Search found 31 matches
- Sun May 31, 2020 11:39 am
- Forum: DEVELOPER version changes
- Topic: version 1.123
- Replies: 12
- Views: 2520
Re: version 1.123
Help. Monk cannot heal because of missing heal button.
- Thu May 28, 2020 11:34 am
- Forum: Archived - Reporting Issues
- Topic: Orc Javelineer's Burning Weapon Removed - Implemented
- Replies: 12
- Views: 1694
Orc Javelineer's Burning Weapon Removed - Implemented
The Burning Weapon effect disappeared after applying Poison Weapon then expired. Not sure if it's intentional to be that way.
- Thu May 28, 2020 1:09 am
- Forum: Unit balancing
- Topic: Coolguy changes IMPLEMENTED
- Replies: 18
- Views: 1855
Re: Coolguy is OP...
His aura range is already 1. CoolGuy can dodge all melee and ranged attack that has no bonus vs CoolGuy or Melee foot. He's not supposed to be able to dodge bonus dmg against him but the change in dodge system lets him dodge it sometimes. I just tested it now and 2 laborers should be enough to kill ...
- Sat May 23, 2020 3:17 am
- Forum: DEVELOPER version changes
- Topic: version 1.123
- Replies: 12
- Views: 2520
Re: version 1.123
thanks! range indicator does not shift before confirmed movement. this one is fixed in dev version already please confirm. Also boarding ship conversion affects hoplites. which the old conversion or the new buttopn? thanks! As of dev version v1.123. - The new conversion skill of Board Ship, Carrack...
- Sat May 16, 2020 8:23 am
- Forum: Archived - Other
- Topic: "1 week balance for AOF 4 races" Project FINISHED
- Replies: 133
- Views: 12308
Re: "1 week balance for AOF 4 races" Project
I think elves are too fast. I notice that they usually dominate the early game by capturing more TC than the opponent(s). Maybe it's better to keep the 3 speed standard and give them a tech that will increase their speed by +1.
- Fri May 15, 2020 11:36 pm
- Forum: Implemented/Answered
- Topic: Spy can assassinate? IMPLEMENTED
- Replies: 5
- Views: 1132
Re: Spy can assassinate? IMPLEMENTED
@godOfKings, this explains what happened to your wagon that time it tried to pick a fight with my innocent little spy :lol: Good obvs AgentA :) Thanks. I encountered this bug in our match. I landed my Wagon near your Spy and attacked it. I was surprised with a mini heart attack that it disappeared ...
- Fri May 15, 2020 2:24 pm
- Forum: DEVELOPER version changes
- Topic: version 1.123
- Replies: 12
- Views: 2520
Re: version 1.123
- healer type units (Monk, Missionary, etc.) including other units that can heal (Crusader, Viking, etc.) cannot heal manually. - healing buildings (Chapel, Monastery, etc.) cannot heal manually. - Herbalist's ability: Herb Protection do not heal +2 immediately when used to self but heals +2 immedia...
- Fri May 15, 2020 2:15 pm
- Forum: Implemented/Answered
- Topic: Spy can assassinate? IMPLEMENTED
- Replies: 5
- Views: 1132
Re: Spy can assassinate?
I post this before I got the latest dev version. But the bug is still there after the update.
- Fri May 15, 2020 11:57 am
- Forum: Implemented/Answered
- Topic: Spy can assassinate? IMPLEMENTED
- Replies: 5
- Views: 1132
Spy can assassinate? IMPLEMENTED
Spy can assassinate by counterattack. Any unit who attacked him that has less than 4 damage will be assassinated even if the attack missed.
- Wed May 13, 2020 11:20 pm
- Forum: Implemented/Answered
- Topic: Ornithopter suffer 4 burn damage? ANSWERED
- Replies: 2
- Views: 1017
Re: Ornithopter suffer 4 burn damage?
Thank you for clarification and quick response.
- Tue May 12, 2020 8:34 am
- Forum: Unit - melee infantry
- Topic: Mercenary hired blade
- Replies: 17
- Views: 2478
Re: Mercenary hired blade
I thought this is the thread that conceptualize Mercenary Foot Knight or Vangarian.
We have so many mercenary units after the update so I think this is not necessary for now specially it has similarities with 2 new units.
We have so many mercenary units after the update so I think this is not necessary for now specially it has similarities with 2 new units.
- Mon May 11, 2020 1:57 pm
- Forum: AI
- Topic: Problem with "unavoidable" wolf holes
- Replies: 11
- Views: 2041
Re: Problem with "unavoidable" wolf holes
A move command similar to Advance Wars and Fire Emblem will be nice. In there you can specify which tiles a unit will step on with each step.
Or maybe disable auto-select movement route when we increment the steps by click per tile? That way we can move in desired tiles.
Or maybe disable auto-select movement route when we increment the steps by click per tile? That way we can move in desired tiles.
- Mon May 11, 2020 1:34 pm
- Forum: Implemented/Answered
- Topic: Ornithopter suffer 4 burn damage? ANSWERED
- Replies: 2
- Views: 1017
Ornithopter suffer 4 burn damage? ANSWERED
I thought burn damage are supposed to deal 6 true damage per turn? I was shocked when Ornithopter was still alive with 1 HP after it was shot by Castle in previous turn leaving it with 5 HP. I run my test DPS map and the burn damage to burnable is still 6 except for Ornithopter. Is this a bug or a f...
- Mon May 11, 2020 11:48 am
- Forum: Archived - Elven Units, Buildings
- Topic: Eagle warrior — REJECTED
- Replies: 26
- Views: 2574
Re: Eagle warrior
Eagle rider eagle rider.png Hp:42 Atk:15 Speed:9 Sight:7 Bonus: 22% Flying 50% Building 120% mega building 9 Speed and 7 for Sight doesn't seem right. Other than it cannot move 9 tiles with 7 tiles vision in FoW, the eagle should have a really good eyesight right? And by that, I think it deserve to...
- Wed May 06, 2020 12:40 am
- Forum: Unit balancing
- Topic: assassin rework
- Replies: 29
- Views: 2707
Re: assassin rework
Removing Assassin's capability to destroy a building in one hit will affect some of existing maps from campaign, from fans, etc. If this change happens, what will happen to those maps? Chances are it will be removed or revised. My point is, this change is big and will require a lot thought or else i...
- Tue May 05, 2020 12:06 pm
- Forum: Unit balancing
- Topic: money courier like units - extra controls IMPLEMENTED
- Replies: 4
- Views: 893
Re: money courier like units
That is good idea. Many people asked how to use them as well as carts so I think it will be easier to use now.
I remember the first time I train Money Courier and trying to figure out how to use them. I thought they're useless so I used it as a bait.
I remember the first time I train Money Courier and trying to figure out how to use them. I thought they're useless so I used it as a bait.
- Tue May 05, 2020 11:46 am
- Forum: Implemented/Answered
- Topic: Bugs of v1.120 IMPLEMENTED
- Replies: 8
- Views: 1287
Re: Bugs of v1.120
I can upgrade to Elite Maceman without owning that upgrade. Upgrading to Elite Pikeman will also upgrade your Horse Crossbowman and Maceman to Heavy Horse Crossbowman and to Elite Maceman which is unfair specially in multiplayer. There is also a category 'U_MONEY' from Money Courier and carts. Proba...
- Tue May 05, 2020 4:07 am
- Forum: Gameplay & UI
- Topic: Unit specific games
- Replies: 5
- Views: 969
Re: Unit specific games
This feature will be helpful for new players. It can be a new game mode called Draft Pick where you can pick units, techs, and buildings that will be allowed to use in the match. I think this will be fun. Imagine playing a war of the peasants, ninja war, etc.
- Mon May 04, 2020 11:49 pm
- Forum: Units/techs/effects
- Topic: A pocketful of observations
- Replies: 15
- Views: 1665
Re: A pocketful of observations
I am pretty sure that this is not possible without extra things (i mean exactly ability to view insides of the chariot without extra things like spy/assasin). How assasins enable view of insides of enemy tcs and such is different, made via SpecUnitAction : CAN_SPY_ENEMY_CARRIER, //can see the inter...
- Mon May 04, 2020 1:37 pm
- Forum: Units/techs/effects
- Topic: A pocketful of observations
- Replies: 15
- Views: 1665
Re: A pocketful of observations
That is not possible as well i believe by default. It also will require stratego. I don't understand what you mean by not possible by default. But we can already do it in AoS. Example: Spy/Assassin standing adjacent to enemy TC, Wagon, or Chariot carrying a dog. You double click them like your own ...
- Mon May 04, 2020 8:18 am
- Forum: Feedback about this forum
- Topic: Are we not going to talk about the website connection validation? IMPLEMENTED
- Replies: 8
- Views: 4474
Re: Are we not going to talk about the website connection validation? IMPLEMENTED
ok but where do u get this link? from the game i google store? if this link is somebody's post somewhere i can not change that to be https. ű i can only change - links from google play to website - links (buttons) from inside the game - background communication to server i have no power to modify a...
- Mon May 04, 2020 7:54 am
- Forum: Feedback about this forum
- Topic: Are we not going to talk about the website connection validation? IMPLEMENTED
- Replies: 8
- Views: 4474
Re: Are we not going to talk about the website connection validation? IMPLEMENTED
It is http everywhere. Here is the example in this forum link.Stratego (dev) wrote: ↑Mon May 04, 2020 6:42 am not at all.
which do u mean? give me a link please and where you found it - thanks!
viewtopic.php?f=16&t=7947
- Mon May 04, 2020 7:50 am
- Forum: Implemented/Closed
- Topic: Abilities can not target TC-s - solution Q IMPLEMENTED
- Replies: 10
- Views: 3163
Re: Abilities can not target TC-s - solution Q
Yes. I prefer option a. But that's just my opinion though.
- Mon May 04, 2020 6:19 am
- Forum: Implemented/Closed
- Topic: Abilities can not target TC-s - solution Q IMPLEMENTED
- Replies: 10
- Views: 3163
Re: Abilities can not target TC-s - solution Q
I don't think it will be a good in AoS. The TC works definitely fine as of now. It serves as your last resort of protection and recovery against negative effect spells specially if your units do not have spell resistance. As for positive effect spells, if such spells are allowed to be used to unit i...
- Mon May 04, 2020 4:01 am
- Forum: Feedback about this forum
- Topic: Are we not going to talk about the website connection validation? IMPLEMENTED
- Replies: 8
- Views: 4474
Re: Are we not going to talk about the website connection validation?
Unfortunately, it is http again.Puss_in_Boots wrote: ↑Sun Apr 26, 2020 6:46 pm This belongs in "About Forum" Subforum, not here in AoS, and it should probably be labeled IMPLEMENTED. I see https in the url.
- Mon May 04, 2020 1:20 am
- Forum: Units/techs/effects
- Topic: A pocketful of observations
- Replies: 15
- Views: 1665
Re: A pocketful of observations
3. This if problematic of the engine: we can't physically make this or otherwise if we will make this to work as bridge (carried unit is shown) than you won't be able to select chariot itself until carried unit leaves chariot. This question must be asked for stratego. We can make it work like how w...
- Sat May 02, 2020 2:53 am
- Forum: Unit balancing
- Topic: Buff Elephant Archer
- Replies: 1
- Views: 864
Buff Elephant Archer
Hello, people. I would like to suggest to buff the slow tanky long range unit called Elephant Archer so people can remember that this unit exist. Suggestion: Add a skill that makes the Elephant attack. But no AoE (power range) so player can have option to use the elephant to attack in melee. About t...
- Mon Apr 27, 2020 2:11 am
- Forum: Gameplay & UI
- Topic: Confirmation to use spell upgrade IMPLEMENTED
- Replies: 10
- Views: 1978
Re: Confirmation to use spell upgrade
After the first times it fell on my face I developed those reflexes to catch my phone before it hits my face. Nice cat reflexes. Regeneration, Clone, Strenghten, Kill etc. Imho. Simple dialog yesno would suffice (or to be more clear: "Use <spellname> on <unitname>?" confirm/cancel). Or hi...
- Fri Apr 24, 2020 2:17 am
- Forum: Archived - Reporting Issues
- Topic: Game crashes when I check details of Mummy - OUTDATED
- Replies: 2
- Views: 967
Game crashes when I check details of Mummy - OUTDATED
I was in multiplayer game and I saw Mummy from enemy and whenever I clicked the book icon above, the game just closed itself.
- Fri Apr 17, 2020 2:40 am
- Forum: Map Editor
- Topic: Bug the send map to the market ANSWERED
- Replies: 11
- Views: 2397
Re: Bug the send map to the market ANSWERED
I don't think it's a bug. It is just a little confusing. Here is how you can send it to market, in map editor, long-click your map and click activate as playable map. Go back to main menu, single player, my maps, launch your map and then quit game NOT resign . Return to map editor, load the map and ...