Search found 169 matches

by L4cus
Sun Feb 16, 2020 3:39 am
Forum: Unit - siege
Topic: Ribault
Replies: 67
Views: 5727

Re: Ribauldequin-organ cannon

SirPat wrote:
Sun Feb 16, 2020 12:44 am
as much as i know musketeers dont have bonus
I think he should have it. Anyway, its true about the ribault role, destroy infantry fomations.
by L4cus
Sun Feb 16, 2020 3:37 am
Forum: Unit - infantry
Topic: Early Romans and Etruscans - ACCEPTED
Replies: 26
Views: 2333

Re: Early Romans and Etruscans - ACCEPTED

I agree about giving hastati some anti-mounted bonus.
About that risky production, with some balance, we could make it worthwhile.
4 turns right?
Then, how the stats should be?
by L4cus
Sun Feb 16, 2020 1:59 am
Forum: Unit - ranged (like archers)
Topic: grenediers
Replies: 33
Views: 3856

Re: grenediers

I don't really know if anybody used granades up to XVI century, but I thought of something similar, which were definitely used. Molotov's cocktails. Well, not exactly. In the middle east Naphtha (crude oil) was used along with various chemical igniters, often packed into vases and thrown into enemy...
by L4cus
Sun Feb 16, 2020 1:58 am
Forum: Unit - infantry
Topic: Early Romans and Etruscans - ACCEPTED
Replies: 26
Views: 2333

Re: Early Romans and Etruscans - ACCEPTED

Hastati were swordman, I ve already looked for. Triarii is not a hybrid unit, is a heavy armored spearman. Not too armored. He shouldn't cost 5 turns, it is too much. As i said: 3 turns should be fine. He could be rebalanced. For anti-mounted rol we could add some kind of irregular spearman, just li...
by L4cus
Sat Feb 15, 2020 6:16 pm
Forum: Unit - infantry
Topic: Early Romans and Etruscans - ACCEPTED
Replies: 26
Views: 2333

Re: Early Romans and Etruscans - ACCEPTED

Actually, Triarrii should have standard bonus (450% vs cav, 750% vs elephants). I don't think so. They were more heavy, with higher attack. But were no very efficient dealing with cav. Shielded spearman stats for comparission Cost 3 Hp 20 Atck 5 Range 1 Armor 1/3 +300% vs mounted +600% vs elephants...
by L4cus
Fri Feb 14, 2020 2:02 pm
Forum: Unit - infantry
Topic: Falcata-Rhomphaia thracian
Replies: 38
Views: 291

Re: Falcata-Rhomphaia thracian

U r right :lol:
by L4cus
Fri Feb 14, 2020 1:10 pm
Forum: Unit - infantry
Topic: Falcata-Rhomphaia thracian
Replies: 38
Views: 291

Re: Falcata-Rhomphaia thracian

Dont worry.
Anyway, what falxman does, b blacksmith undoes
by L4cus
Fri Feb 14, 2020 1:08 pm
Forum: Unit - infantry
Topic: Early Romans and Etruscans - ACCEPTED
Replies: 26
Views: 2333

Re: Early Romans and Etruscans - ACCEPTED

Yeah it wld be great...
by L4cus
Fri Feb 14, 2020 12:36 am
Forum: Unit - infantry
Topic: New mercenarie: Ancient Iberian mercenaries
Replies: 10
Views: 89

Re: New mercenarie: Ancient Iberian mercenaries

Im trying but idk w to do with those legs... :cry:

Anyway, i like ur idea about throw javelin ability
by L4cus
Thu Feb 13, 2020 7:00 pm
Forum: Unit - infantry
Topic: Hoplite (not spartan)
Replies: 6
Views: 1050

Re: Hoplite (not spartan)

Is this better?

hoplite.png
hoplite.png (1.28 KiB) Viewed 46 times
Red could be the pink part of spirt for player color.

What about stats? R they ok?
by L4cus
Thu Feb 13, 2020 5:27 pm
Forum: Unit - siege
Topic: Roman Scorpion
Replies: 11
Views: 1127

Re: Roman Scorpion

images (1).png
images (1).png (15.99 KiB) Viewed 47 times
images (21).jpeg
images (21).jpeg (20.67 KiB) Viewed 47 times
by L4cus
Thu Feb 13, 2020 4:18 pm
Forum: Unit - siege
Topic: Roman Scorpion
Replies: 11
Views: 1127

Re: Roman Scorpion

I don't like to theme anything roman as fire-spewing. Romans were not known from destroying buildngs, quite the contrary. It's more the specialisation of steppe cultures, like mongols. I think roman scorpion could be something else - maybe single no-area attack unit destroyer (16-20 damage)? Or jus...
by L4cus
Thu Feb 13, 2020 4:03 pm
Forum: Unit - mounted
Topic: Equites
Replies: 30
Views: 9560

Re: Equites

So... ww just need the sprite...
I would do it but im busy in other projects.
by L4cus
Thu Feb 13, 2020 6:30 am
Forum: Unit - infantry
Topic: Hoplite (not spartan)
Replies: 6
Views: 1050

Re: Hoplite (not spartan)

First draft. I hop u like it
hoplite(spear 1).png
hoplite(spear 1).png (1.1 KiB) Viewed 60 times
by L4cus
Thu Feb 13, 2020 5:52 am
Forum: Unit - infantry
Topic: Early Romans and Etruscans - ACCEPTED
Replies: 26
Views: 2333

Re: Early Romans and Etruscans - ACCEPTED

I got some ideas about them Hastati Cost 2 Hp 17 Attack 6 Range 1 Armor 0/1 Speed 3 Sight 4 Bonuses similar to swordman Ability: Throw pilum: power 5, range 3, coldown 2 turns Velites Cost 2 Hp 10 Attack 6 Range 3 Armor 0/3 Speed 4 Sight 4 Same bonus than skirmisher Triari Cost 3 (they were elite un...
by L4cus
Thu Feb 13, 2020 4:40 am
Forum: Unit - infantry
Topic: New mercenarie: Ancient Iberian mercenaries
Replies: 10
Views: 89

Re: New mercenarie: Ancient Iberian mercenaries

I think this could be the definitive sprite:
scutarii .png
scutarii .png (1.25 KiB) Viewed 49 times
What about stats? Are they ok?
by L4cus
Thu Feb 13, 2020 4:29 am
Forum: Unit - infantry
Topic: Hoplite (not spartan)
Replies: 6
Views: 1050

Re: Hoplite (not spartan)

I got time to make a draft of hoplite equipment:
Hopla (the shield)
hopla (escudo).png
hopla (escudo).png (355 Bytes) Viewed 65 times
Which spear should i use for the sprite?
Hoplite spear.png
Hoplite spear.png (224 Bytes) Viewed 64 times
by L4cus
Thu Feb 13, 2020 4:03 am
Forum: Unit - mounted
Topic: Cavalry Lancer
Replies: 6
Views: 59

Re: Cavalry Lancer

DreJaDe wrote:
Thu Feb 13, 2020 4:01 am
Not a throwing spear but a Lance. Not my expertise but some knights have a disposable Lance right? Then after that they will use the sword. This is what I mean.
A lance for charges?
by L4cus
Thu Feb 13, 2020 12:45 am
Forum: Unit - siege
Topic: Ribault
Replies: 67
Views: 5727

Re: Ribault

Remember there is the hawacha. The ribault needs gunpowder tech. It must be better.
by L4cus
Thu Feb 13, 2020 12:43 am
Forum: Unit - siege
Topic: Ribault
Replies: 67
Views: 5727

Re: Ribault

godOfKings wrote:
Thu Feb 13, 2020 12:39 am
Wat about
1 action
12 atk
2 tile Area damage
Sounds great. If it is not going to be its basic attack, then it shoukd be an ability.
But i like it as main attack
by L4cus
Thu Feb 13, 2020 12:16 am
Forum: Structures
Topic: New structure: Helenic Academy
Replies: 9
Views: 69

Re: New structure: Helenic Academy

A image of a greek gymnasium. How willwe do that? :lol:
images (9).jpeg
images (9).jpeg (21.11 KiB) Viewed 36 times
by L4cus
Thu Feb 13, 2020 12:15 am
Forum: Unit - infantry
Topic: New mercenarie: Ancient Iberian mercenaries
Replies: 10
Views: 89

Re: New mercenarie: Ancient Iberian mercenaries

SirLuciano wrote:
Thu Feb 13, 2020 12:12 am
L4cus wrote:
Thu Feb 13, 2020 12:04 am
SirLuciano wrote:
Wed Feb 12, 2020 10:59 pm
I wish I had the amount of time like you :(
Im on summer vacations. I hop u like my ideas. :?
Any ideas are ok to me! :D and have a fun vacation while I'm at school :lol: I'll be working on some stuff here by tomorrow
That's great. Don't forget studies.
by L4cus
Thu Feb 13, 2020 12:08 am
Forum: Unit - mounted
Topic: Cavalry Lancer
Replies: 6
Views: 59

Re: Cavalry Lancer

Are you talking about a throwing spear ability for cav?
There are some units topics about it. Check the "jinete" topic.
by L4cus
Thu Feb 13, 2020 12:04 am
Forum: Unit - infantry
Topic: New mercenarie: Ancient Iberian mercenaries
Replies: 10
Views: 89

Re: New mercenarie: Ancient Iberian mercenaries

SirLuciano wrote:
Wed Feb 12, 2020 10:59 pm
I wish I had the amount of time like you :(
Im on summer vacations. I hop u like my ideas. :?
by L4cus
Wed Feb 12, 2020 9:44 pm
Forum: Unit - siege
Topic: Roman Scorpion
Replies: 11
Views: 1127

Re: Roman Scorpion

Maybe these stats could be better Cost 11 Hp 15 Attack 8 Range 6 Armor 1/4 Speed 0 Sight 7 +50% v foot meele and archers Ability: burning ammo Power 10 Range 6 Coldown 4 turns Same bonus than ballista Burns adjacent enemies(including not structure) Scorpion cart Speed 4 Sight 4 Same armor. Builders:...
by L4cus
Wed Feb 12, 2020 8:25 pm
Forum: Unit - mounted
Topic: Equites
Replies: 30
Views: 9560

Re: Equites

I was thinking he could be a light lancer with these stats: Cost 3 Hp 18 Attack 4 Range 1 Armor 1/2 Speed 6 Sight 7 C R 30% +50% v ranged, meele foot +200% v cav +350% v elephants Lancer stats Cost 4 Hp 20 Attack 5 Range 1 Armor 2/2 Speed 5 Sight 6 +50% v archer, foot meele, siege +400% v mounted +7...
by L4cus
Wed Feb 12, 2020 3:46 pm
Forum: Unit - ranged (like archers)
Topic: New mercenarie: cretan archer
Replies: 13
Views: 121

Re: New mercenarie: cretan archer

New stats
Cost 2 (leaving 2-3)
Hp 17
Attack 8-9
Range 6
Armor 1/0
Speed 3
Sight 6

Bonuses: same than archer

Ability:
Piercing ammo (is this posible?)
Power 8
Range 5
Duration instant
Coldown 2 turns
+50% v heavy and shielded units
by L4cus
Wed Feb 12, 2020 3:14 pm
Forum: Unit - infantry
Topic: New mercenarie: Ancient Iberian mercenaries
Replies: 10
Views: 89

Re: New mercenarie: Ancient Iberian mercenaries

New draft:
scutarii .png
scutarii .png (1.1 KiB) Viewed 61 times
Should i change stats?
by L4cus
Wed Feb 12, 2020 2:21 pm
Forum: Unit - mounted
Topic: Companion cavalry
Replies: 19
Views: 388

Re: Companion cavalry

This may be a stupid question but how does the speed aura work. If I have 2 companion cavalry unit, won't only one of them will be able to use the speed aura? Like when I move the unit away from each other due to 6speed 3 space aura. Another reason to not add speed. But don't worry - I wasn't plann...
by L4cus
Wed Feb 12, 2020 2:18 pm
Forum: Unit - infantry
Topic: sparabara
Replies: 18
Views: 1292

Re: sparabara

Plz talk about this unit to be accepted My suggest stats Cost4 Hp22 Atk 9 Armor3 Parmor7 Move speed 3 ( he cant be changed by healer because of persian loyalty) Mmh he could have healing ability while shielder mode, but less than healer mode, and only to himself. You should post healer mode stats t...

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