progress :P
by Badnorth
Fri Feb 03, 2023 1:20 am
Forum: Reporting Issues
Topic: Afk players do not give gems once AI? ANSWERED
Replies: 10
Views: 1009

Re: Afk players do not give gems once AI? ANSWERED

Makes sense. It should at least give back the gems you spent on the bet game
by Badnorth
Sat Jan 07, 2023 6:44 am
Forum: FAQ
Topic: How to increase the population limit in the map editor?
Replies: 2
Views: 1076

Re: How to increase the population limit in the map editor?

You can't.

You can however increase or decrease population limit when creating a multiplayer or skirmish match. 200 pop is the default, while 50 is minimum and 800 is max.
by Badnorth
Fri Oct 28, 2022 6:00 am
Forum: Your creativity projects
Topic: cable wire tree (attempt)
Replies: 2
Views: 341

Re: cable wire tree (attempt)

It looks nice!

How much time did you spend on making it? It looks pretty difficult to make.
by Badnorth
Wed Oct 26, 2022 5:25 pm
Forum: OFF Topics
Topic: Tell me your story...
Replies: 19
Views: 2269

Re: Tell me your story...

I love it. Keep it up, Maka!
by Badnorth
Wed Aug 10, 2022 2:08 pm
Forum: Units/buildings
Topic: SA_BUILDINGS
Replies: 3
Views: 811

Re: SA_BUILDINGS

Good to hear
by Badnorth
Wed Aug 10, 2022 2:05 pm
Forum: Other discussions about the game
Topic: Hey guys do you get gems by making a map and sending it to the market
Replies: 2
Views: 886

Re: Hey guys do you get gems by making a map and sending it to the market

No, unfortunately market doesn't give you gems when players buy your maps.

But I think the dev is kind enough to give gems to players who contribute to the game.
by Badnorth
Mon Aug 01, 2022 5:02 pm
Forum: Units/buildings
Topic: SA_BUILDINGS
Replies: 3
Views: 811

Re: SA_BUILDINGS

Looks nice. Is there a dev version for this variant?
by Badnorth
Tue May 24, 2022 10:14 am
Forum: Campaign map discussions
Topic: Asgeir map 9: douire
Replies: 6
Views: 1189

Re: Asgeir map 9: douire

That's a relief. No problems here then. Thanks for playing my campaign.
by Badnorth
Mon May 23, 2022 6:43 am
Forum: Campaign map discussions
Topic: Asgeir map 9: douire
Replies: 6
Views: 1189

Re: Asgeir map 9: douire

I think I lost my map edit perms. I can't edit the map and send the change to daniel.

Is the map still unbeatable in 3 stars by the way? I was out for a long time and haven't been playing campaigns much.
by Badnorth
Mon Apr 11, 2022 12:02 pm
Forum: Other discussions about the game
Topic: Redesign of some AOS unit Images
Replies: 6
Views: 1215

Re: Redesign of some AOS unit Images

The longer spear and remade skirt, the new feet also looks weird in a way but don't mind it too much. The old skirt was shaded by Patroid, not me, i only recolored it, and I like it a whole lot more than the new one. It looks natural. The longer spear also made it look a lil similar to those 2 range...
by Badnorth
Sat Apr 09, 2022 11:18 am
Forum: Archive — Skins for AoF
Topic: Human skin (idk name) IMPLEMENTED
Replies: 47
Views: 5012

Re: Human skin (idk name)

I think these look nice
by Badnorth
Sat Apr 09, 2022 11:13 am
Forum: Other discussions about the game
Topic: Redesign of some AOS unit Images
Replies: 6
Views: 1215

Re: Redesign of some AOS unit Images

Don't know if I like the new L.Hoplite (I'm the creator).

Same with the others. I think the others were fine and didn't need any changes.

I like the new mega though
by Badnorth
Thu Feb 03, 2022 4:19 pm
Forum: New variant ideas
Topic: [scrapped]
Replies: 13
Views: 2412

Re: AGE OF HAZE 2050+

This project looks promising. I really love the art style of the units and structures, it's one of a kind.

I support this :)
by Badnorth
Sun Jan 02, 2022 1:03 pm
Forum: Units n structures
Topic: Fallen: Infested
Replies: 1
Views: 774

Re: Fallen: Infested

Changed.
by Badnorth
Sun Jan 02, 2022 12:59 pm
Forum: Units n structures
Topic: Humanity: Blackwatch
Replies: 0
Views: 491

Humanity: Blackwatch

Blackwatch

Stealth Flamethrower unit

Idea By:
Rtte

Art by:
Noaharts, Rtte and Myself
by Badnorth
Sun Jan 02, 2022 12:56 pm
Forum: Units n structures
Topic: Fallen: Immortal
Replies: 3
Views: 840

Re: Fallen: Immortal

I intended to make it lighter in the improved version. The previous one I'd say was too dark and it wasn't supposed to be undead looking at that time.
by Badnorth
Sun Jan 02, 2022 12:54 pm
Forum: Units n structures
Topic: Fallen: Zed Pouncers
Replies: 0
Views: 471

Fallen: Zed Pouncers

Zed Pouncers

A cheap zed unit that can jump from a distance.
by Badnorth
Fri Dec 24, 2021 4:07 am
Forum: Units n structures
Topic: Calamity: Crimson Fiend
Replies: 0
Views: 414

Calamity: Crimson Fiend

Crimson Fiend.

No Stats yet. General idea is to be an agile damage dealer type unit.
by Badnorth
Fri Dec 24, 2021 4:06 am
Forum: Units n structures
Topic: Fallen: Zed Aberration
Replies: 2
Views: 631

Re: Fallen: Zed Aberration

Changed.

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