Search found 22 matches
- Wed Sep 30, 2020 4:07 pm
- Forum: Archived - Balancing
- Topic: Undead can't counter Stone Shelter - ANSWERED
- Replies: 10
- Views: 1389
Undead can't counter Stone Shelter - ANSWERED
I just had an initially fun, but quickly turned-frustrating multiplayer fight with me as undead against orcs. There simply was nothing I could do against a spam of their towers. In its current state, with the following stats: 110 hp 12 damage (melee, burning, aoe) 5 range 4 armor and 8 pierce. 2 car...
- Tue Sep 29, 2020 1:34 pm
- Forum: Archived - Other
- Topic: Stalemate option
- Replies: 5
- Views: 1209
Re: Stalemate option
I know turn limits already exist, at which point player with most score wins. However sometimes, such as my current game one will reach a point where neither side can really advance, and when both have 100+ units it just feels *slow*. It's not expected, so no turn limit was set in the first place. I...
- Tue Sep 29, 2020 11:45 am
- Forum: Archived - Reporting Issues
- Topic: Not receiving gems from won bet game
- Replies: 3
- Views: 968
- Tue Sep 29, 2020 11:32 am
- Forum: Archived - Other
- Topic: Stalemate option
- Replies: 5
- Views: 1209
Stalemate option
While uncommon, games will sometimes go on for 20+ turns with no side being able to make headway. For this, I'd like to propose (Here since there's no "general suggestion" subform) the option to propose a draw. Every player has to accept it of course, ideally without having to wait for the...
- Tue Sep 29, 2020 9:23 am
- Forum: Archived - Reporting Issues
- Topic: Not receiving gems from won bet game
- Replies: 3
- Views: 968
Not receiving gems from won bet game
As title, I still have game saved in case ID is wanted to look at.
Was a 2v2, 2 gem bet. Some 10 turns in 1 foe resigned, another 15 or so other did. No payout, not even getting back my initial 2 cost.
I'd guess it has something to do with being a team game, or version changes *shrug*.
Was a 2v2, 2 gem bet. Some 10 turns in 1 foe resigned, another 15 or so other did. No payout, not even getting back my initial 2 cost.
I'd guess it has something to do with being a team game, or version changes *shrug*.
- Sat Sep 19, 2020 12:51 pm
- Forum: Archived - FAQ
- Topic: Quality of Life suggestions for multiplayer
- Replies: 15
- Views: 1390
Re: Quality of Life suggestions for multiplayer
Ok, I finished a game and no change to view even after coming back in. Is this only published publicly in AoS so far?
- Thu Sep 17, 2020 3:44 pm
- Forum: Reporting Issues
- Topic: Throw doesn't work for Scalefolk Small Ship
- Replies: 3
- Views: 1128
Throw doesn't work for Scalefolk Small Ship
As title. I thought maybe the ship needed a unit on board for it to work but still no. And it's not even one of those "automatically use at end of turn" effects. Disclaimer: I know they are UC so won't be surprised if reply is "will be worked on later". Just thought I should repo...
- Thu Sep 17, 2020 11:54 am
- Forum: Archived - Reporting Issues
- Topic: Undead Bugs - IMPLEMENTED
- Replies: 3
- Views: 989
Undead Bugs - IMPLEMENTED
1) Dig for Corpses no longer seems to work on the Gravedigger. It still works fine from the Graveyard tower however. 2) "Animate armored" doesn't appear in the Crypt until players research "Armored skeleton". Once players research "Animate armored" if they don't have &q...
- Thu Sep 17, 2020 11:50 am
- Forum: Archived - FAQ
- Topic: Quality of Life suggestions for multiplayer
- Replies: 15
- Views: 1390
Re: Quality of Life suggestions for multiplayer
Awesome, thanks! I haven't finished any fights since so I can't see it in action yet but this will be a help.
- Thu Sep 17, 2020 11:49 am
- Forum: Archived - FAQ
- Topic: Unable to choose random race for self
- Replies: 5
- Views: 1588
Re: Unable to choose random race for self
Bumping again, still getting the same error.
- Wed Sep 16, 2020 11:03 am
- Forum: Archived - FAQ
- Topic: Quality of Life suggestions for multiplayer
- Replies: 15
- Views: 1390
Re: Quality of Life suggestions for multiplayer
1. i thought of this too, but isnt it bad revealing a palyers tactic? 2. messages: yes but we have the out-game game chat isnt that good? as a workaround? I think its fine, after all this is a game of strategy. While during a Fog of War game keeping things hidden makes sense I don't think things ne...
- Tue Sep 15, 2020 5:16 pm
- Forum: Archived - FAQ
- Topic: Quality of Life suggestions for multiplayer
- Replies: 15
- Views: 1390
Quality of Life suggestions for multiplayer
Seemed like the best place to put it, sorry if not! I'd love to see these implemented if at all possible: 1) When a game finishes, be it due to quitting or victory, have the map be revealed (only relevant on Fog Of War setting) so the losing side can actually see what their opponent had. 2) When its...
- Fri Sep 11, 2020 11:47 am
- Forum: Map & campaign ideas/issues
- Topic: possible to win map: Histories /The Dwarven Invasion
- Replies: 62
- Views: 6619
Re: possible to win map: Histories /The Dwarven Invasion
Bonus damage on counter if unit attacked also has it is ignored in case of cavalry and anti-cav units. To both sides (so if cavalry doesn't die from hit of pikeman than it will deal only halved base damage and vise versa). Well ,that is very not-obvious and would explain why sometimes counter damag...
- Fri Sep 11, 2020 7:31 am
- Forum: Map & campaign ideas/issues
- Topic: possible to win map: Histories /The Dwarven Invasion
- Replies: 62
- Views: 6619
Re: possible to win map: Histories /The Dwarven Invasion
Watching the video, I don't understand why the dwarves that are able to go for you cav don't. At 1:00 you end turn 2 and the AI can easily kill your cavalry for a gameover. I also don'y understand why they don't deal bonus damage on counter when cav attack them.
- Tue Sep 08, 2020 10:50 am
- Forum: Archived - Votes and Polls
- Topic: AOF Vote: How upsetting if we ruin your running games CLOSED
- Replies: 28
- Views: 4942
Re: AOF Vote: How upsetting if we ruin your running games
D, as Savra mentioned I'm actually curioius to see how this will play out.
Syth. I do have to wonder why MP name is needed though.
Syth. I do have to wonder why MP name is needed though.
- Thu Jul 23, 2020 8:11 am
- Forum: Archived - Other ideas
- Topic: Shallow water - IMPLEMENTED
- Replies: 6
- Views: 1774
Re: Shallow water
This makes me curious, it it possible to have terrain that both land and sea units can cross?
- Thu Jun 11, 2020 8:51 am
- Forum: Archived - FAQ
- Topic: Unable to choose random race for self
- Replies: 5
- Views: 1588
Re: Unable to choose random race for self
I'd like to bump this, still not working for me.
- Tue May 12, 2020 6:19 am
- Forum: Archived - Reporting Issues
- Topic: Merlock upgrade - IMPLEMENTED
- Replies: 7
- Views: 1667
Re: Merlock upgrade
My wording really wasn't ideal but I'm not sure how best to describe it. I most certainly had gotten elite orc tech as well too. (The bug is also present with Master) I'll try again: 1) start new game 2) Create Merlock, Create Chain Fighter, leave them producing in queue. 3) Research Elite Merlock a...
- Mon May 04, 2020 7:36 am
- Forum: Archived - Reporting Issues
- Topic: Merlock upgrade - IMPLEMENTED
- Replies: 7
- Views: 1667
Merlock upgrade - IMPLEMENTED
Not sure how best to word this but I'll try: The basic Merlock doesn't change unit or what is being produced when upgraded. After getting both the Elite Orc and Elite Merlock upgrade, Any Chain Fighters will become Elite, as will any currently in production. However the plain Merlocks already on the...
- Sat Apr 25, 2020 6:48 am
- Forum: Archived - FAQ
- Topic: Unable to choose random race for self
- Replies: 5
- Views: 1588
Re: Unable to choose random race for self
Well as can be seen here, it's clearly not the case for me.
https://i.imgur.com/CU8bmA9.jpg
https://i.imgur.com/CU8bmA9.jpg
- Fri Apr 24, 2020 6:29 pm
- Forum: Archived - FAQ
- Topic: Unable to choose random race for self
- Replies: 5
- Views: 1588
Unable to choose random race for self
Maybe I'm missing something or it's intended, but when setting up a multiplayer game I have to set my race, where for every other player it can be chosen as "random".
- Sun Apr 12, 2020 8:40 am
- Forum: Reporting Issues
- Topic: Various impossible maps - to rebalance
- Replies: 12
- Views: 2360
Re: Various impossible maps - to rebalance
I know that Scalefolk and Dwarves are "to be fixed balance wise" so maps with them are taken with a grain of salt. That being said I've found many unbeatable maps (at least without massive amounts of consumable upgrade spells) and so was wondering if the other races are indeed considered &...